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v2.55.1

v2.55.1
  1. Fixed bug where rasterizer might fail to add asset to rasterization list and throw exception.
  2. Turkish: Updated the Turkish translations. Abalon v2.50 content update now fully supported in Turkish. (Thanks Excolion)
  3. Spanish: Updated the Spanish translations. Abalon v2.50 content update now fully supported in Spanish. (Thanks Semaniel)

v2.54.2

v2.54.2 Release Notes


  1. Fixed bug where the OS was closing message channels to the AI back worker causing error #3738 and various cascade issues by rebuilding the AI worker in the event of OS channel closure. This issue predominantly affected Android devices.
  2. Fixed bug where artifacts (such as Big Beard's Helmet) that were attached to bosses (such as Mad Metal Max) were causing the artifact to be unintentionally salvaged by the when the boss was defeated. (Thanks Arianna)
  3. Fixed bug where Big Beard's Helmet was counting as a Satchel card found instead of as a Bonus satchel card found. (Thanks Wesley and Arianna)
  4. Adjusted desert ruins treasure map to avoid blockading pathway into adjacent boss room (Thanks Sinzar)
  5. Balance: Added "Flee Immediately" option for all captured guardian encounters (such as Catch of the Day) so that players can avoid the AI's first turn attack in chapters 2+ if they are caught off guard. These encounters will count as "ambushes" for purposes of a new, upcoming challenge modifier, Unsuspecting Ambush, which will prevent retreat from ambushes.
  6. Balance: Added clarification to the Gargantuant and Devourer that their bonus attack is a "bite attack" so as not to confuse players when they don't trigger another attack after firing a bow and arrow. (Thanks Heartwarden)
  7. Fixed bug where casting Transfer Consciousness on a Metamorph and then using the Metamorph to morph into another unit resulted in the isHero status being lost and not be able to play cards. (Thanks BenLagging)
  8. Balance: Transforming a unit via Polymorph, Savage Transformation or Tribal Transmutor will no longer remove equipped items on the original unit being transformed. Instead, their gear will remain such that if/when they transform back into original form or are defeated while transformed, the gear will be returned to satchel. (Thanks BenLagging)
  9. Fixed bug where units with flying weren't flying over wall of fire unless there was another obstacle in the same movement path. (Thanks mr.kitty)
  10. Fixed bug where traps were no longer persisting in survival mode. (Thanks Spruce)

v2.53.3 - More Fixes and QoL for Major Update 2.50



[h2]Greetings D20 Fans![/h2]
Wow, I am so grateful for all of your reviews, feedback, and commentary on our recent v2.50 major update! In case you missed it, be sure to check out all the awesome stuff that was recently added.

Our Discord is booming and I am so happy that you're happy, supportive and patient while I continue to add more fixes and improvements for you. Here's another round, keep your feedback and wishlists for the game coming, and I'll keep on updating ;)

v2.53.3 Release Notes
  1. Fixed bug where casting Wall of Ice with your summoner or guardians within the area of effect resulted in those units being removed at the end of battle along with the ice blocks. If the summoner was affected, this resulted in a getPlayerMapEdgePoint() error that could soft lock the game or break the adventure. (Thanks daved3015 and Guest_225277 and Kairin)
  2. Fixed bug where lore could drop multiple times on the same map if destroying multiple objects at the same time with an AOE on a map that has lore hidden. (Thanks mr.kitty)
  3. Fixed bug where lore could drop multiple times on the same map if destroying an object with Nova's upgraded chain lightning ability. (Thanks vinck04)
  4. Fixed bug where lore could drop multiple times at the same time, resulting in the lore collection complete triggering multiple times if the multiple lore completed the lore collection.
  5. Fixed bug where lore cache was assigned to tree instead of barrel on one of the harvest maps so it was possible the lore might be unrecoverable if a road caused the barrel to be removed. (Thanks Kairin)
  6. Fixed bug where lore/gold/other items hidden in a barrel failed to drop if the barrel was smashed outside the playable bounds of the map. (Thanks callmedingo_)
  7. Fixed bug where quitting a game mid-battle and resuming the battle in a later session would remove the lore in that level because the lore hidden attribute stored in the map states wasn't being repopulated during battle state loading (so the game thought you already found all of the lore). (Thanks Kairin, Rhubarb314)
  8. Fixed bug where autoLoot would fail to trigger if the item dropped outside the playable bounds of the map.
  9. Fixed bug where Yeti King's ability to gain a bonus action on the closest enemy unit was listed after his Wreck ability, implying that it was triggered by Wreck and not an extra ability in addition to it. I've changed the ability's listing order on the card to clarify this. (Thanks The Bossman40k)
  10. Balance: Recruiting a loyal unit will no longer trigger the Find Card effect that adds the card to your Tortoise/Guardian pool. This effect was never intended, and it became apparent it was creating balance issues when creatures like the Griffon from the Dinner-A-Fowl encounter was now spawning both a loyal unit and a free Guardian at camp, giving Celestial mages a considerable advantage over other classes. This also fixes bug where it was possible to attain more than 2 instances of certain cards when only a max of 2 copies can be played in the deck.
  11. Fixed bug with Russian translation of Orc Battlehorn where it didn't specify the effect only lasts until start of their turn. (Thanks Kairin)
  12. Smart Deployment: Added additional mechanism to the advanced deployment so that any spawn points adjacent to a trap or obstacle that cannot be attacked blocking your path to the opposing side of the board are deprioritized. This should considerably improve deployment and further reduce the need to retreat and re-enter the map for optimal battle positioning. (Thanks Heartwarden)
  13. Smart Deployment: Adjusted the positioning of obstacles on several maps to prevent LOS to the boss/elite which will generally spawn in the center tile of the opposing board side. I didn't revisit all maps (and some maps, like forests, are intentionally more obstacle dense than others) so please continue to report any further concerns about smart deployment via Menu -> Share Feedback at the point when battle starts so I can make any further adjustments needed.
  14. Smart Deployment: Unique units are now prioritized before combinedStats when choosing units from the player's army to deploy, fixing player request where the Hellhound puppy was not being deployed to battle in favor of units with stronger stats. (Thanks Jear)
  15. Fixed bug where Orb of Entanglement was able to affix the Immobilized status effect if the attack was a combo attack. Per Inflict rules, combo attacks should not trigger inflictions. (Thanks BenLagging)
  16. Balance: The Necromancer staff should only summon 1 skeleton per attack, not one for each attack target (ex: spin attacks, frost nova, etc.) (Thanks BenLagging)
  17. Fixed bug where units with a native Sprint Shot ability (such as a dragon) equipped with a Farshot weapon (such as a bow and arrow) could move and shoot with a Farshot weapon. (Thanks Guest_246440 and BenLagging)
  18. Fixed bug where Blue Dragon would lose life each time an ally was defeated. He should have been following the overall rules for buffs, where a lost life container that's empty does not result in health being lost. His remaining life will now only drop when an ally dies when he's at full health, thus a losing a filled life container.
  19. Fixed bug where Dwarf Warrior could be injured by traps in cases where the trap was placed before the Dwarf Warrior had entered the board.
  20. Balance Dwarf Warrior no longer disarms your own traps.
  21. Fixed bug where enemy Viking Warlords banded together with other Vikings and Dwarf Warriors were able to apply +2/+2 buff instead of +1/+1 to select units, and after defeating the Viking Warlord, the extra +1/+1 was not being removed. It turns out the Dwarf Warriors "Detect traps on Gain Control" was causing the issue, as was any combination of "Gain on Control" effect at start of battle that wasn't flagged to execute on trigger. (Thanks Rhubarb)
  22. Fixed bug where defeating a mind controlled bandit leader (or any other unit with an aura buff ability) heals whatever the aura buffed units were due to the original owner temporarily regaining then losing control of the unit with aura buff. (Thanks CyperAleksi)
  23. Fixed bug where defeating a polymorphed bandit leader (or any other unit with an aura buff ability) heals whatever the aura buffed units were due to the owner temporarily regaining then losing control of the unit with aura buff. (Thanks Sinzar)
  24. Fixed bug where the camera was "snapping" to characters at the end of encounters like Finding the Perfect Tree and Dinner A Fowl instead of panning to them.
  25. Fixed bug where loyal units recruited through fate encounters didn't assemble with the player's party immediately after acknowledging the prompt and instead might wait until their party started moving.
  26. Balance: Adjusted the Dinner A' Fowl encounter so that the Baby Griffon unit is now an NPC. Additionally, only 2 of the adjacent goblins will attack the Griffon on the first turn of combat if the player opts to defend the Griffon to help make it easier to rescue the Griffon if the dice roll isn't high enough to scare off the goblins.
  27. Balance: Cora's frost nova no longer destroys surrounding trees. (Thanks Kairin)
  28. Fixed bug where transformed units were having their small and mutant traits affected, resulting in situations where you could breed summoners transformed into sabertooth tigers and where polymorphed squirrels were not being treated as small animals. (Thanks Jear)
  29. Fixed bug where a Metamorph transforming back into his native form from a buffed Gruar would appear as a tiny little Metamorph - and while funny and kind of cute, was not intended. (Thanks BenLagging)
  30. Fixed bug where a Metamorph who transformed into a Blue Dragon would permanently keep the stat buff acquired while assuming the Blue Dragon's form. (Thanks BenLagging)
  31. Fixed bug where Back to the Future status was being reapplied to the Metamorph after time traveling, changing back into his original form, and then beginning another turn. (Thanks Jear and Heartwarden)
  32. Fixed bug where Sir Cheezle's upgrade abilities had some inconsistencies in the programming that were conflicting the debuff removal and mass time travel capability for allies at Summoner IV.
  33. Fixed bug where a Gate of Fate placed by the enemy is left on the board after retreating from ambush encounter and causes the game to freeze when attempting to re-enter that battle. The fix ensures Gate of Fates are removed on retreat for future runs. (Thanks Guest_240457)
  34. Fixed bug where looting a spell tome didn't produce a card because the Mercenary for Hire encounter wasn't flagged as exempt from no hide on shop. (Thanks Rhubarb314)
  35. QoL: Added a Max Wave and Waves Left counter to the Yellowjacket Nest fate encounter so it's clear the encounter has an end even if the player doesn't roll high enough to force the yellowjackets to withdraw. (Thanks ThoughtfulToffee)
  36. QoL: Improved the camera zoom for ambush encounters so the player can see more of the battlefield and the positioning of their units relative to ambushers. (Thanks mr.kitty)
  37. Fixed bug where the neutral unit spawn safe space could potentially be reused by other units in the same encounter, resulting in a key figure to the encounter (like a Bandit Leader) not spawning and breaking the prompt sequence. This could result in encounters where the units are placed on the board and can be freely attacked without a battle engaging. (Thanks Arianna)
  38. Fixed bug where Golden Dragon (and other select encounters) might not spawn with their dependent map, resulting in special properties of the encounter (like statues turning into Earth Drakes or Stone Giants) not occurring. (Thanks Wesley)



Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.

[h2]Reviews[/h2]
Thanks so much for the additional reviews! We're now up to 450 out of 500 to hit my year-end goal. If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better. And if I've addressed your feedback, please do update your review as well.

Thank you so much for your thoughtfulness and consideration :)

~Ross

v2.52.0

v2.52.0 Release Notes


  1. Fixed bug where completing the lore collection was not rewarding the player with their choice of card if they completed the lore collection across multiple play sessions or after loading a save. (Thanks to many!)
  2. Fixed bug where lore scrolls weren't being re-hidden correctly (if needed due to bug) across different subWorlds (ex: overworld/dungeon).
  3. Fixed bug where a certain treasure room in the desert could only be accessed via fast travel. (Thanks Drok Bonechewer)
  4. Fixed bug where the Wizard Hat was still requiring the "Mage" attribute. (Thanks mr.kitty)
  5. Balance Pedestal statues can now be attacked and destroyed in explore mode just in case one blocks your path. (Thanks mr.kitty)
  6. Fixed Russian translation where Psychic Blast read as 1 damage instead of 2. (Thanks Kairin)
  7. Fixed Russian translation where Occuloid's beam read as damaging all units in path instead of all enemies in path. (Thanks Kairin)
  8. Fixed Russian translation of Demonic Strength, specifying that the buff is given to another ally (not just ally, which implies it could be used on caster). (Thanks Kairin)

v2.51.0 - Rapid Response Feedback

[h2]Greetings D20 Fans![/h2]
Thanks so much for all your feedback so far on our v2.50 update. I've addressed most of the issues you reported over the weekend and will continue reading feedback and making adjustments.

v2.51.0 Release Notes
  1. Fixed bug where Traditional Mode wasn't working for Novice, Advanced and Hardcore difficulties (only on Descent).
  2. Fixed bug where Traveling Salesman did not start with 1000 shop gold as he was supposed to.
  3. Fixed bug where entering map areas containing Alchemy Tables was throwing a continuous exception because the Alchemy Table necessary for the encounter was being bulldozed by the dirt road running through the map. These spaces are now flagged as protected so that the Alchemy Table is no longer removed.
  4. Fixed bug where the demo version of Abalon was still using the old procedural curation algorithm and thus populating the dungeon with encounters that are incompatible with the dungeon and resulted in exceptions being thrown.
  5. Fixed bug where Spider Capture encounter in the Steam Demo threw exception when attempting to enter. This encounter was not intended to spawn, but if has already, it will now work correctly.
  6. Fixed bug where the prompt header for shop was overlapping with the shopkeeper gold in desktop layout. Moved the shopkeeper gold UI to the bottom of screen to prevent overlap.
  7. Fixed bug where shop header was not displaying correctly for Turkish (again) - thanks Excolion!
  8. Fixed bug with translation on the Cursed Coin. This ability changed from previous versions: "The last enemy defeated drops 60 gold" to "Defeated Elites drop 180 gold. Excludes Nemesis".
  9. Fixed bug where players returning to Abalon from older saved world versions could trigger errors when attempting to spawn an encounter that included a guardian.
  10. Fixed bug where fast traveling to certain rooms resulted in exception being thrown.
  11. Fixed bug where lore scrolls could be lost when the early level encounter protection system swaps a fate encounter with a minion encounter that has lore because the lore wasn't be transferred to the new map. (Thanks SpoopyLog)
  12. Fixed bug where lore scrolls could be hidden on minion or elite encounters that are truncated due to other minion/elite encounters being available in other worlds and/or because the Sandpit Arena replaces one of the minion encounters. Additionally, any scrolls that were missing (due to a bug) will now be re-hidden at a new location inside a barrel or crate that is regenerated if necessary. (Thanks Sinzar)
  13. Balance Dreadnought armor no longer applies the "Dreadnought" and "Demon" unit types to the character wearing it.
  14. Balance Wizard Hat no longer has the "Mage" attribute required so that any character can use it.
  15. Fixed bug where AI sync error resulted from ambush encounters not being cleared and the AI therefore not having access to the ambush encounter traits.
  16. Balance Ambush status on ambush encounters will no longer be cleared from the map when retreating. Instead, enemies of ambush maps will convert back into neutral so that the map can be setup as an ambush once again when the player returns to it.
  17. Fixed bug where disposed unitViews could still attempt to updateStatusEffects throwing an exception.
  18. Fixed bug where a status bug could occur specifically for players with a numerical based username. (Thanks 552760268)
  19. Fixed bug where Yellowjackets in Yellowjacket Nest encounter could spawn outside of the playable map area.
  20. Fixed bug where attacking a barrel on the outskirts of a Yellowjacket Nest encounter, then entering the map, could result in the playable map area being reduced to a 5x5 grid around the player's hero, guardians running away, and numerous sync errors occurring. (Thanks KagitarShadowscale)
  21. Balance Adjusted the new Yellowjacket Nest encounter so that it now spawns a maximum number of waves (3-5) based on the current chapter (1-3). The number of waves defeated is preserved even if you retreat. (Thanks sugabuns and ink)
  22. Fixed bug where AI sync error could occur when attempting to free a captured unit during a guardian rescue event. (Thanks Sinzar)
  23. Balance Adjusted the "No equipment removal" during battle so that weapons are excluded. You can now unequip weapons without having to swap. (Thanks Rhubarb314)
  24. Fixed bug where Hellhound puppy was always fetching the same card instead of different cards. (Thanks ThoughtfulToffee and BenLagging)
  25. Fixed bug where chapter stat tracking error was preventing some players from being able to login to their accounts. (Thanks GladiusMortis)


Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.

[h2]Reviews[/h2]
Thanks so much for the additional reviews! We're now up to 442 out of 500 to hit my year-end goal. If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better. And if I've addressed your feedback, please do update your review as well.

Thank you so much for your thoughtfulness and consideration :)

~Ross