CULTIC Development Update #11 - The Final Devlog
Hello everyone!
For those of you that follow CULTIC's development on various platforms (Twitter, BlueSky, Discord etc.) you've probably noticed that things have been pretty quiet.
Chapter Two is getting very close to being content complete - as in, I'm currently working on the final boss! While there's still quite a bit to be done before we can launch or even nail down a launch date, it is incredibly thrilling to be able to see the light at the end of the tunnel!
Unfortunately, working on late/end-game content like this means that there's not much I can show off without spoiling stuff, hence the downturn in updates being posted.
What I'll say for now is that Chapter Two is turning out awesome. Being able to work together with Nick on map designs has sped up map development so much, and enabled us to be so much more creative and ambitious with the map designs. Expect bigger and more intricate maps than Chapter One, with far more unique assets and variety in locations! There's also 12 maps now, up from the planned 10.
The bosses in particular have been a treat to work on and I expect will be a step up from the boss fights in Chapter One as well.
I've sunk about 12 hours in the last couple weeks into the final boss music, really going nuts on it. I can't share it now but I think CULTIC fans will really enjoy the track.
The key art for Chapter Two is also finished! We got the talented Bebeto Daroz onboard for this - I can't show it off yet... but man I am excited to unveil it when the time comes!

While I work on the final boss, Nick is currently working on the layout for the penultimate map. Can't really show it off in detail without spoiling stuff but I can show a visually messy overdraw render of it! I'm excited to go back through and set up all of the encounters and such for this climactic level - it's the cult's last stand and they won't go down easy!

Last but not least - mountains! What kind of shenanigans are going on up there?

I know this isn't much to chew on, but rest assured that development is barreling full-speed ahead, and hopefully I can share some concrete news on launch plans soon!
Once again, thanks to everyone in the community for their continued support of CULTIC and for being just an awesome community. Until next time!
For those of you that follow CULTIC's development on various platforms (Twitter, BlueSky, Discord etc.) you've probably noticed that things have been pretty quiet.
Chapter Two is getting very close to being content complete - as in, I'm currently working on the final boss! While there's still quite a bit to be done before we can launch or even nail down a launch date, it is incredibly thrilling to be able to see the light at the end of the tunnel!
Unfortunately, working on late/end-game content like this means that there's not much I can show off without spoiling stuff, hence the downturn in updates being posted.
What I'll say for now is that Chapter Two is turning out awesome. Being able to work together with Nick on map designs has sped up map development so much, and enabled us to be so much more creative and ambitious with the map designs. Expect bigger and more intricate maps than Chapter One, with far more unique assets and variety in locations! There's also 12 maps now, up from the planned 10.
The bosses in particular have been a treat to work on and I expect will be a step up from the boss fights in Chapter One as well.
I've sunk about 12 hours in the last couple weeks into the final boss music, really going nuts on it. I can't share it now but I think CULTIC fans will really enjoy the track.
The key art for Chapter Two is also finished! We got the talented Bebeto Daroz onboard for this - I can't show it off yet... but man I am excited to unveil it when the time comes!

While I work on the final boss, Nick is currently working on the layout for the penultimate map. Can't really show it off in detail without spoiling stuff but I can show a visually messy overdraw render of it! I'm excited to go back through and set up all of the encounters and such for this climactic level - it's the cult's last stand and they won't go down easy!

Last but not least - mountains! What kind of shenanigans are going on up there?

I know this isn't much to chew on, but rest assured that development is barreling full-speed ahead, and hopefully I can share some concrete news on launch plans soon!
Once again, thanks to everyone in the community for their continued support of CULTIC and for being just an awesome community. Until next time!