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Kingdom of Atham: Crown of the Champions News

Hotfix - V.0.3.085

Changed;

-Fixed some jibber jabber stuff with HUD.

Weekly Update - V.0.3.08

Small update before a Big update is added woot woot, slowly moving towards the end goal!

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New;

-Added new bench to craft melee skills instead of the research bench.

Changed;

-Changed the way the UI looks, still a WIP until final rendition.

-Fixed T2 superior fish having a wrong item id.

-Tweaked some landscape textures back to 2k for now.
-Tweaked some engine settings to reduce hardware resource usage for better overall performance.

Weekly Update - V.0.3.07

Also we are in the process of adding new amazing content for you all to enjoy!

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New;

-Turned current decay system back on to clean up the servers that players have griefed with building.

Changed;

-Fixed ring recipe giving out wrong ring instead.
-Fixed issue with bartender selling an unknown item.

-Reduced experience given by the treasure people.

-Removed weight requirement from cart due to many bugs being caused by this system. Now carts don't have a weight limit.

-Tweaked the lootlist of the treasure people.
-Tweaked loot guy to spawn 50% less than currently.
-Tweaked summons being summoned to you with the follow me key. Made sure that if they don't find a point near you that they don't disappear.

50% Steam Fest Discount!

We are happy to announce a special discount, in honor of Steam Fets, we will be offering a 50% discount koa and all DLC's! Get the game now and save big! This offer won't last long so don't miss out on this great opportunity to get the game at a discounted price! Hurry and get the game too join the world of Atham.

Weekly Update - V.0.3.06


New;

-Added New Enemies that spawn while harvesting. These are called Styrian and they hoard stashes of loot for you to gain if you successfully kill them. Have a low chance to spawn and there are 5 different types that hoard loot.
-Added additional checks to player controllers to allow for order of operations to happen in a specific manner and to ensure all components are there.
-Added more delays to when the player spawns in to ensure all proper components are activated.

Changed;

-Removed players increasing inventory space with every ten levels might be causing save load issues.
-Removed a function for player to automatically be put in walking state on spawn, because it could be causing issues for players that are not on the landscape.

-Tweaked buildings to update quicker on the network for less chances players will get stuck in them.
-Tweaked the way player spawns in a building. They will spawn higher, but if something is in the way will be auto moved to a spot in which then can spawn.
-Tweaked the boss spawner in the middle to have more container slots due to container issues arising from this object.
-Tweaked the placeable sign to not tick every second but rather ever 2 seconds to make it have less of a load on the client.