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Big Boy Boxing News

Soupmaster Games will be at GDC 2022!

I'am happy to announce that we will be attending GDC 2022! If anyone wants to meet up to talk about Big Boy Boxing that would be awesome (Dm me on Twitter or Discord). I've been really looking forward to events like this, and many thanks to Sweden Game Arena for helping us out with this trip!



Don't forget to add Big Boy Boxing to your wishlist! ːsteamhappyː

https://store.steampowered.com/app/1680780

Development is Back! (2022)

I hope everybody has had a great New Year's Break (I certainly had ːsteamhappyː). I'm really looking forward to this year because I've got some really big Big Boy Boxing stuff to show you guys! We've been working on a variety of different characters and stages, and you can check out some of them in this Twitter post (also please follow and share my content on Twitter)

ːsteamthumbsupː TWITTER LINK ːsteamthumbsupː

Other than that, we've also been polishing some new core gameplay mechanics that have to do with movement fluidity, character progression, and personalization. Alongside this, we are structuring the project so that practically all parts of the game are accessible for modding. In the near future, we will be looking for testers for the gameplay stuff, and also for the modding stuff. So feel free to reach out to me if you are interested!

I'll update you guys again soon! ːdealwithitː

Development Recap for November

Hey everyone! November is now behind us, so we'd like to share some key development progress done this month. Please enjoy! ːbeatmeatː

Freezy Boy's transformation animations have been quite time demanding to make, but we are happy with the results.

Also been tinkering with new Dialogue Systems and new dialogues for the characters. Here you see B.F.T (Blunt Force Trauma) teasing Coach Hank!

We are certain that we want some kind of player upgrade progression, but the details are not finilized. Either way the backend system is mostly finished for this.

The Slow Motion Ability will be activated at the cost of thunder, this will make you double the speed (in relation to the boss). We are also working on a perk that gives you a brief slow-motion after a perfect parry.

Added a healing ability, it's got a few seconds charge time so you really need to stun your opponent before you can safely use it.

We've added the mandatory feature to pet the dog.

ːsteamhappyː Follow us on Twitter to get future news first! ːsteamhappyː
https://twitter.com/realsoupmasters

Big Boy Boxing Our Animation Process

Hey!

I've been asked by a few different people about how our animation process for Big Boy Boxing is like, and although I don't think we are doing anything very different I'll still share how our current process generally looks like!

ːcoindlcː First, we make a design for the character. There is a lot of back and forth here, and we never stress completing a design. Instead, we let ideas grow naturally into designs.



ːcoindlcː Then we make animatics for the character, that convey their motion very broadly. Already in this stage, we put these assets into the Game Engine and start doing internal testing for the game feel.



ːcoindlcː After that, we will make keyframes at roughly 6FPS. Sometimes we actually remove details in the design to make it more "animation friendly", however in this particular case with Freezy Boy, we did not need to remove anything.



Example below of "animation friendly" implementation, buttons and certain lines are removed when animating.

ːcoindlcː Finally, we will manually extend the animations into 24FPS, this is the point of no return, so any alteration to the design needs to be done before this step!



ːcoindlcː That is about it! In the future, I could make another devlog that goes a bit more in-depth into our process, and also show off some of our custom development tools!

Extra: Here are some other 24FPS Idle animations for you to see!


The best way to support us is by Wishlisting Big Boy Boxing! ːsteamhappyː (And follow for more news!)

https://store.steampowered.com/app/1680780

Our First #PitchYaGame

We are pitching our game for the #PitchYaGame 2021! For the pitch we are showing off some really souped-up animations for one of the first bosses in the game (Freezy Boy)! Please support the pitch on twitter!



Also we have some big news coming up soon that I can't wait to show you guys! Follow us on Steam & Twitter to get the news first!

Follow on Twitter