Guide Part 10: Celestial Spells
Celestial magic defines existential order and can control time itself. Slow time, travel to the future, or rewind turns to change the outcome in Summoners Fate.Discovering Cosmic Secrets - Magic in Summoners Fate
Summoners Fate explores existential themes including fate vs. freewill, eternity, and the magic of cosmic motion - a force that drives creation and brings forth being from nonbeing. The five primal magic types in Summoners Fate each represent an emanation of this creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe.
In Part 10 of our Guide to Summoners Fate, we'll begin by examining the third primal magic: Celestial.
Celestial Spells
Eternity gives rise to divine order...Within the moment of eternal chaos that precludes existence, the infinite possibilities give rise to consciousness and order. In this moment, celestial minds came into being and asked a crucial question that would result in the creation of the world: “Why are we here and what is our purpose?” Through contemplation of this question, they perpetuated the divine act of separating light and dark, collective soul and individuality, fear and hope. Their purpose: to attain everlasting contentment and love. Ever drawn back to the darkness of the Void through the innate existential balance, they devised a mechanism that would ensure their success: the dimension of time. Through the existence of time, individuality and meaningful narratives could take place, with the souls of trillions of individual beings acting as tiny mirrors, reflecting back upon one and other powerful emotions of life, love and discovery.
Celestial magic inspires, protects and rejuvenates the spirit. It can even call forth a guardian angel from the sky to save you.Celestial Magic is associated with divine order, light, love, spiritual energy and the dimension of time. This magical energy is drawn from celestial beings and the existential ether that shapes and forms the basis of reality. Celestial magic can bind spiritual energy to your units, strengthening them to become a superior fighting force.
Leverage the power of Celestial magic to augment your units with potent abilities, heal your allies or blast away the darkness of the Void with a shot of the light.Celestial spells include the most potent healing and protection abilities, light energy that can banish demons of the Void, and the uncanny ability to control time itself.
With the greatest arsenal of direct damage spells in the game, Chaos magic allows players to unleash raw destructive fury.
The unstable aspect of Chaos magic is represented in unique spells like these that allow the player to risk unpredictable outcomes for a chance to gain a powerful advantage.
Chaos magic lets you play with fire in interesting ways like purging debuffs, shielding units and setting the environment ablaze.
Void spells can manipulate death and even summon an entire legion of skeletons.
The constant hunger and fear of the Void is represented in powerful hex spells capable of incapacitating even the most formidable warriors.
Void damage spells are notorious for inflicting debuffs and replenishing the caster. It is also not uncommon for Void summoners to sacrifice their own units to gain a significant advantage in combat.
Summoners Fate was a popular attraction at PAX West 2021. I'm so glad everyone enjoyed the demo, and it was wonderful meeting our new fans in person.
PAX provided PAX10 exhibitors the “Rolls Royce” of indie booths, including a 10’x10’ carpeted area, power, 4K TV, 6’ table, 4 chairs, a massive 10’x8’ printed backdrop (which we got to take home), plus extra carpeted space in front of the booth. We set up 6 demo stations (4 iPads on tripods and 2 laptops).
The sidewalls of the PAX10 booths also featured printed keyart for all the games. It’s the details like this that show just how much PAX loves to support indie game developers.
The camaraderie of being together with my fellow indie devs is something I’ve missed during the pandemic, and it was great to make those connections again. PAX even hosted a panel for us to talk about our games, which was broadcast live on Twitch and on Steam. From left to right - Matt (This Means Warp), Radu (Neon Noodles), Faris (Human Apocalypse), Ross (Summoners Fate)
Attendees line up the queue line setup by the PAX Enforcers to play Summoners Fate.
The Marauder will counter attack if targeted from the front, knocking the insectoid into the spikes. By backstabbing, the insectoid denies the enemy a counter attack.
Characters who have used their counter attack for the round can be recognized by their idle stance. Notice that the Marauder's sword is no longer raised. Additionally, the icon of the sword crossed out over the character indicates that there is no danger of being counter attacked.
I think we can all agree the squirrel is "overkilled"
Enemies cannot counter attack gravity combos, enabling these heroes to take down the Mountain Troll without getting sledged.
Treant, Dreadnought Titan, and Barbarian engage in a game of Occuloid catch thanks to gravity combos. Occuloid is not amused.
After blocking, the shield arm is staggered and lowers to the side, leaving its wielder vulnerable to subsequent attacks.
To use the shield again, the character must move to reposition their stance and regain their bearings.