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Trenches - World War 1 Horror Survival Game News

'Trenches' Game Update V.1.2.7 - 05/05/22

Hello everybody! I hope you are all doing well.

Mostly this small update is related to optimization and performance changes, which will be focused on mostly in these couple of days - this update is for some performance and optimization changes.

Game Patch: V1.2.7 is now live!

I would like to thank you as always for your support, suggestions and feedback.

  • Some optimization changes have been made.
  • Fixed some minor bug issues that was causing FPS drops.
  • Decreased the FOV to have a better performance.
  • Some models, audios have been compressed.
  • Created a feature where some objects will be disabled if far away from player, to save space.
  • Models have been re-worked and made to have lower space as this was effecting performance.
  • All updates apply to both the normal game mode and the no jumpscare game mode.
  • Reduce the file size once again and many necessary things were deleted and saved.


Thank you again for your support. Keep the feedbacks and suggestions coming! Good day.

'Trenches' Game Update V.1.2.6 - 06/03/22

Hello everybody! I hope you are all doing great.

I had very busy days, sorry for not updating much in the last couple of months. I have been very busy and had some personal issues. Mostly this update fixes issues that I had on my mind for some time but did not have the chance to get to them - it mostly includes some optimization work done and changed the effects a bit.

Game Patch: V1.2.6 is now live!

I would like to thank you all for your support, suggestions and feedback. It really helps me and without you we would not be here so for that, thank you so mcuh.

  • The "Pinkish" effect have been completely removed from the game, and now it looks more natural and gritty IMO. Do let me know what you think about this!
  • Fixed some minor bug issues.
  • New additional sound effects were added.
  • Some triggers and sounds were updated.
  • Some more performance changes have been made.
  • All updates apply to both the normal game mode and the no jumpscare game mode.
  • Reduce the file size once again and many necessary things were deleted in the game that were taking up space.


Thank you again for your support. Keep the feedbacks and suggestions coming! Good day.

'Trenches' Game Update V.1.2.5 - 29/11/21 (Enemy can now hear you!)

Hello everybody! I hope you are all doing great.

Had a very crazy month. I was sick again and things felt strange, I went to do the test and I was positive with COVID. Had to move all my things to somewhere else and had to stay in quarantine. I was not doing too great, since I also suffer from Asthma - but that did not stop me from getting an update for Trenches! (I am doing alright now! Last few days in quarantine and things should hopefully be back to normal) ːsteammockingː

I was working on a new feature for Trenches and here is. Please note this is still early, so the feature may not work as intended. Hopefully, I will update it for the better as time goes on with all your suggestions and help.

Game Patch: V1.2.5 is now live!

As always once again - I would like to thank you all for your support, suggestions and feedback.

So, what is new in the latest update? The enemy can now hear you talk and breath through your microphone.



The new update includes a new feature which twitch streamers may not like very much, which is Microphone Input. The enemy can now hear you if you have a microphone. It can hear you talk, scream and breath. This means that if you have a mic and you make a sound when close to the enemy, then he can hear you and come running towards where you are.

Now you need to control where you step, move, blow your whistle - and also your breathing too.

If the monster is near and you are in a hiding spot then he won't go away until you stop breathing. That means you have to stop making any noise necessary, otherwise you will be dead. The enemy can only hear the sounds you make only if he is close enough and depending on how much you scream. The whistle will always be much louder and be heard at a much further distance.

A new rule have been added: "Enemies can hear your breath, if you hear that they are near - control your breathing.".

I also did add the option to turn Microphone Input Off for players that don't want the enemy to hear their voice - it will be turned on automatically so if you wish to turn it off then you can in the settings too. ːsteamhappyː

With that being said - I also updated the weapon in the game, while it still won't hurt the enemy - it will slow it down a bit if you take multiple shots at it, giving you a chance to make your escape (especially if you are out of breath). I also worked on the optimization and the textures a bit. I also added some new settings, UIs, models, textures, deleted some unused files etc.

There is also a new UI ear icon now that shows on the screen and this means that the enemy can hear you at any given time, but if you use the whistle / or talk then the risks are higher. If red lines start appearing on the ear, that means that you are making too much noise.

However, please note the only way you WILL know if an enemy knows or suspects where you are is by hearing the sound of his footsteps. Is he running or walking? Walking means he is searching for you, but RUNNING means he suspects or heard something .. so that means if he RUNNING, then you SHOULD BE TOO.

The enemy will now hear your voice in real-time. As you can see, when you speak some red lines will appear on the ear icon, this means you are making too much noise. This will appear if you speak loud a lot or if you blow your whistle.



You have to also control your breathing in order for the enemy to go away.



Let me know what you think of this! I am more then happy to listen to all your suggestions to improve. Please note that this is still very early, so it will be improved upon on hopefully.

  • Microphone Input was now added in the game. The enemy can now hear your voice in real-time.
  • If you are near the enemy and you breath heavily, then you can give away your position.
  • The sound and footsteps of the enemy have been improved, since now they play larger part of it.
  • An On/Off button in the settings have been added so you can switch off Microphone Input at any given time, this way the enemy will not hear your voice then.
  • Since things are now a bit harder, I also updated the outline for the clue to be more visible.
  • The gun now slows the enemy down instead of doing nothing, this will give you more time to escape too if you shoot him multiple times.
  • New UI have been added which shows you if you are making a lot of noise or not. This is mostly used if you are talking a lot on your microphone or if you use the whistle.
  • Fixed some minor bugs and done some minor changes to the map layout.
  • Some minor changes to the UI and graphics have been made.
  • Some minor changes to the enemy have been made.
  • New additional sound effects were added.
  • Some triggers for jump-scares were changed in the game too.
  • More optimization have been made for the game.
  • Textures and materials have been updated, the ground texture have also been improved.
  • Reduced the game file size again and deleted unnecessary files that were taking space.
  • Some more performance changes have been made.
  • Some text have been changed and updated.
  • You can turn off the "Pinkish" effect in the game in the settings menu at the Main Menu before you start the game. This will remove the effect for your game.
  • All updates apply to both the normal game mode and the no jumpscare game mode.


I wish to once again take the time to thank you all for the support and suggestions. You are all amazing. Feel extra free to submit any feedback, criticism or suggestions for the game. If you like, you can also share it as this will also help out a ton to get into more eyes ːsteammockingː.. Without you, there would not have been these updates, I am very grateful - so thank you.

Thanks again guys, good day all and stay safe!

'Trenches' Game Update V.1.2.4 - 28/10/21

Hello everybody! I hope you are all doing great.

First of all; Happy Halloween! I hope you get as much candy as possible! ːsteamhappyː

Game Patch: V1.2.4 is now live!

As always - I would like to thank you all for your support, suggestions and feedback.

This is a minor update unfortunately, I was very sick these past few weeks so I could not work much on the game. I am back again on my feet slowly, so I decided to work on something minor to keep up the pace.

Once again I was working mostly on the optimization and removing some unused files. I also added some new signs, few more decals and added a bit more details such as a simple footprints system which can be seen in the GIF below, and some others.

"Simple Footprints system have been made. If the player is stepping on the mud, and move on the wood then he will make a muddy footprint on it. This will mark the location where the player have been which can give you some time to know which way you came from in the Trenches (if you are lost), however within time - the rain will fade away the muddy foot prints."



This was something simple but was always on my mind - which will be improved upon hopefully.

  • Once again I updated the outline for the clue to be more visible. This means, each time the player uses the Trench Whistle to find the clue then it will highlight from a much more distance, as this was suggested too.
  • Footprints system have been made. If the player is stepping on the mud, and move on the wood then he will make a muddy footprint on it. This will mark the location where the player have been which can give you some time to know which way you came from in the Trenches (if you are lost), however within time - the rain will fade away the muddy foot prints.
  • Fixed some minor bugs and done some minor changes to the map layout.
  • Updated the enemy speed to be more suitable for the game.
  • The difficulty of the game has been decreased. You are now also more likely to find the clues, as they will highlight from a further distance.
  • New additional sound effects were added.
  • Some triggers for jump-scares were changed in the game and some were completely removed.
  • More optimization have been made for the game.
  • Some textures and materials have been updated.
  • Reduced the game file size once again!
  • Some more performance changes have been made.
  • Added new models, papers and decals around the Trenches.
  • The sounds for the clues that plays when you use the Trench Whistle, have been improved and can now be heard from a further distance too.
  • All updates apply to both the normal game mode and the no jumpscare game mode.


Will you be playing this Halloween with the lights out? Let me know! I love to hear you out.

Also I wish to remind everyone that there is always the option to try the game out with less (at least) jumpscares if wish with the 'No Jumpscare Mode', so make use for that too if you are not a fan of jumpscares! ːsteamhappyː

I wish to once again take the time to thank you all for the support. Feel more then free to submit any feedback, criticism or suggestions for the game. If you like, you can also share it as this will also help out a ton to get into more eyes ːsteammockingː.. I LOVE hearing all feedback as this helps me improve. Thanks again, good day all and stay safe!

'Trenches' Game Update V.1.2.3 - 28/09/21

Hello everybody! I hope you are all doing great.

Game Patch: V1.2.3 is now live!

As always - I would like to thank you all for your support, suggestions and feedback.

This is a small update while I am continue working a bit on optimization for the game and doing bug fixes. I also added some new signs, few more decals and such in the Trenches!

  • Updated the outline to be more visible when finding the clues. If you are close enough, then the clue will highlight and show it from far away in the fog.
  • More visible signs were made to find the items.
  • Fixed some minor bugs and done some minor changes.
  • Updated the enemy speed.
  • New additional sound effects were added.
  • Some triggers were changed in the game.
  • More optimization have been made for the game.
  • Some textures have been updated.
  • Reduced the game file size and it's now around 200MB+ smaller.
  • Some more performance changes have been made.
  • Added some new models, signs and decals around the Trenches.
  • Some changes were made to some jumpscares and triggers.
  • More randomizations were worked on. This means, that some triggers will only apply if you go through a certain location, that is why some players may have different (more/less jumpscares, etc) depending on their chosen path.
  • All updates apply to both the normal game mode and the no jumpscare game mode.


I wish to once again take the time to thank you all for the support. These have not been easy but I will try to do my best in updating the game, as long as possible and as long as it continues getting support! You're all amazing.

Thank you again for your support. Keep the feedbacks and suggestions coming! I will consider each and every one of them. Good day.