Update 0.852 - Regional PvP Crossplay Lobbies
- Networking rehash - this isn't obvious right away but took 98% of the time. It allows faster development moving forward
- Faster disconnection detection with options to return to home gym after disconnect using controller button press - there still might be instances of getting stranded, so if you find them, drop me a note with the context and I'll patch it up and get it back to you
- Voice chat for AppLab and in crossplay matches - you need to enable it in game AND, on your Quest2/3 headset you MUST enable you mic either during game installation or by going to the app settings in your Quest hardware menu and toggling to ON. Meta is pretty strict about this and devs cannot force it on from in game. It's a good idea really, but means a bit more work for you.
- Regional lobbies for crossplay: Quest players can now select to use the best region based on ping when hosting. NOTE: when a player is trying to join your lobby, they will NOT see it unless they select the same region as you list your lobby in. This will drastically improve the ping for AppLab players in the same region (IE Japan).
- Quickmatch and Invite a friend options have been removed from AppLab. I found that wireless connectivity issues plaguing the Quest2 really interfered with these modes. I'll probably add them back in down the road, but functionally, lobbies seemed to be more popular anyway (and much more stable).
- Faster disconnection detection with options to return to home gym after disconnect using controller button press - there still might be instances of getting stranded, so if you find them, drop me a note with the context and I'll patch it up and get it back to you
- Voice chat for AppLab and in crossplay matches - you need to enable it in game AND, on your Quest2/3 headset you MUST enable you mic either during game installation or by going to the app settings in your Quest hardware menu and toggling to ON. Meta is pretty strict about this and devs cannot force it on from in game. It's a good idea really, but means a bit more work for you.
- Regional lobbies for crossplay: Quest players can now select to use the best region based on ping when hosting. NOTE: when a player is trying to join your lobby, they will NOT see it unless they select the same region as you list your lobby in. This will drastically improve the ping for AppLab players in the same region (IE Japan).
- Quickmatch and Invite a friend options have been removed from AppLab. I found that wireless connectivity issues plaguing the Quest2 really interfered with these modes. I'll probably add them back in down the road, but functionally, lobbies seemed to be more popular anyway (and much more stable).