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Era of Combat: Boxing News

Small Update 0.60L (Hit detection and punch weights)

The distance your hit travels and the speed at which it travels the distance now plays a roll in determining punch damage. This helps to reduce damage on short hits (like wrist flicks etc)
- If your knuckles are aligned to the impacted target your damage is increased (this was happening before but reliability is being improved)
- If you land a hit without knuckle alignment your damage is now greatly reduced (as opposed to just not amplified)
- You must block a strong incoming hit in order to take advantage of the counter window. Light hits won't trigger the bonus.

Small Patch 0.60k: Guard Position Tweak

Adjusts avatar so that guard position feels more natural and covers the head appropriately.

Small Patch 0.60j: Glove/Hit Impact Echo

No more false hit readings when gloves collide with gloves or other body parts. This was leading to a false punch count in the score and skewed the stats. Also, it led to an annoying echo-like sound when gloves hit gloves. Should now be good to go!

Small Update 0.60i: Game Mechanic Adjustments & New Features

- Less haptic feedback when hitting a block/guard than making full contact with a punch
- Oculus controller haptic adjustment
- Counter windows: If you have just blocked an incoming strike you have half a second to effectively counter with your own blow for a multiplier on your damage
- Damage penalties: When you take a hit, there is a short duration of time (dictated by the strength and precision of the hit taken) where your punches will be affected by a damage penalty (also based on the strength and precision of the hit you took).
- There is now always a slight chance that you can be knocked down by a strong and precise hit (regardless of your health or dizzy state)
- It is more difficult to make someone dizzy now (the threshold is higher), which should result in less time spent in grey-vision

Small Update 0.60h: Glove Size Enforcement in PvP

Glove size large is now called "Regulation Size". Hosts may now choose to enforce their own glove size in a match. The default (for new players) is enforcement of regulation size gloves.