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Company of Heroes 3 News

Hot Fix 1.2.5



This hot fix focuses on fixing select gameplay bugs. You can also find the issues we are tracking and looking to resolve in the Known Issues list.

  • Fixed an issue with burst weapons that allowed to continuously fire outside of range. However, if the burst fire started in range, the unit will keep firing until the initial burst is over but will not initiate another one if the target is outside of range. This affects any unit with burst fire such as: Heavy Machine Guns, ¼ -Ton 4x4 Truck, 250 Light Carrier Halftrack, M29 Weasel, Flak Half-Track, and Several Infantry Weapons.
  • Modified the German MG42 Machine Gun Team White Phosphorous ability to have a mandatory reload animation when activated and at the end of its timer.
  • Fixed a glitch that caused Team Weapon's Reload ability to not animate when used back to back.
  • Modified the generic Team Weapon's reload ability to also force a reload animation, meaning that it will now interrupt a firing sequence, rather than simply queue the reload instruction.
  • Fallschirmpioneers and PanzerJagers can enter damaged vehicles


Fall/Winter Roadmap



Today, we are eager to present our Roadmap for Company of Heroes 3 which covers the remainder of 2023. This roadmap graphic will give you an overview of the key updates and features we are targeting for this year.



[previewyoutube][/previewyoutube]

Before we jump into talking about the PC base game, let’s touch on the upcoming Expansion for Company of Heroes 3. When Company of Heroes 3 launched on PC, we committed to an Expansion release in 2023. We’re pleased to confirm that work on this content is underway and that we are on track for a release this calendar year. We’re staying tight-lipped on expansion content for now but are excited to share more with you when the time is right.

We want to take a moment to reflect on how the game has evolved since CoH3’s launch. To date we’ve released 3 named updates along with several smaller updates and hot fixes. Our most recent update, Emerald Bear, included additions that were highly requested by our players, such as New Maps, a New Player Profile, Core Gameplay Updates, Improved Pathfinding, and more.



However, we want to acknowledge that at release, CoH3 did not live up to the standards of some of our players. We know there is work to do to get this game to the level that we all expect from this great franchise, but we hope these updates and this roadmap demonstrate our commitment to that objective. We want to extend our thanks to our players for their continued investment, feedback, and patience as we have reorganized our teams and realigned our direction since the launch of the game.

When it comes to the Console Edition of CoH3, we will be porting more updates, fixes, and improvements from the PC version. Our next update will catch the Console Edition up to the 1.1.6 [Brass Leopard] update, which will drop the first week of September. Brass Leopard will feature a new map, gameplay improvements, and audio updates. We’re aiming to share more info about future Console updates soon.

Our next named PC update is Umber Wasp, which we are targeting for an October release. Umber Wasp will feature several gameplay improvements including unit responsiveness, continued unit pathfinding improvements, unit selection, improved map pings, a balance pass, and more. We think players will really notice and enjoy the host of gameplay changes landing with this update.

Umber Wasp will also bring a new 4v4 Map for all modes called Sousse Wetlands and a reworked version of the 1v1 map Pachino Stalemate. It will also include match stats upon quitting a game, new unit cosmetics, and an in-game news system so that we can keep you up to date with all the latest in Company of Heroes 3.

For most updates moving forward, we intend to deliver a targeted follow-up Balance tuning update focused on addressing key areas from the previous named update. Emerald Bear was the first update we delivered within this new structure, which received its tuning update in August.

Our second named update, Steel Shepherd, is planned for December. We are happy to say that Replays along with the Replay Caster HUD will be a part of this update! The ability to view queued commands in Tactical Pause, Live Stats, and other valuable tools will be part of this much-requested feature when it launches.

Steel Shepherd will also feature a new 1v1 map for all modes. Further work is being done to address immersion and gameplay affecting animations, and additional responsiveness improvements are also being worked on for this update. What’s more, based on data and feedback, we understand new players to the franchise have been struggling more than they should with the early sections of the game. To help with that, we’re overhauling our First Time Player Experience with a revamped Tutorial Mission and updates to the Campaign Map, including a reworked tutorial and an improved Supply system. While veteran players may not benefit directly from these changes, we know these updates will be really beneficial for onboarding new players and keeping them with the game.

We hope this Roadmap gives you a good picture of the months ahead and a few things to look forward to. Our team, just like all of you, are huge fans of Company of Heroes, and we want to thank you for your ongoing support and feedback as we continue working on CoH3.

Hot Fix 1.2.4



Today's hot fix includes the release of AMD FSR support, fixes to several crashes and a small change to unit selection.

[h2]NEW FEATURE [/h2]


[h3]AMD FidelityFX™ Super Resolution 2 (FSR)[/h3]

AMD FidelityFX Super Resolution 2 is a cutting-edge temporal upscaling algorithm that produces high resolution frames from lower resolution inputs.


[h2]CHANGES & FIXES[/h2]

  • Improved support for older versions of Windows 10.
  • Fixed several crashes with DirectX 12
  • Adjusted the selection box from 1 to 3 on all faction's HMGs

Hotfix 1.2.3a - Patch Notes



This update is meant to unblock players that are unable to launch the game.
Our team is working on another Hotfix for next week.

  • Fixed an issue preventing the game to launch properly for players with an older Windows 10 version.

Emerald Bear Balance Tuning 1.2.3



Moving forward, our team will be releasing a smaller and more focused tuning update after every major PC release. Today’s update (1.2.3) will address some outstanding issues from the release of Emerald Bear (1.2.0) and make some tuning adjustments to multiplayer balance. You can find more information on our new update cadence for PC in our 2023 PC Roadmap releasing soon.

GENERAL


[h3]Unit Selection[/h3]
Improved selection priority of infantry, vehicles, weapons, supply crates and sectors to ensure controlling and selecting things in-game feels better.

FACTION BALANCE


[h2] General [/h2]
[h3] 3-Inch Mortar Team [/h3]
  • Shells per HE barrage increased from 4 to 6
  • Shells per HE barrage with Artillery Saturation increased from 7 to 8

[h3]Aircraft[/h3]
  • Strafe plane health reduced from 280 to 240.
  • High-Altitude bomber plane health increased from 280 to 480.

[h3]Anti-Air – Wirbelwind, M16 Quad Half-track, Flakvierling [/h3]
  • Range bonus increased from x6 to x7.5.

[h3]Autocannons – 8 Rad, 250/9 20mm, Crusader AA [/h3]
  • Rate of fire reduced by 0.125 seconds; adjusts back to pre-1.2.0 update status.

[h3]Bishop Self-propelled Gun [/h3]
  • Barrage projectiles now ignores collisions up to 75% during its flight due to the Bishop’s low angle of fire.
  • Now fires low angle shells to match the maximum elevation of its weapon.

[h3] CWT 15CMP Anti-Air truck [/h3]
  • Accuracy reduced from 0.8/0.625/0.6 to 0.6/0.5/0.4
  • Area of effect damage set to 5.675 damage with no drop-off.
  • Area of effect now capped to 2 models.
  • Horizontal traverse speed reduced from 160 to 100.
  • Reload time increased from 1 to 2 seconds.
  • Scatter ratio and offset reduced from 0.85/0.65 to 0.35/0.25
  • Scatter reduced from 10 to 6.5
  • Weapon cooldown reduced from 0.25 to 0.125 seconds.

[h3] Reveal Area [/h3]
  • Direct-fire units firing from the fog of war will no longer reveal the terrain they are on. This prevents these units from being targeted by certain off-map abilities.

[h3] Vickers Heavy Machine Gun Team [/h3]
  • Focused Gunnery accuracy increased from 0.7/0.55/0.45 to 0.9/0.825/0.8
  • Focused Gunnery Suppression reduced from 0.009 to 0.005

[h3] M3 Stuart [/h3]
  • Penetration reduced from 120/100/80 to 80/65/50
  • Reconnaissance Scan
    • Changed from a timed ability to a toggle ability.
    • Remains active when the vehicle is moving.
    • Movement speed reduced by 50% and disables weapons when active.

[h3] M3 Grant [/h3]
  • Coaxial machine gun now properly tracks targets.


[h2]WEHRMACHT [/h2]

[h3]221 Armored Car [/h3]
  • 20mm Panzerbusche now deals very limited area of effect damage; primarily to detonate objects like mines.
  • The 221 Scout Car's White Phosphorus Round ability no longer overlaps with its Scout Awareness ability
  • White Phosphorus Round is now available without veterancy for the Panzerbusche variant.

[h3]Breakthrough Incendiary Bombing Run [/h3]
  • Munitions cost reduced from 120 to 100.
  • Now arrives sooner and drops its bombs off sooner; it now takes 8-9 seconds for bombs to impact the target area.

[h3] Flak 36 Anti-tank Emplacement [/h3]
  • Health increased from 800 to 1040.

[h3]Kettenkrad Reconnaissance Vehicle [/h3]
  • Reconnaissance Scan changed from a timed ability to a toggle ability that remains active when moving.
  • Speed reduced by 50%.

[h3]Luftwaffe Strafing Run [/h3]
  • Recharge time increased from 60 to 90 seconds

[h3]Luftwaffe Fragmentation Bombs [/h3]
  • Recharge time increased from 60 to 120 seconds

[h3]Stosstruppen [/h3]
  • StG 44 Assault Rifle accuracy increase from 0.59/0.47/0.29 to 0.72/0.55/0.4
  • StG 44 burst duration increase from 1.25/0.75/0.25 to 1.25/1/0.45
  • StG 44 cost decreased from 75 to 50 munition.

[h3]Wehrmacht 8Rad [/h3]
  • Signal Detection range reduced from 90 to 60.

[h3]Wespe Self-propelled Gun [/h3]
  • Barrage ready-aim time from 2 to 0.125
  • Cost reduced from 400 manpower and 80 fuel to 320 manpower and 60 fuel.
  • Creeping Barrage range changed from 150 to 180; matches standard barrages.
  • Creeping Barrage recharge time from 70 to 55.
  • Fixed several issues where the Creeping Barrage damage was different from the regular barrage.


[h2]US FORCES [/h2]

[h3] Chaffee [/h3]
  • Penetration reduced from 180/125/100 to 180/110/80.

[h3] Engineer Light it Up Veterancy ability [/h3]
  • Area increased from 5 to 6.
  • Flamethrower damage increased from 5 to 8.
  • No longer has a cooldown between bursts.

[h3] M31 US Recovery Vehicle [/h3]
  • Fuel cost reduced from 45 to 30.
  • Will now self-repair when out of combat.

[h3] Whizbang [/h3]
  • Damage to emplacements reduced by 25%.
  • Range increased from 80 to 85.


[h2]DEUTSCHES AFRIKAKORPS [/h2]

[h3] 250/9 20mm Half-track [/h3]
  • 20mm autocannon accuracy increased by 33% (0.224/0.192/0.176 to 0.3/0.25/0.23)
  • Area of effect damage set to 4 damage with no drop-off.
  • Area of effect now capped to 2 models.
  • Coaxial machine gun accuracy reduced by 33% at all ranges (0.64/0.58/0.52 to 0.42/0.38/0.34)
  • Now deals area of effect damage in a radius of 1.25

[h3] Bersaglieri [/h3]
  • Reinforcement cost reduced from 28 to 26.

[h3] Cannone da 105/28 Howitzer [/h3]
  • Shells per barrage increased from 4 to 6.

[h3] Famo Recovery Vehicle [/h3]
  • Fuel cost reduced from 40 to 30.

[h3] Panzerjeager Squad [/h3]
  • Health increased from 85 to 90.
  • Reinforcement cost decreased from 28 to 26.


[h2] Armored Support Battlegroup [/h2]

[h3] Vehicle Awareness [/h3]
  • Range reduced from 160 to 60.


BUGFIXES


  • Fixed a high-rate crash occurring when models would ragdoll.


[h2] Art/Animation [/h2]

  • Fixed an issue where the territory and map borders would flicker on the Ruins single player map.
  • Wall sections should no longer remain visible once destroyed.


[h2] Dynamic Italian Campaign [/h2]

  • Fixed an issue where recovered Stuarts for the Americans did not have the correct tint or voice lines.


[h2] Gameplay[/h2]

  • Units with no AA capabilities no longer acquire airplanes as targets.
  • Engineering units no longer take extra damage when repairing at veterancy 3 as intended.
  • Fixed an issue where Compromise Armor did not properly apply to targets.
  • Fixed an issue where some Bombing Runs preview reticle was inaccurate.
  • Fixed an issue where the MG34 got a speed boost when using Fire Discipline ability.
  • Fixed a text error that stated certain munitions crates granted 60 munitions when they only granted 40.
  • Moved base bunkers to remove the ability to shoot resource points on some maps.
  • Burst fire weapons no longer interrupt the current burst if the target is out of fire-cone angles.
  • MG34 Fire Discipline and Vickers Plunging Fire abilities can now be used in garrisons.
  • Team Weapons and Emplacements will now grant shared experience to units that can receive it.
  • CWT 15CMP Anti-Air truck now properly deals area of effect damage in a radius of 3.
  • Fixed an issue where the 8 Rad, 250/9 Halftrack, and Crusader AA were firing their autocannons faster than intended.
  • Improved the hitbox of dropped weapons to make it easier to pick them up.
    • Adjusted selection box from 1 to 2.5 on the German LG40 Recoilless Gun.
    • Fixed the LG40 Recoilless Gun to properly camouflage when its Veterancy 1 ability is used.
    • Removed the wrong decorator from the tactical map for the LG40.


[h2] UI/UX[/h2]

  • Fixed an issue causing loss of functionality when pressing ESC during hotkey remapping.
  • Fixed an issue where LMG Commando Suppressing Fire ability did not display a UI icon when active.