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Kingdom of Atham: Crown of the Champions News

Weekly Update + Important Information - V.0.2.16

Hello there everyone , we believe that wiping the officials servers is the best course of action for both players and our dev team. It has been three months since the last wipe and many things have changed.

The official servers seem to be running in a low capacity and performance. This is compared to private servers and our test servers which are running well with KoA.

We would like to match that experience for new players, but also allow veteran players a lag free server. With that being said certain things require us to wipe to implement them as well;

-Character customization (Body Size, Beard Colors, Hair Colors).
-New foliage with extra resources.
-New world bridges.
-New Cave's (PvP) & Small villages to build in (RP).
-Fixing of floating island loot & shrines .
-New player based skills.
-One tool to rule them all (Hatchet + Pick + Hammer + Torch).
-More Server admin tools (Give owners the ability to kick , ban , etc).

Depending on how fast we implement and test these new changes the wipe would occur within 2 weeks.

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-Added a loading bar for when game first starts up so players aren't confused if its a screenshot slide show or a game.
-Added guild/group permission to sign labels.
-Added ability to save where your camera was so you don't have to constantly zoom in or out when logging in.
-Added character height/body size scaler in character customization.
-Added UI sliders to CO-OP and single player games to adjust game settings (XPRate,HarvestRate,etc).
-Added elemental projectiles to elementals on the floating islands.
-Added spiders on floating islands to have a special attack.
-Added projectiles to scorpions on floating island.
-Added projectile attack to the treants on the floating island.
-Added projectile attack to the mushrooms on the floating island.
-Added new sanctum portal system to game. In your faction city find a large book to enter the sanctum the human is where the king is , dryad is in middle of market , and savage by the alchemist.

-Changed game to not be compressed anymore for faster loading times on older PC's and PC's that aren't using an SSD. Will now use more space on your disk.
-Changed faction portal area's from having rocks to having a nice looking teleporting platform.

-Disabled the farm animal spawn buildings(Could be causing server issues due to the spawner inside).

-Fixed disassembler having wrong description again hehe.
-Fixed goblin trader giving large amount of XP on death.
-Fixed sign issues (Maybe)
-Fixed a number of abilities not working as intended due to replication issues.
-Fixed an issue where a player could equip max gear without meeting the level requirement.
-Fixed XP having decimals and looking like larger numbers then they were.
-Fixed camera going through object when it was zoomed out.
-Fixed fireball sounds across the map.
-Fixed T5 meteor ability for summoning having wrong icon.
-Fixed some customization errors found in server log.
-Fixed UI scaler setting not working in game.
-Fixed some save issues.
-Fixed Unique Hammer T2 having an effect that clouds the screen.
-Fixed issues with reaper scythe not scaling past T1
-Fixed sand elementals not attacking.
-Fixed friendly Fire on Mobs projectiles.
-Fixed NPCs of same faction fighting themselves.
-Fixed lighting elementals not attacking.
-Fixed ability for players to exploit game by entering a negative number in trader menu and crafting menu. It now forces the number to be 1 or greater.
-Fixed G key not always putting summons back to player.

-Updated main menu texture to match middle zone.

-Removed portal in center to access floating island and instead is entered through the sanctum.

-Tweaked reaper scythe projectile to resemble a soul.
-Tweaked trees to be climbable.
-Tweaked rocks to be climbable.
-Tweaked wings to be 10% smaller got feedback they may be too large now.
-Tweaked starting summons to be 30% better.
-Tweaked save load system to try and allow for DLC's to save and load.(Maybe)
-Tweaked armor scrap stack size from 20 to 50.
-Tweaked all Floating Island dungeon bosses to have special attacks from their lower counterparts.
-Tweaked current paths to look less bland.
-Tweaked hidden veggie level to be easier to find ?? With new sanctum and veggie level there is two different locations to warp to in each faction.

-Worked with GPortal to add missing settings for private server hosters.

Weekly Update - V.0.2.15

-Added UI scaler Back into game with save load.
-Added Show helm to save state of it hiding or not.
-Added Show Cape to save state of it hiding or not.
-Added DLC wing choice to save when selected.
-Added DLC orb choice to save when selected.
-Added when selecting a new orb to auto turn on the light.
-Added ability to input exact amounts in the trade list and crafting list. Click on the one and you can delete and enter your own amount to update if you don't wanna use the Plus's.
-Added ability to search in a loot container for an item or player inventory.
-Added new T2 disassembler with increased space & speed.
-Added a deposit box to use for giving & receiving goods ( placed outside your house ).
-Added a new chest Elder's Vault that can be purchased at the unique vendors for a big price.
-Added ability to craft a sign in the work benches to label anything with the sign. (Write a greeting message or something not so nice :p)
-Added ability to change a chests name with shift + e.

-Fixed clay recipe giving back empty flask.
-Fixed one of the potion recipes require less components then its counter parts.
-Fixed missing collision on the eggplant figurine.
-Fixed one the of the altar stairs in the middle to be able to walk up them.
-Fixed Imps hitting harder then intended.
-Fixed minimap turning completely all the time.
-Fixed T4 gems being T3 gems in the crafting stations.
-Fixed disassembler description.
-Fixed floating island lake being misplaced.
-Fixed some collisions on the floating island.
-Fixed rapidshot pulling higher level arrows and using them in the slot.
-Fixed piercing shot pulling higher level arrows and using them in the slot.
-Fixed summons to not all share a tier cooldown rather its classified by types.
-Fixed goblin merchant description.
-Fixed dragon summons costing too much mana.
-Fixed undead knights costing too much mana.
-Fixed veggie summons costing too little mana.
-Fixed Floating Island Summons having way too large of a health pool.
-Fixed UI tooltip not showing relics are an equipment type.
-Fixed UI tooltip to include what type of weapon it is. (Hard to know on named weapons)
-Fixed issue of missing crafting tags when it came to level 20-30 crafting professions (Maybe).
-Fixed FL cave steps not being able to walk up them.
-Fixed unique holy staff t2 having wrong mats for repairing.
-Fixed FL summons being jittery due to scaling.
-Fixed blood golem summon summoning an iron golem.
-Fixed level requirement text not functioning properly in the UI.
-Increased amount of dragon horn that drops each kill.
-Increased stack size of horns from 5 to 10.

-Tweaked crafting xp baseline to be doubled due to heavy grinding.
-Tweaked strength to .5 damage per point.
-Tweaked crit and crit chance back to old setting it was due to mob difficulty.
-Tweaked DLC wings to be 25% larger.
-Tweaked music sounds to be louder but can be adjusted via the music slider.
-Tweaked AI back to EQS to see if they get smarter.

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Also if you enjoy this game leave a review!

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Hot fix - V.0.2.14.7

-Fixed a shader issue causing crashes on low settings.
-Fixed ice dungeon portal bringing you to your death in the middle.
-Removed scaler option for now causing a ghost stealing the HUD and running away with it.

Hot fix - V.0.2.14.5

-Fixed red cap mushroom not being harvestable.
-Fixed gemstation t2 having no collision.
-Added graphic setting to scale UI (not saving yet but works).

1 Year of KoA! Double XP Update - V.0.2.14

-Added collision to the well. ( even tho its worthless hehe ).
-Added visual energy cost for Arrows/Bolts on item.
-Added a Starter gathering buff. Get + 5 woodcutting damage and +2 mining damage from finishing a conversation with Osimodius for 30 minutes. Can continue to get buff from talking to Osimodius.
-Added all stone tier weapons to starter package. This is due to Mobs now dropping any plethora of weapons so a player can start using what they want earlier.

-Fixed crossbows not requiring energy to fire and not consuming energy on shots.
-Fixed DM for the iron node to match the new material.
-Fixed Holy/Lighting/Summoning staffs ball spells to work in bottlenecked servers.
-Fixed a spawn error with player.
-Fixed razor bloom levels for crafting.

-Increased start player slots by 12. Went from 36 to 48.

-Nerfed viper Mob damage.
-Nerfed Floating Island and Golem damage being too high.

-Removed front of cart cube so that it didn't interfere with looting, move camera to access cart of drop it now.
-Removed dust effect from feet.
-Removed dust particle when hitting trees.

-Tweaked cost color to be blue for mana, red for health, and green for energy.
-Tweaked G key to also teleport active summons back to the player.
-Tweaked crossbows to reload a tad faster.
-Tweaked Floating Island normal mob HP from 5000 to 4000 due to player feedback.
-Tweaked faction Shrines to be more rewarding for players to collect went from +5 of a stat to +20 of a stat for 2 hours.