1. Kingdom of Atham: Crown of the Champions
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Kingdom of Atham: Crown of the Champions News

Update - v1.0.3

-Added scorpion mount to a boss within poison dungeon.
-Added repair cart back sorry we forgot eh!

-Fixed useless summoning message.
-Fixed reaper summon skill not allowing 5 summons.
-Fixed fishtraps not working since I moved the previous zone to work for middle area. Now they both have it.

-Implemented a test feature that makes it so players don't leave bodies behind while logged out. Implementing for trouble shooting on dedicated offical servers where over time it gets laggier. Thinking it might be bodies in the towns and around world.
-Implemented a building limit for offical and private servers will tweak as needed.
-Implemented a server option for build limits and if they should be used.

-Tweaked mount UI to reflect new changes.
-Tweaked some world meshes to let players build on them.

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Don't forget to post bugs in Discord or Steam Forums!
Support us leave a review!

Update - v1.0.2

-Added a mysterious missing NPC.
-Added new keybind that opens the crafting window [shift + c].

-Attempted to fix DLC and other types of saving.

-Fixed town having a god mode buff by accident.
-Fixed goblin traders dealing in soul orbs lol.
-Fixed main menu showing we we're still in EA.
-Fixed some fire bosses not dropping loot.
-Fixed staffs using double mana and not matching their cost description.
-Fixed Summon not being set to Aggressive on spawn. Alternatively you can hit F while looking at a mob to send the summon to attack them.
-Fixed items not showing what slot they belong in for equipment.
-Fixed deer figurine not be able to be picked up.
-Fixed fish traps not being able to be placed in the middle.
-Fixed some torches not having collision making them not interactable.

-Moved the deadly boar away from smeagle.

-Reduced cost of start staff to be less mana cost then start skills.

-Tweaked location of planter UI to be able to see the planter itself.
-Tweaked pricing for the horse mounts obtained in the beginning.
-Tweaked all collectable foliage to have less of a collision radius.
-Tweaked to collision that were not able to be climbed.
-Tweaked starter horse mounts to be at level 5 instead of 10.
-Tweaked dragon size for summons to be about 1/5 the size so they are still viable.
-Tweaked AI height reading from .5 to 2 so they can traverse cliffs easier.
-Tweaked camera to adjust to the players scale.
-Tweaked time it takes mobs to despawn from spawner. Was 10 seconds now its 2 minutes.
-Tweaked lighting to have less intense shadows + increased brightness during sunrise/sunset events.
-Tweaked torches to be less bright and hopefully the overlap problem!

-Updated cheat list.
-Updated weather and other sounds to be connected to the right slider.

Kingdom of Atham - Grand Update Event!

Greetings Champions!

We're thrilled to share that the new v1.0.1 update is now live on Steam with a 25% discount! Brace yourselves for an immersive experience with exciting features and improvements.

For EA users uninstalling and reinstall might prevent some bugs.

What's New:

World Rework: Explore a refreshed and enriched game world.
Questing: Embark on thrilling quests with engaging storylines.
New Creatures: Encounter formidable foes and mythical creatures.
New Dungeon: Delve into a mysterious new dungeon filled with challenges.
New Items to Craft: Expand your arsenal with powerful new crafted items.
Overall Tweaks: Experience improved game aspects for smoother gameplay.

Prepare for a grand adventure as you navigate through the reworked world, take on epic quests, face new challenges, and craft mighty items to become the true Champion of Atham!

If you enjoy this new version don't forget to leave a review on Steam!

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Major Update - v1.0.1

-Added new supporter name to the champion's memorial.
-Added 15 new foliage types for human region.
-Added new chest options for you to use around your domain.
-Added new portals from Minorith to all other main town/village/outpost.
-Added new figurine boss summoning locations around the map 3 instead of 1.
-Added many new interest points for you to discover and gain experience while doing so.
-Added new vendors with different inventory for you to choose from.
-Added new Healing Totem Summon to help melee class in combat (can be crafted after buying the required components from a unknown merchant).
-Added new summons and removed old ones from the figurine chest lootlist.
-Added new skeleton enemies for you to fight & summon.
-Added three tiers of defense turrents for offline base protection.
-Added gravity to dropped items (due to them staying in the air when X is being destroyed).
-Added ability to see Summon damage in teal, and summon damage taken in light purple.
-Added ability for player to see how much damage AI are doing to a player in red.
-Added new bar to the bartender in the middle area.
-Added missing Ir'Alok Idol on the map , while respecting the placement of the others.
-Added ability to gain weapon profession xp base on a percentage of damage done in addtion to kill xp. (Rewarded for trying yay!)
-Added elemental horse mounts to their respective dungeons.
-Added requested feature of being able to refresh the HUD blueprints if you level up while in station and blueprints are unlocked.
-Added requested feature to make items that aren't in your current teir give diminishing xp to motivate players to craft the items in their tier versus crafting lower items. Example would be if the item is an item at weaponsmith 5 that is unlocked and you are at weaponsmith 25 it would take the items level divide it by the players proffesion level and then multiple this variable against the total xp expected. An Example would be the Advanced bow is a Weaponsmith level 5 item. at that teir it gives 900 xp. However if you are weaponsmith 25 then this item would only give you 180 xp.
-Added a failsafe for players who experience the crafting bug where it doesn't let you progress due to a missing tag. With failsafe a log out and log in should fix this issue.
-Added ability to see floating text on what and how much the totem summon is healing.
-Added a failsafe for players who can't log in due to spawns not being found, if not found player will then be put at next available spawner nearby.
-Added elemental horse mounts to their respective dungeons.
-Added requested feature of being able to refresh the HUD blueprints if you level up while in station and blueprints are unlocked.
-Added requested feature to make items that aren't in your current teir give diminishing xp to motivate players to craft the items in their tier versus crafting lower items. Example would be if the item is an item at weaponsmith 5 that is unlocked and you are at weaponsmith 25 it would take the items level divide it by the players proffesion level and then multiple this variable against the total xp expected. An Example would be the Advanced bow is a Weaponsmith level 5 item. at that teir it gives 900 xp. However if you are weaponsmith 25 then this item would only give you 180 xp.
-Added a failsafe for players who can't log in due to spawns not being found, if not found player will then be put at next available spawner nearby.
-Added ability to see floating text on what and how much the totem summon is healing.
-Added new Wisdom & Stamina support totem.
-Added a unique dwarf freeze effect to dwarf weapons.
-Added ability for when a admin is in admin chat /admin for server to use destroy in the chat to clear buildings taht are not longer active.
-Added new option that needs testing will transtion to object or npc put for now want to ensure it works on dedicated server. hitting u will allow player to access customization to change their race and look. Make sure you let the server save before you leave aka wait about 5 to 6 minutes otherwise the change won't take effect if you logout. This should allow players to change what they look like or their genereal vibe. Racial stats get changed as well. Enjoy please help test so we can add it.
-Added new fae unique items. (neck, ring, gem) Find them to see what they do 🙂
-Added new demon tier of weapons that have a special status effect.
-Added hexxer class into KoA. Its a power that isn't yours to have, the elder forbid you to use and craft its terrible might... However, you may choose to still use it. Demons are the only creatures in the world of Atham that can provide cantrips for this magic. Demons are no small feat to kill ether.
-Added hexxer ability cursed blood pack. Deal damage and 25% of damage done is returned to player as health.
-Added hexxer ability curse breaker. Remove negative status effects from allies for power.
-Added hexxer ability cursed blast. Calls upon evil demonic powers to hit up to 5 creatures within a radius with projectiles.
-Added new hexxer ability cursed flesh. Calls upon demonic powers to morph your flesh. Its provides 20 armor, and when mobs are in melee range get random melee status effects.
-Added new demon teirs and unique dungeons weapons to have their proper rarity stats.
-Added new Barber NPC to help you through all your customization needs.
-Added icon over new quest npcs so you know they are part of the quest chain.
-Added new save variable to save strucks to account for future updates to prevent wiping for classes and building work.
-Added a new boss the cursed king. (he a baddy)
-Added a new boss Asaroth.
-Added a special crown to get from killing cursed king.
-Added ambient sound to burning torches around the world.
-Added more sound to ai in beginner area
-Added KoA main quest line into test server. Will add side quests in future.
-Added sounds to all the ai in KoA.
-Added sounds to KoA mounts.
-Added more info to loading screen.
-Added Max Player level, Max Profession Level, and Max Crafting level to Co-op and Single player games.
-Added new sounds around the map :).
-Added lore scrolls in game for users to collect and read.

-Adjusted session menu not to overlap.
-Adjusted text size for the quest part on the HUD.

-Changed default music & added new music to different areas.
-Changed the name of some crafting stations.
-Changed the name of one of the stygian to be more accurate.

-Fixed unique trader issue located at the port cities.
-Fixed issue with goblin traders showing extra boots.
-Fixed sizing issue for some figurines!
-Fixed purple crystal always giving max amount of ressource.
-Fixed poisong dungeon waterfall blocking the player access.
-Fixed skeleton summon not working.
-Fixed goblin trader having missing items in the tradelist.
-Fixed spider's collision being too small for most weapon hitbox.
-Fixed portal for the Ice & Hell dungeons.
-Fixed fire mushroom lootlist giving lvl 40 gear.
-Fixed deer summon spell summoning bear instead.
-Fixed new skeletons having wrong death animations.
-Fixed skeleton having wrong faction then other skeletons.
-Fixed iron golems having the boss particle on them by accident.
-Fixed LOD issue with some pheonix gloves.
-Fixed deer & boar summon spell.
-Fixed furnace cart not displaying crafting list.
-Fixed plant collision in the poison dungeon.
-Fixed amount of bones & skulls skeletons give out.
-Fixed a couple of server log issues being prompt.
-Fixed bug that caused ai to headshot players... which would cause insta death.
-Fixed some energy issues and profession code. Climbing, swimming, and mediation should function properly again.
-Fixed issue with inventory camera being blocked when to close to certain objetcs.
-Fixed autorun while sitting.
-Fixed being able to input higher than 999 in number text areas.
-Fixed issue with spamming defualt with the lightorb.
-Fixed a relic description having wrong text.
-Fixed lightning elemental giving out green gems.
-Fixed infected fire mushroom lootlist being too good.
-Fixed some summon recipe being higher crafting level then needed.
-Fixed boar summoning not having an animation.
-Fixed demon summons hurting friends
-Fixed AI to see further behind themselves, but directly behind will be closer to mob to detect. Sneak to the direct center back. (No more hitting AI from all direction behind.)
-Fixed healing summons showing a purple - number and a green healing number should only be green healing that appears now when healing summons.
-Fixed some summon recipe being higher crafting level then needed.
-Fixed boar summoning not having an animation.
-Fixed a relic description having wrong text.
-Fixed lightning elemental giving out green gems.
-Fixed infected fire mushroom lootlist being too good.
-Fixed demon summons hurting friends.
-Fixed AI to see further behind themselves, but directly behind will be closer to mob to detect. Sneak to the direct center back. (No more hitting AI from all direction behind.)
-Fixed healing summons showing a purple - number and a green healing number should only be green healing that appears now when healing summons.
-Fixed issue of damage showing up at zero on non damaging attacks.
-Fixed skeletons attacking each other.
-Fixed neutral ai not attacking based on last update that i did for ai that accidently broke it.
-Fixed an issue with UDS dusk time being set to morning instead if night.
-Fixed an issue related to post processing.
-Fixed the skeleton Summons.
-Fixed hell dungeon chest having wrong lootlist id.
-Fixed hell dungeon making you teleport in middle of nowhere.
-Fixed the name & health widgets of enemies and npcs to be blurry when moving.
-Fixed crossbow not firing.
-Fixed summon projectiles applying status effects to friendlys.
-Fixed summon projectiles damaing friendlys.
-Fixed Cambion Summons having no EVO restriction.
-Fixed towers not being able to be picked up.
-Fixed issue with traders causing lag spike when being spawned.
-Fixed teleport not firing and if it can't find a point it will go to the further reachable point and if there are not reachable it will reset cooldown and refund mana.
-Fixed galvanic bulwark not hitting its target sometimes.
-Fixed all wall based spells to have a fail safe to make sure it always goes off.
-Fixed summoning level not being applied when not using a summoning staff.
-Fixed reaper's fury not spawning sometimes added a failsafe to ensure that it spawns if it doesn't find a locaiton.
-Fixed summoning spells not going off due to location if one is not found it will still spawn at nearest location it didn't find.
-Fixed Elemental Evocation to add the Golem to the players group which allows you to tell it where to attack, also increased its duration so T1 isn't horrible.
-Fixed orc bosses being all name Dwarf King.
-Fixed even more of the baseline spells to make them feel better or look more visually impressive.
-Fixed only being able to summon 1 summon ever now limit is truly two like its suppose to be.
-Fixed stats displaying in the negative.
-Fixed Player spawning by spawning player slightly higher.
-Fixed the nobuild zones not working in town.
-Fixed arrow hail ability not going to the location a player would want.
-Fixed some particle and debuff issues with new orc and dwarf weapons.
-Fixed Laketown portal from making players spawn in water.
-Fixed T3 chest not being able to be picked up.
-Fixed issue with T4 & T5 weapon bench not dropping properly.
-Fixed unique orc weapons giving obsidian on disassemble.
-Fixed deer summons not working for new healing mechanic.
-Fixed summoner UI for new summoner rework.
-Fixed summons not returning to player and doing a weird return.
-Fixed a flee error with ai.
-Fixed AI not returning after kill when commanded.
-Fixed summons losing their status, by making each action restart their status to ensure no broken logic.
-Fixed skeleton summon to have ability effect.
-Fixed issue with AI return logic.
-Fixed new skeletons having weird texture.
-Fixed issues with mount menu.
-Fixed dryads head customization option not working.
-Fixed issue with new NPCs giving intro buff.
-Fixed server geometry error that may have cause not being able to get into server.
-Fixed mesh issue that may have cause not being able to get into server.
-Fixed sit down scoot when standing up.
-Fixed issue with melee skill canceling. Thanks fox.
-Fixed new demon teir debuff to properly replicated on server.
-Fixed issue with water in the middle area.
-Fixed new skeleton figurines not being able to be picked up.
-Fixed Light Orb being sideways for some of them.
-Fixed cerain fae abilites now replicating.
-Fixed demonic 5 stack ability to reset stack to 1 after hitting 5 so aoe isn't every hit after.
-Fixed issue with characters and barber with females and beards.
-Fixed spazzing of the injured ranger npc.
-Fixed spider queen boss with the silk egg issue
-Fixed some meshes to have the right Physical Material associated to them.
-Fixed some ai attack speeds and health issues.
-Fixed journal not showing the stage quest info.
-Fixed journal not showing the stage quest xp.
-Fixed sneak XP issue when crouch to sit.

-New ice dungeon "The Lost Forge" with new weapon drops and new AI to fight and conquer.
-New fire dungeon "Bastion of Hope" with new weapon drops and new AI to fight and conquer.
-New poison dungeon "Citadel of Al'math" with new weapon drops and new AI to fight and conquer.
-New lightning dungeon "Altar of Evil" with new weapon drops and new AI to fight and conquer.
-New world redesign added more world structure & random camps.

-Re-added scan with key "Q" for finding pickable foliage.
-Re-added scan option with ( Q ) to be able to detect world objects, chest sand foliage around the map.
-Re-added perception profession with the return of the scanner.

-Reduced moon light to not be extremely bright.
-Reduced sound when equipping wings.
-Reduced all potion cooldowns to 15 instead of 20.

-Removed cell shader.
-Removed camera change when using staff and bow. With being able to move camera freely now is not needed and should remove some scree jitters.
-Removed shark mode for future implemention.
-Removed some old meshes in game to help reduce memory load.
-Removed elemental evocation (actually made game more performant somehow not having it....)
-Removed Elemental evocation from crafting and drop lists.
-Removed horn options due to it not functioning via replication.
-Removed fae effects on light because they looked horrible as light got larger. Sorry yall
-Removed U key for barber function and instead moved it to a new item teh magic mirror in town that allow you to do it in town.
-Removed a few summons due to pathing issues.
-Removed missing spell from trader list.
-Removed server settings no longer in use to remove bloat.

-Reworked world torches particle effect to be more nicer!
-Reworked summons to only be able to have a max of 1 summon at a time, but now summons have roles, tank, dps and support. With this change all summons whether its a crab or demon scales based on the players summoning level giving all your favorite pets relevance if you want to be a ranger or a demon caller. They still come with all their unique attack an abilities, but on top of that they are assigned roles. If the pet is assigned as a tank they have double health in the scaler and if they are a dps they get double damage in the scaler. A dps pet will cap out at 600 hp a tank pet will cap at 1275. A non dps pet will cap out at 75 max a dps pet will cap at 150. Support summons don't get higher values or health because they provide buffs or utility.

-Tweaked overall look of the game for a more natural feel.
-Tweaked regen rates to be faster and have a more fluid feel to the gameplay.
-Tweaked player light orb particle to be less intence when up close to objects.
-Tweaked multi tool light to be less intence when up close to objects.
-Tweaked treasure folks and added particle effect to be more visible.
-Tweaked recipes for all foods, should be easier to obtain different buffs.
-Tweaked range at which AI despawn.
-Tweaked HP, Exp & Lootlist for all creatures.
-Tweaked (Reduced) dmg on all staves.
-Tweaked (Reduced) mana cost of all spells.
-Tweaked some summons to be stronger and some to be weaker.
-Tweaked level requirements for summons & added more variety for different tiers.
-Tweaked LOD on purple trees.
-Tweaked spiders lootlist to give out more silk then before.
-Tweaked melee skills to be crafted at level 0 like spells instead of at 5 leaving melee at a disadvantage.
-Tweaked skill restrictions to only be based on the profession level not what type. (I.E 2 handers and healing skills, etc Primary with spells or melee weapon will still be better due to it adding the profession damage and other factors."This isn't done to make other weapons obsolete but will allow you to use everything with one weapon, howerver it won't be as powerful as using a lighting staff with lighting spells etc")
-Tweaked how xp for combat/magic professions works with new restriction change. A small amount of xp will be gained per use of the skill that scales with your character level.
-Tweaked GCD to allow for faster casting between spells, previous was 2 seconds now at roughly 1 second.
-Tweaked tooltips for some attributes to be more accurate and less misleading.
-Tweaked old player damage color from red to white.
-Tweaked swim speed and rate back to what it used to be prior.
-Tweaked player damage to be yellow since crit is orange and XP is already white.
-Tweaked most stations to have more inventory space.
-Tweaked special totem summon to only heal its master and their masters friends.
-Tweaked AI Sight, Hearing radius to be roughly half as large as it was previously.
-Tweaked AI to make them more responsive hence the radius range drop.
-Tweaked AI to not chase you as far as they previously did.
-Tweaked loot bags to loose their sparkle if they have been opened before so you know if you were in a bag.
-Tweaked stack size of all component items to 1000.
-Tweaked every spawners on the map for regular enemies to spawn less enemies at the same time but respawn faster from 15min to 5min.
-Tweaked boars and crabs to attack the player. (Only way to fix Current AI states also adds some hostility in beginner zone)
-Tweaked the elemental orb usage of the towers.
-Tweaked towers to be able to be turned on and off.
-Tweaked debuff and buff locations.
-Tweaked Noxious cloud to be larger and apply the poison debuff faster.
-Tweaked textures and other assets to drop ram usuage by atleast 2 gigs.
-Tweaked collision zones to have less calls on server.
-Tweaked ligthing strike ability to have some variance and unique aspects when used.
-Tweaked fire meteor to have some vartiance and unique aspects when used.
-Tweaked spawner logic in hopes that the ai will stop making clients crash (side effect will be able to see mobs disappear while chasing you will work on a new fix)
-Tweaked NPCs to be more performant.
-Tweaked Galvanic Bulwark to last long and be more accurate when it does fire off.
-Tweaked lootlists.
-Tweaked summons to not last as long, but in turn made them more powerful.
-Tweaked the UI for dialouge to fit larger text.
-Tweaked boars to be easier now that they are attack on sight.
-Tweaked crit cap to be at 65% instead of 75%.
-Tweaked starter NPC to give less loot.
-Tweaked starter buff to be more powerful.
-Tweaked summon hp at max to be 2400 instead of 1200.
-Tweaked make summon damage to be x3 instead of x2.
-Tweaked player to spawn creatures further out.
-Tweaked weather zones to be more corresponding to area.
-Tweaked look and feel of graphics for textures to pop. Look at the chain mail on the pheniox armor oooooooo shiny.
-Tweaked cursed blast to do 2 waves of the skill instead of one since its not aoe based. Also as hexxer level gets higher the more targets it will go after based is 5 at max hexxer will be 10.
-Tweaked all the homing projectiles to now replicate properly on server.
-Tweaked all of the enemies physics volume to be less intense ressource wise.
-Tweaked deer summon to be a support summon. The deer summon will heal the player for a small amount within its radius to give an early support summon. Enjoy!
-Tweaked bags drops by enemies to have their name on it.
-Tweaked sky and lighting again for more poppage.
-Tweaked beginner area to have more friendly mobs.
-Tweaked dialogue ui to be wider.
-Tweaked hell portal to last 30m inutes instead of 30 seconds to allow friends to go to this location.
-Tweaked multiple NPC dialogoues to match new quests.

-Updated Osimodius towards the gate entrance to give time to spawn so players don't run past him.
-Updated dialoge with NPCs for incoming quests.
-Updated the starter buff to be more impactful.
-Updated new cheat list to reflect new changes.
-Updated intro videos.

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https://store.steampowered.com/app/1676380/Kingdom_of_Atham_Crown_of_the_Champions/
https://www.sofamauvestudio.com/
https://discord.gg/G3j9hYBTDj

Unveiling the Majesty: Kingdom of Atham Major Update!

Unveiling the Majesty: Kingdom of Atham Major Update!

Prepare for an immersive odyssey with the forthcoming major update of Kingdom of Atham: Crown of the Champions. Our team has been hard at work crafting a transformative experience that redefines the very essence of your medieval fantasy survival journey.

World Rework:
Embark on a reimagined adventure through an intricately reworked world. Witness breathtaking landscapes, discover hidden realms, and explore vibrant environments that bring Atham to life like never before. The City of Minorith, Plains of Bastonia, Al'Math Enchanted Forest, and beyond, each locale has been meticulously redesigned for a truly awe-inspiring experience.



Epic Questing:
Embark on captivating quests that weave a tapestry of intrigue, lore, and discovery. Unravel the mysteries of Atham as you interact with a diverse cast of characters, each with their own tales to tell. Choices matter more than ever as your decisions shape the destiny of the kingdom.

New Creatures and Challenges:
Face formidable new creatures that will test your skills and strategy. From mythical beasts to otherworldly entities, each encounter is a thrilling battle for survival. Adapt your tactics to overcome these fresh challenges and emerge as the true champion of Atham.

Dungeon Delights:
Prepare to traverse a brand-new dungeon, teeming with peril and untold treasures. Delve into the depths, and face off against menacing guardians. Only the bravest will emerge victorious, their spoils adding to the arsenal of legendary items at their disposal.



Crafting Mastery:
Unlock a host of new crafting options, allowing you to forge powerful items and customize your arsenal. Whether it's enchanted weapons, protective armor, or potent potions, the expanded crafting system empowers you to become a true artisan of Atham.

Overall Tweaks and Enhancements:
Witness a myriad of tweaks and enhancements that elevate every aspect of gameplay. From refined combat mechanics to enhanced visuals, we've meticulously polished Kingdom of Atham for an unparalleled gaming experience.



Prepare to embark on a redefined adventure where every step is a revelation and every choice shapes the fate of Atham. The majesty of the kingdom awaits your exploration. Are you ready to reclaim the Crown and become the true champion? The journey continues, and Atham awaits your triumphant return.

Update - V.0.4.05

NEW;

-Added a camera switch when opening UI to showcase player and preview equipment.

CHANGED;

-Fixed text in tutorial questline having mis leading information.
-Fixed issue when crafting undead knights.

-Optimized more Skeletal Meshes.

-Tweaked sky light to be more vibrant and adjusted fog particles.
-Tweaked nights to not be extremly dark due to auto-exposure.
-Tweaked nameplates to be less blurry when moving due to TAA.
-Tweaked some trees that were not working great with TAA & DLSS.
-Tweaked menu UI to fit the new style.
-Tweaked quest information to display less on main HUD more info can be found by pressing (J).

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