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Company of Heroes 3 News

Company of Heroes 3 is 50% off!



[h2]Gear up Commanders![/h2]
Company of Heroes 3 is now 50% off until November 5th and enjoy discounts of up to 75% on the rest of the franchise. Grab CoH3 now so you're ready for next month's 1.9 update. Don't miss out on the action!

[h2]Buy Company of Heroes 3 on Steam.[/h2]

The Night Witches - Community Event



Ready to rule the night skies? The Night Witches event is here! 🎃 Fly high, haunt your adversaries and unlock exclusive rewards! 😱 Use bombing and strafing runs 2.5 million times as a community before November 4th to earn these exclusive Night Witches profile items. Let the roar of your bomber engines send shivers down the enemy's spine! 💥

Earn bonus Merit for this event by also completing these event Challenges:

Air Superiority
  • In Singleplayer, deploy the British Incendiary Bombing Run, or the American Carpet Bombing Run 5 times.

Loiter with Intent
  • In Multiplayer, deploy 10 airplane loiters.
Bunker Buster
  • In Missions, Skirmishes or Multiplayer, Destroy 15 Bunkers.

Hot Fix 1.8.2



General
  • Fixed an issue where Battlegroups were missing when hosting a Skirmish match.
  • Added additional data logging for soft locks that may occur in the Campaign.
  • Fixed units sometimes not dying properly if they were being healed at the same time.
  • Reverted the map weighting/chance to play of our new maps to normal levels. Whenever we release new maps we increase the chance of playing on them for a few weeks before restoring that rate to normal.
Multiplayer Balance


[h2]Deutsches Afrikakorps[/h2]

Panzergrenadier
  • Reverted the mid-range fire-aim time nerf from 2 to 1.6
  • Build time reduced from 30 to 25.

Hot Fix 1.8.1




General  
  • Fixed an issue in the Campaign where aircraft or supply ships moving off the map would count as them being killed and trigger squad death notifications. 
  • ⁠Removed debug text from the Loadout screen if running the game with specific command arguments. 
  • Fixed an issue where some players that bought the game during our Free Weekend earlier this year could not buy or use War Bonds. 
Multiplayer Balance


Stosstruppen and Guastatori  
 - Correctly adjusted armor to be 1 from 1.25 or 1.5  
  
[h2]US Forces  [/h2]

M8 Greyhound  
A few issues were found when we made our changes to Greyhound’s data, and we’re making some improvements to the performance of its very important 50cal gun so that it is effective while on the move.  
- 37mm moving accuracy to 0.75 from 0.5  
- 50cal moving burst penalty removed  
- 50cal horizontal tracking speed from 35 to 60  
- 50cal firing cone increased from 5 to 10  
- 50cal ready aim time set from 0.5/0.75 to 0.25/0.375  
  
Bazooka Team  
- Build time from 40 to 25  
  
Infantry Assault  
 - Ability cooldown increased by 60 seconds  
 - Munition cost increased from 100 to 125  
  
[h2]Wehrmacht  [/h2]
  
Panzergrenadiers  
This incorrect number increased what was intended to be a gentle ~5% increase in damage-per-second to be a powerful ~15% lethality buff at close ranges, which was unintended.  
- Near range corrected from 10 to 7  
  
LG40 Recoilless Team  
The new performance of the High Explosive shell is oppressive when combined with its full range. Rather than making the HE less reliable, we’re reducing the range to increase the risk and counterplay.  
- HE Range from 50 to 40  
  
Sturmpanzer IV Brummbar  
- Fuel cost from 110 to 120  
  
Support Bunkers  
We’ve noticed that certain strategies are too powerful at snowballing an early Command Bunker into dominant map control, never letting opponents catch up. This is meant to delay how early Coastal can anchor their defensive line and give opponents more time to counter a player trying to setup.  
- Command Point cost increased from 1 to 2 
  
[h2]British Forces  [/h2]
  
Commando Section  
- Fixed an issue where the Commando Sten was not using the correct stats. Now properly uses the values provided in update 1.8.0. 
  
[h2]Deutsches Afrikakorps  [/h2]
  
Panzergrenadier  
The original changes were meant to make Panzergrenadier builds more viable, particularly in smaller game modes. However, the impact on team games was significantly greater than expected, and we’re toning down some of the power we’ve given to them and reducing their scaling speed slightly.  
- DPS revert mid-range buff from 1.6 to 2  
- Build time from 20 to 30  
- Reinforce time increased from 3.375 to 4  
- Veterancy requirements scaling increased by 100, from 900/2700/5400 to 1000/3000/6000  
 
Kradschutzen Motorcycle Team  
We’re toning down some of its Recon and its combat endurance. While the changes have increased the build variety of Afrikakorps openers, we’ve found that the value of giving Combined Arms far exceeded expectations, making this unit too efficient early, being good at combat, support and recon.  
- Vision radius reduced from 45 to 35  
-  Self repair time changed from 15 to 30 seconds- Health reduced from 200 to 185  
  
2.5 Tonne Medical Truck  
We’re increasing the risk of bringing these to the front. It was too difficult to properly punish these builds due to the ability of the Truck to shrug off hits and retreat.  
- Health reduced to 160  
  
L6/40 Light Tank  
- Fuel cost increased from 60 to 70  
- L6 Flamer damage against production buildings reduced to 175% from 350%


Rejuvenated RTS Company of Heroes 3 adds new maps, improves atmosphere

One of the things it's incredibly hard to do in gaming is overcome a rough launch. Company of Heroes 3 definitely struggled when it arrived on the scene, with a core campaign that definitely needed some more time in the oven before players got their hands on it. Over a year later, however, the RTS is in much ruder health - with a ton of updates behind it, both major and minor. The latest patch has added to all that, with a slew of new maps and enhanced atmospheric details to enjoy.


Read the rest of the story...


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