1. 幻恋の夜宴: ハルーシサノバこいし ~ Halluci-Sabbat of Koishi
  2. News

幻恋の夜宴: ハルーシサノバこいし ~ Halluci-Sabbat of Koishi News

2022/4/19 - 0.6.3b 小型更新补丁

1、增加了一段的空中攻击,未来预定将有技能为空中攻击增加派生
2、BOSS血条、架势条、命数的UI进行调优,使之更加居中、视觉对称和美观,且降低了多BOSS血条的互相遮挡
3、优化了镜头运镜时Y轴的缓冲位移表现
4、为部分BOSS阶段增加了符卡名显示
5、降低了破绽时受到的伤害,其中:

    [背刺破绽伤害由150%降低为120%]
    [跳跃破绽伤害由200%降低为150%]
    [空精力破绽伤害由200%降低为150%,但空精力的阈值由0提高到最大精力值的20%]
    [打断攻击破绽伤害由250%降低为200%]

需要注意的是,上述的破绽伤害调整是敌我一致的,虽然恋恋更不容易因为破绽而暴毙,但这也意味着敌方受到的相应破绽伤害也会降低,绕后背刺的输出效率将会下降

【First week 2000 sales celebration】Many painters drew congratulatory pictures

As of January 15, 2022,
The sales volume of our first action game "Halluci-Sabbat of Koishi" on steam has exceeded 2000,
with 121 reviews and 96% positive


We sincerely share this joy with you, and many painters have drawn congratulations for us:


画师:赤西 (will there be Youmu or not (laugh))

画师:充气薯

画师:六捆青菜

此外虽然与游戏无关但是感谢千岁茶老师为制作组绘制的恋恋~
画师:千岁茶 幽时

The first three game pictures will be added to the CG appreciation page of the game in today's update.

Thank you very much for your support and the hard work of painters and teachers.

In addition, some problems in bug feedback.

Such as "Purple skeletons won't move", "lily white won't move in the second stage", "the final boss is too simple", "no Koishi to get the plot of mushrooms", etc. in fact, these are caused by the unfinished game. When the game is completed, these problems will be solved. Please rest assured.

The tuning of the game feel has been improved in the first week's update, but we will continue to optimize it.

Because this is the first time the club has made an action type game, there is a lot of experience to accumulate, which has caused the lack of experience for everyone. I also thank and apologize for your understanding and increasing suffering.

Due to the low cost production, the sales volume in the first week can recover more than 60% of the development cost,

After that, please look forward to more sound actors, CG and Touhou characters.
↑After all, this is the most expensive part of the game


虽然由于11日MHR的发售,游戏的更新进度产生了一些延误。
以及部分人力会被抽调往另一个主要项目《东方恋迷踪》
https://store.steampowered.com/app/1609270
But everyone in the club is full of energy because of the support and encouragement of the players,

Everyone will work hard in the new year to produce more exciting and interesting suffering boss wars for everyone~

[h2]I wish you all a happy lunar new year in advance~
Thank you again. It's a great honor
Developers of the Deep[/h2]

Updated on January 11, Type B, ver 0.6.2

【Caution】
本公告可能不适合在工作场合访问,请谨慎访问
This bulletin may not be suitable for access in the workplace. Please visit with caution


· Fixed the rebound of automatic aiming and cancelled the pursuit of automatic aiming (otherwise it would be very misleading if the attack distance is different each time)
· Add a CG
· Add 2-4“Magic Swamp” plot
Pixiv links This Art Work: Pixiv
###################################################################
# 分割线 #
###################################################################
此外,裙子补丁已经更新,已经赞助过的玩家勿忘更新~
如果大家喜欢我们的游戏,并且想要支持游戏的开发,可以通过爱发电平台赞助我们,各位的支持对我们真的非常重要! 爱发电


包含以下更新:
· 标题界面CG
· 新增的一张CG

下次更新大概会把莉莉白做完~
Thank you for your support and encouragement. The current sales performance of the game is gratifying. You can look forward to the sales map of the first week!

1月10日小型更新 ver.0.6.1e

· 为所有敌人添加了可视化的架势条和韧性条,便于查看破防和处决的进度
· 在面向敌人(锁定)功能中增加了辅助瞄准,使用不同的普通攻击会根据攻击判定修正与被锁定目标的距离,若离敌人太远会主动靠近,若离敌人太近会主动远离。
此功能只对普通攻击生效,对派生技能不生效
此功能可能会导致游戏手感更滑,这不可避免,但是这样更有利于战斗,普通攻击将更不容易越过敌人导致空刀。
此功能必须开启面向敌人(锁定)才会生效
↑ 如果更新后的手感不佳的话,也可以改回去的,这点看大家的反馈啦~
· 弹反帧增加2帧(到20帧),同步增加了连续抖刀弹反帧衰减后的弹反帧(到10帧)

1月9日小型更新 ver.0.6.1d

· 修复了中国美味蘑菇关卡三阶段死亡后的报错
· 修复了游戏标题界面的拔刀音效不属于音效、无法调节音量的BUG
· 在被“骸骨浪人”弹反后,新增了以敌人为中心的运镜和一个轻微的慢镜头,以便于看清玩家的死亡过程或更好的进行防御反斩
· 大幅提高了(+100%)本能【本我的解放】的伤害,并在3-3大幅削减了(-75%)本能【本我的解放】的伤害,以防使用此技能清场
· 将2-5“死者要石”中的“丛生萤光蕈”和“红色小妖精”的血量大幅度提升(+100%),将“美味牛肝菌”和“红色向日葵妖精”的血量小幅度提升(+50%),以防它们被玩家误杀或是过早的死亡,导致玩家输出不够
· 设置中新增了“敌人造成10%伤害”的难度选项

下一次更新是1月10日凌晨5点
· 将在下一次更新中添加敌人的架势条和韧性条,以可视化【破势之形】与【蔷薇攻势】的进度
· 将在下一次更新中优化锁定和普通攻击的位移,明显降低脚滑和空刀的情况