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Kingdom of Atham: Crown of the Champions News

Hotfix - V.0.2.13

-Fixed a sticky situation due to overload of maple syrup during the holiday.

Hotfix - V.0.2.12

-Added a building check to stop run away pieces on destruct.

-Disabled Soul Altars, and server decay on all servers because of reports of it not working properly.

-Fixed holywell damage amount.
-Fixed poison staff projectiles.
-Fixed ice staff projectiles.
-Fixed the Well quest not being able to be completed.

-Tweaked a lot of Meshes to increase performance and reduce game size ( we on fire! ).
-Tweaked holy bosses to drop more unique items until we can do a wipe since altars are not showing due to save data.

Weekly Update - V.0.2.11

-Added new music and removed some due to copyright issues when posting recordings of KoA on YT or other platforms.
-Added an out of mana Message.
-Added an out of energy message.
-Added a message to tell player when out of mana on attacks.
-Added a message to tell player when out of energy on attacks.
-Added ability to see how much a summon will cost in mana on the spell.
-Added more fail safes to player and AI to stop potential run away actors.

-Adjusted the planter UI.

-Changed the look of iron nodes to be different from silver nodes.

-Fixed the savage decoration book having human decorations instead.
-Fixed Color tint on group mana UI.
-Fixed tools being difficult to hit with.
-Fixed Daggers, 1h Mace, 1h Axe, 2h Axe, and 2h Mace not consuming stamina.
-Fixed mana code still using old hunger and thirst system.
-Fixed a force animation bug on AI.
-Fixed a game library being called on AI for animations that are no longer used.
-Fixed loading screen grammar/spelling and out of date messages.
-Fixed bone shields not having proper stats.
-Fixed meteor broadcasting sound to the world.
-Fixed summons requiring too much mana with the new XP rework.

-Optimized loading times and reduce game overall size.

-Removed the well , and changed recipes requiring filled flask/bottle to use empty ones.
-Removed Water Requirement for planters for less micromanagement.
-Removed Rain code for planters for performance on planters.
-Removed conflicting behaviour on AI in hopes they will function better.
-Removed Christmas holiday special thingys.
-Removed holy golem from floating island and added holy golems in each zones for a chance to obtain holy stuff.

-Tweaked Mana and Energy to give 10 points per level instead of 5.
-Tweaked Tiredness to go into effect at 10 mana/energy instead of 30 mana/energy.
-Tweaked AI to be less intelligent and to not get stuck on the bumpy map as much.

Holiday & DLC Special - V.0.2.10

Holiday & DLC Special - V.0.2.10

In the spirit of the holiday we present you with 3 new DLC's that can be purchased in the store , also unlocking the "Floating Island" with 2 new dungeons; Lightning & Holy.

More content will be become available in the upcoming months.

Don't forget to go hunt Krampus & leave a review ;)

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-Added new emote system input by pressing (K) it will prompt a new widget where you can choose from default or DLC emotes available for purchase. Check keybinds to make sure its allocated.
-Added ability to "scan for foliage" by pressing (Q) this will highlight all collectables in a frustum in front of you for a small duration (good for beginners and night time use). Check keybinds to make sure its allocated.
-Added special music & decorations in towns for Christmas event.
-Added special boss "Santa, the not so merry" that will spawn in the altars around the map during the night time!
-Added special items that can only be found on by killing Santa, the not so merry.
-Added " 54 Achievements" to the game a couple exploration one's to begin your journey, more to come! Also while getting achievement you gain experience making it a nice way to level earlier on.
-Added a cosmetic tab in the character UI so you can change the color & particle of your light orb. Also offering wings ( finally become the fairy you always waited too ) with one of our first DLC available for purchase!
-Added new vendor that sells XP books for player, profession and gathering XP ( in each ports ).
-Added multiple new POI's that award players XP and achievements.
-Added melee damage dampening to new multi-hitting. Player will now do 100% damage to the primary target, but then do 20% to 40% to other targets within the melee AoE swing.
-Added a chance for the bloodsidian golem boss to spawn in the middle altars (100% chance of dropping t4 weapon bench).
-Added wooden staffs to spell vendor to be sold.

-Fixed starting staff projectile sounds being broadcast to everyone.
-Fixed bow abilities not using ammo for the abilities. Now the abilities to check and see if you have ammo equipped. No more infinite ammo sorry!
-Fixed item tooltip having a random space that wouldn't go away. Sorry champions who can't stand stuff like that!
-Fixed 2h weapons, Fist weapons, and Daggers not having their correct attack ranges. Everything was set at 200 when 2handers needed to be 250 and fists needed to be 150.
-Fixed bone, chitin, and ancient shields adding attack range to players which made it op because it would double a players attack range to roughly 400 versus a 2h which is 250.
-Fixed bone, chitin, and ancient shields being better than most shield besides t4. Tweaked their block chance to reflect other shields, and change the damage added to blunt armor instead.
-Fixed tooltip text being differant sizes.
-Fixed up tooltip issue with color not matching.
-Fixed UI to say holy healing instead of holy damage.
-Fixed when failing a block that there was no damaged received because everything was considered a successful block.
-Fixed melee attack ranges to actually reflect the attack range of the weapon.
-Fixed not being able to hit small creatures in caves with most weapons.
-Fixed shrines missing t4 and t5 spells for mage professions.
-Fixed the lighting staff unique buff.
-Fixed lots of mobs still having health regen...
-Fixed mobs having a bug in their damage code causing them to do more damage than intended.

-Removed H and Shift H input keys due to the hide helm/hide cape functions now being in the UI. Press (I) to find the cosmetic tab and change this!
-Removed the Z camera switcher function due to it being out of date for KoA. We now have a camera that can turn around the character and zoom in and out.
-Removed ability for mouse wheel to scroll through the hotbar until it is imroved with hotbar dual wielding.

-Reworked blocking to only break holding the shield up when the block was unsuccessful versus all the time.
-Reworked blocking costs to make shield blocking now cost -10 energy instead of 5.
-Reworked melee combat to allow for multi-hitting. Fist weapons and daggers will only ever hit one target. Spears, Scythes, Swords, Maces, and Axes have a chance to hit multiple targets. While 2h Swords, 2h Maces, and 2h Axes are most likely to hit multiple targets.

-Tweaked all current AI xp values to benefit the player more.
-Tweaked wolf/bear to be weaker as starter mobs.
-Tweaked Auto run keybind to num / instead of q.
-Tweaked some starting animals to be neutral for a better starting experience.
-Tweaked the look of main menu and pause menu to match in-game UI.
-Tweaked dragon loot too drop 2 horns instead of 1.
-Tweaked price of T2 unique weapons.
-Tweaked XP values for crafting the goblin trader to be more rewarding.
-Tweaked boss golems HP, and normal golems hp/damage.
-Tweaked Item Required level tooltip text. When a player meets the required level it will change green instead of staying red.
-Tweaked tool tip text order to put repairing on the bottom because its not always there, and also change the color of some of the UI.
-Tweaked the Enchanting required level for all T2 uniques.
-Tweaked when failing a block to only receive 50% damage to reward players for trying to block versus not blocking.
-Tweaked block chance to cap out at 95% chance instead of being able to get to 100%. In PVP situations always having block could break the game.
-Tweaked combustion spell to max out at 15% crit chance instead of 30%.
-Tweaked Magic AoE to hurt targets in a wider radius than before.
-Tweaked campfire & torches to now be able to use all fuel types (Foliage, Branch, Wood, Coal, Oil).
-Tweaked how ball spells worked to hopefully work on the server better.
-Tweaked the chance of the T4 bench to drop off the bloodsidian golems found in the middle of the map caves.
-Tweaked strength to go from .25 damage per point to .2 damage per point.
-Tweaked crit damage per agility point from 1% to .5%.
-Tweaked crit chance per luck point from .5% to .25%.
-Tweaked UI Mana color from Purple to blue after player inputs.
-Tweaked potion cooldown from 25 to 20.-Tweaked all unique weapon buffs to not be able to overlap anymore.
-Tweaked rapid shot at higher tiers to have a longer cooldown.
-Tweaked fiber robe to be named fiber vest.
-Tweaked starting stats from default .25 hp regen to 1 hp regen. This will help players in the start to regen health in combat. Make sure to use the (X) key to sit down and gain x3 regen.
-Tweaked base armor default from 0 to 5. Since your body is armor right?

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Steam Awards + Fixes!

We hope everyone had a happy Thanksgiving and got their fill of food! Nothing is better than left overs on the next day. We also hope everyone has had a great time playing in the world of Atham, and have been enjoying the updates we have pushed so far. We have come a long way since entering EA almost a year ago.

We are super thankful for all of the feedback we have received from our community, and know we wouldn't be here without all of you! We plan to keep working really hard on KoA and implementing feedback when possible. Please keep guiding us and making KoA great for all players!

We know how devs can be:p Thank you for your patience with our updates due to us being a small team, and being able to talk to us about the game without fear! We are gamers trying to make a game for gamers, and we hope to keep doing this right with everyone's help.

Don't forget to give KoA a beautiful award!

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-Added Light to the decoration lamps ( its a smaller radius and softer light then torches ) with a render distance of 5000 units for server performance.

-Reduced goblin merchant crafting price.
-Added new items to the goblin merchant , also each higher tier contains trade list from previous tier ( T5 has everything from T1-T5 ).

-Changed starting quest craft fiber robe to fiber vest for less confusion.
-Changed drop weapons to now be disassembled , different chance of return depending on quality ( only chaotic is guarantee return).

-Fixed smaller animal collisions, should be easier to target them now.
-Fixed some weapon repair recipes being melanger!
-Fixed some disassemble process giving more items back then it should compared to the crafting version.
-Fixed bedroll having wrong icon.
-Fixed some loading screen typo.
-Fixed recall potion that you buy to not have a timer.
-Fixed issue with Lighting Knight Summon.
-Fixed savage weaponsmith not having interaction prompt.
-Fixed savage jeweller being attacked by his own kin.
-Fixed some collision causing FPS drop in the volcano area.

-Removed throwing spear recipe from character inventory.
-Removed fire dragon breath attack from dragon summons.
-Removed gem being sold from town merchant but still available via goblin T5.
-Removed summon abilities from dragon summons due to hurting players.

-Tweaked summon dragon stats.
-Tweaked the recall potion cost now that there isn't a cooldown.
-Tweaked the undead knight bosses to be weaker.
-Tweaked debuffs to stack higher.
-Tweaked mana potion icons to be more bright.
-Tweaked some aspect of the Credits & Hosting section of main menu.