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Company of Heroes 3 News

Company of Heroes 3's Wehrmacht faction hinges on its tech tree

The Company of Heroes 3 Wehrmacht faction has a new trailer highlighting its particular battlefield strengths. One of the upcoming RTS game's four launch factions, the German Wehrmacht distinguishes itself with a tech tree that will force a major decision over the course of each match.


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Company of Heroes 3 release date delayed for RTS game

Company of Heroes 3 system requirements

Company of Heroes 3 will offer more custom tools than ever

Wehrmacht Sizzle Trailer

Check out the sizzle trailer for the new look at the Wehrmacht! Defensive, Veteran and intimidating, the Wehrmacht will weather the storm before unleashing an array of devastating counterattacks to smash the enemy.

[previewyoutube][/previewyoutube]

US Forces Faction Deep Dive

Check out our latest faction deep dive with the Company of Heroes 3 Gameplay team. We review two action-packed multiplayer games (including one with the legendary DevM!), discuss main rosters, Battlegroups, and all the new ways to play this classic faction.

[previewyoutube][/previewyoutube]

Company of Heroes 3 Launch Date Moved

As we approach the November 17th launch date for Company of Heroes 3, our team has decided the game is not quite up to our players’ or our own high standards. There are still bugs to squash, pixels to polish, gameplay to adjust and feedback to address.

As a result, we’ve decided to move the launch date to February 23rd, 2023. While we know many of you are itching to get your hands on the game, we believe this to be the best decision for CoH3, our players, and our studio. This provides our hard-working team and partners with the necessary time to deliver CoH3 in a better overall state.

So, what does this all mean? It means we’re spending this additional time polishing and finalizing features while also squashing bugs. Every day we remove bugs and finalize assets and features to help guarantee a better moment-to-moment experience for our players. Over the next 4-months we will not be adding any new features — the factions, units, modes, campaigns and modding tools for CoH3 are all set for launch. Now it’s just a matter of tuning and polishing everything to deliver on that core experience.

We are incredibly proud of the dedication our community has shown throughout CoH-Development. Your feedback has been critical in these last stages of development and will continue to be a driver for our team for years to come. Since we first revealed Company of Heroes 3 in July of 2021, your feedback across all areas of the game has been considered, processed, and in many cases, implemented. Some examples include:

  • Improvements to the Dynamic Campaign Map, such as a new supply system, UI improvements, a more aggressive A.I., and faster travel across the map through seaport and airport improvements.
  • Adding a stronger focus on visual grit and details during battles, by improving shader technology and FX. A great example of improved visual grit is the new vehicle weathering system that we’ve implemented, seeing vehicles now slowly accrue more dirt and mud based on the terrain they are navigating through. You will see more impact damage, scarring, burning and damage on their vehicles as you progress on the battlefield.
  • Overhauling the lighting system to provide higher fidelity and to ensure clear unit readability
  • Enhancing moment-to-moment gameplay by making changes to the camera positioning and providing clearer mini map information. Changes are still being made to the HUD layout and the UI.
  • Seeing players experiment with the Multiplayer Pre-Alpha in November 2021 really helped the team make significant improvements to Battlegroups, their upgrade trees, units, and call-in abilities.
  • Reviewing and improving parts of voice-over lines to ensure they are authentic to specific characters and their native accents featured in the game.

Our team will continue sharing news and details with you week-to-week in the lead up to launch to keep you updated on our progress. Over 5 years ago, we set out to deliver the best Company of Heroes game in the franchise’s history, and with your continued feedback, we intend to do just that.

[h2]FAQ[/h2]

When will CoH3 be launching? CoH3 will be launching on February 23rd, 2023, on Steam.

Why did you decide to change the launch date? We know we want to deliver the best game possible, and we feel that we are not there yet. Your feedback helped guide our decision to ensure CoH3 is up to the high standards of both the development team and our players. This additional time allows us to work on overall improvements, balancing, and fine-tuning of CoH 3 to ensure the game will meet player expectations and deliver the deepest tactical experience in the series yet.

Will you be adding new features, modes, factions or units for launch? No, all the content that is to be included for CoH3’s launch is set. With 4 factions available at launch, two singleplayer experiences, 12 battlegroups, and over 120 units, the scope of CoH3 is bigger than any prior game in the franchise. We’re taking this time to polish, tune and bug-fix to ensure that everything will add up to an amazing experience for all our players.

Will you be adding new content post-launch? Absolutely! We plan to support CoH3 for years to come, and you can find out more about those plans in this dev diary.

Where can I leave my feedback for CoH3?
You can leave a comment or post on our forums or jump into our Discord. Our team is active in both of those spaces reading everything we see.

Where can I learn more about CoH-Development and CoH3? Learn more by heading to companyofheroes.com or our community forums. You can also follow us on YouTube, Facebook, Twitter, Instagram, Twitch or join our Discord.

What will happen to my pre-order? If you’ve already pre-ordered CoH3, nothing has changed. You’ll be ready to play on our new launch date of February 23rd, 2023. You can still pre-order CoH 3 here.

Company of Heroes 3 Essence Editor

We’re making Company of Heroes history! The Company of Heroes 3 Essence Editor and modding will be supported day 1. That means when the game launches, it will come with the latest that our brand-new Essence Engine 5 has to offer, and new capabilities to build more incredible Company of Heroes experiences than ever before. We aim to make the creation, sharing, and playing of mods as seamless as possible for both creators and players.

Once created, mods can be published to the Steam Workshop to enable an easy and familiar path to downloading and playing community content. At launch, we’ll be sharing comprehensive documentation for these new tools to help guide new and experienced creators.

At launch, you will be able to create:
  • Maps & Scenarios
    Game Modes
    Tuning Packs

We aim to continue growing these tools with your feedback for years to come! Find all the details below, including a handy FAQ to answer your top questions.



[h3]Maps & Scenario Mods [/h3]
  • Create new RTS maps to battle A.I. in Skirmish or play with and against friends in Custom Games.
  • Modify existing maps – change city layouts, or start from scratch and sculpt and paint a custom terrain.
  • Choose HQ and Capture Point locations.
  • Drag and drop squads, vehicles, or buildings anywhere on the map.
  • Change the lighting from day to night, add atmospheric fog, carve out rivers and more.
  • Upgrade your maps by adding a scenario script or custom logic. Be your own game director and create exciting stories and nail-biting missions.

[h3]Game Mode Mods [/h3]
  • Create new Game Modes to battle with or against the A.I. and other players and friends.
  • With SCAR (Scripting at Relic) at your fingertips, the possibilities are endless - configure your own starting setup, win conditions, mid-match behavior and more.
  • Direct the A.I. – get them to attack strongholds, capture or hold ground, defend positions, push or home-in on enemy forces, patrol and guard objectives and more. Create options for your game mode that hosts can use to change the match parameters.
  • Script your own UI to implement custom functionality or add custom UI elements to the HUD

[h3]Tuning Pack Mods [/h3]
  • “Be your own balance designer” by creating a Tuning Pack to modify your matches in Skirmish and Custom Games.
  • Edit squad, vehicle or building properties like cost, build time, production output, health, armor levels, and damage.
  • Modify tech trees and alter the progression path to units, buildings and abilities.
  • Experiment and tune population caps, resource gain, economy, build speed and more! Caution: use responsibly as performance could be affected - many CPUs and GPUs were pushed to their limit while testing this feature!


[h3]Making & Sharing Mods [/h3]
After purchasing Company of Heroes 3, creators will be able to download the Company of Heroes 3 Essence Editor from the Tools section of their Steam library​. A full suite of documentation will be available on the web, guiding players through both simple and complex features in the toolset​. Launching the Editor will present you with the Mod Wizard, which asks you which mod type you would like to create and sets you up with the files and panels you need to get started​. When you are ready to test your creation, you just need to press the Build Mod button and launch the game – your mod can now be selected in a Custom lobby!​ When you are ready to share your creation, just Publish the mod from within Company of Heroes 3 – the mod will then be available on Steam Workshop for all players to see and download!​

Pro Tip: Start with an existing scenario when learning the tools. Starting from scratch can be daunting but building from an existing template will help when creating your first mods.


[h3]Playing & Managing Mods [/h3]
To play Company of Heroes 3 mods, players can browse the Steam Workshop to download a compatible mod and then select it in-game as a Skirmish or Custom match host​. Players can also simply join a Custom match that has a modded Map, Game Mode, or Tuning Pack (or a combination) selected. They will then automatically subscribe to, download, and play the mod in moments. Any mods that a player subscribed to will automatically download updates that are published by the mod creator​. Players can unsubscribe, report, and view mod details from the Mod Manager, available from the Home screen’s Mod tab​.

Post-launch we plan to continue supporting, refining, and adding capability into the Company of Heroes 3 Essence Editor and in-game mod manager well into the future. We can’t wait to see the cool stuff you create!



[h3]Frequently Asked Questions [/h3]

How do I download a mod for CoH3? You can browse the Steam Workshop for Company of Heroes 3 to download a compatible mod and then select it in-game as a Skirmish or Custom match host. If you join a custom match that is using one or several mods, you will automatically subscribe to and download those mods. You can manage your mods from the Mod tab in CoH3’s main menu.

As a player, will I have to pay for mods? No. All mods will be available for free via the Steam Workshop.

As a modder and creator, how do I access the modding tools? Starting at launch, the Company of Heroes 3 Essence Editor is available to anyone who pre-orders or purchases Company of Heroes 3.

What types of mods can I make? At launch, the Company of Heroes 3 Essence Editor will support Maps & Scenarios, Game Modes, and Tuning Packs.

Will you be adding more functionality so we can make different types of mods?
We plan to support the Company of Heroes 3 Essence Editor post-launch and will look to add new capabilities and quality of life improvements in the months and years ahead.

Can I make a total conversion mod? Total conversion mods are not supported at this time

Can I create custom skins for infantry, vehicles, capture points or faceplates and profiles? We are not supporting this type of mod at launch.

Can I port a mod I made in CoH1/CoH2 to CoH3? Any mods you would like to see from CoH1 and CoH2 will need to be recreated to function in CoH3. Due to innovations in fidelity and systems, along with new massive capabilities added to the engine, all aspects of Company of Heroes had to be rebuilt by Relic for CoH3. We’re all starting over together.


Please keep your questions and feedback coming! We will continue to add to the modding FAQ above and further discussion helps us ensure we cover everything in our official modding documentation at launch.