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The Spirit and the Mouse News

Patch 1.13g - Bug Fixes and Kiglean Says Sorry

Thank you so much for reaching out with your feedback! We'll continue addressing bugs and adding quality of life improvements as we learn more from you all, so please stay in touch!

Here's what we've addressed in this patch:

North Kiglean
  • Fixed an issue related to cancelling and restarting the minigame: the trash count would go up even though you hadn't validated a trashcan, which was allowing a trash count to be over 4 resulting in a soft lock
  • When exiting the game zone while you still have to zap trash, you will now be teleported back in front of the trashcan to avoid clipping through geometry
  • Moved collisions around each trashcan during Kiglean minigame to avoid going out of bounds
  • Added a failsafe for players who had a corrupted save file due to soft lock
West
  • Moved a trigger that was to the left of the shortcut to North: this was allowing the player to warp to North while they were walking along the wooden fence on the left of the shortcut hole (this could allow you to warp to North when you were playing Kiglean's minigame in West)
  • During Kidive mini game in west you could talk to 2 kibblins that were waiting around the area, resulting in a soft lock - resolved
General
  • Added a failsafe in case the game fails to connect to Steamworks. It was triggering issues with lightbulb collection and other logic in game linked to the achievements making the game unplayable in some instances
  • Fixed an issue with KB&M controls where the riddle validation dialogue was not able to validate if you used only the mouse to input the answer

If you've enjoyed the game and would like to leave us a review on Steam it would mean a lot to us. If you are playing the game on Steam and have run into issues, please reach out and we'll see what we can go.

Thank you so much for your support!

Squeak squeak,
Lucie & Alex 🐭⚔

Patch 1.13g - Bug Fixes

North Kiglean
  • Fixed an issue related to cancelling and restarting the minigame: the trash count would go up even though you hadn't validated a trashcan, which was allowing a trash count to be over 4 resulting in a soft lock
  • When exiting the game zone while you still have to zap trash, you will now be teleported back in front of the trashcan to avoid clipping through geometry
  • Moved collisions around each trashcan during Kiglean minigame to avoid going out of bounds
  • Added a failsafe for players who had a corrupted save file due to soft lock
West
  • Moved a trigger that was to the left of the shortcut to North: this was allowing the player to warp to North while they were walking along the wooden fence on the left of the shortcut hole (this could allow you to warp to North when you were playing Kiglean's minigame in West)
  • During Kidive mini game in west you could talk to 2 kibblins that were waiting around the area, resulting in a soft lock - resolved
General
  • Added a failsafe in case the game fails to connect to Steamworks. It was triggering issues with lightbulb collection and other logic in game linked to the achievements making the game unplayable in some instances
  • Fixed an issue with KB&M controls where the riddle validation dialogue was not able to validate if you used only the mouse to input the answer

The Spirit and the Mouse is OUT NOW!

Hello Friends!

Today is the day we've been working towards for what feels like forever (in a good way!). It's fair to say that we might not have gotten here without your support. Game development is hard and we can't express how much it meant to us to have you all commenting, re-tweeting, and cheering us on along the way.

We're so excited for you to finally be able to meet the Kibblins yourselves and help Lila bring some kindness and joy to the small village of Sainte-et-Claire!

[previewyoutube][/previewyoutube]

If you're unable to pick up the game today but still want to support us, here are a few things you can do to help out!
  1. Tell a friend about the game
  2. Retweet our launch tweet
  3. Wishlist the game on Steam
  4. Join our Discord and come say hello (and post cute rodent pics)

We've worked extremely hard to bring you a wonderful, polished experience and we can't wait to hear what you think. Steam reviews go a long way. If you have questions or comments, please get in touch directly (Discord, Twitter, Steam forums…). While we might not be able to address every bit of feedback… we are listening ā¤ļø Just squeak -er- speak up!



With gratitude,
Alex and Lucie 🐭⚔

The Spirit and the Mouse Releases on September 26th!

We're excited to announce that Lila and your favorite Kibblins will be releasing on September 26th! We appreciate all your support and enthusiasm throughout development and can't wait for you all to explore Sainte-et-Claire firsthand! (firstpaw?)

To celebrate the announcement we've cut a new trailer to show off the story of how Lila winds up in the center of a cosmic crisis. Meet Lumion the Spirit Guardian along with Lila for the first time in our brand new date announcement trailer:

[previewyoutube][/previewyoutube]

⚔🐁 Squeak Squeak!
Alex & Lucie

Play the Spirit and the Mouse demo now as part of Steam Next Fest!

Bonjour, Spirit and the Mouse fans!




We made a big announcement during this weekend's Wholesome Direct. If you've been itching to get your hands on the game, a demo is available RIGHT NOW as a part of Steam Next Fest!!! But you'd better hurry because the demo scurries away when Next Fest ends on June 20th.

https://store.steampowered.com/app/1679210/The_Spirit_and_the_Mouse/

This demo is a work-in-progress, so you might experience some pesky bugs here and there. (We're sorry in advance! The Kibblins love causing chaos.) If you have any issues to report or just want to chat with other players, join our Discord! We've added a bunch of channels just for Next Fest-related chatter and would love to see you there.

That's it from us for now! Thanks for supporting our cozy little adventure game. We hope you have a relaxing time bringing light back to Sainte-et-Claire.