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Card Survival: Tropical Island News

Card Survival: Tropical Island in Korean!

Hello everyone!!

Just a quick announcement here to let you know that Card Survival: Tropical Island is now available in Korean!!

A great thanks to Doyeon for almost single handedly translating the whole game and making this possible!! 🙂
And thanks to Ne_Cobalt too for the additional help!

See you all for the next announcement!

Update Merge, Spanish Translation & the Future of Card Survival

Hi everyone!

I hope you're all doing well.





[h2]Combat Update Merge:[/h2]

Update 42, the combat update, should now be available in the main branch.
We've used the last month to fix issues and make tweaks, but do let us know if you find any further bugs or if you have any feedback regarding it's balancing!
We'll continue fixing bugs as we see them. :)



[h2]Spanish Language:[/h2]

The game should now be fully available in Spanish thanks to the great efforts of our Spanish volunteers (thank you very much casti97!).

From now on the game should automatically switch to Spanish if that is your main language, but you should still have the option to pick your preferred language from the options menu.



[h2]Future Languages:[/h2]

Our Korean and German volunteers are almost done with their translations too so you can expect the game to become available in those languages soon as well. ;)

If you would like Card Survival to become available in your language and you would like to help translate it consider sending us an email to [email protected].



[h2]The Future of Card Survival:[/h2]

Update 42, will most likely be our last big update for Tropical Island.
As you might have noticed, the frequency of our updates has been decreasing. This is because we have been gradually shifting our resources to our next Card Survival project.

The new game, planned for early access release during the first half of 2024, is not going to take place in the Winter Valley setting we had originally planned, but in a new setting with a lot more potential. We have learned a lot from the development of Tropical Island and we would like to really push the limits of our next game.
We are working on introducing a lot of new features (including complex NPCs), and really expand what you can do in a Card Survival game.

We will make an official announcement with more information about the new game at some point during the following months, so stay tuned. ;)


That's all for now.
See you all on the next announcement!


Card Survival: Tropical Island - Update 42

Hello everyone!

We hope you've all been well.
It's finally time for update 42!





As usual, since the new update is released first on a special branch, let's start with some instructions.
If you want to try the update before it's stable, follow these instructions:

1) Go to your Steam Library and right click on Card Survival
2) Click on Properties
3) Go to BETAS
4) Select "updatebranch" in the dropdown list

The next time you hit play you will be playing in Update 42.

Now, let's get into the content:





[h2]The Combat System:[/h2]

We're introducing a brand new combat system for the Card Survival series.
These are some of the features this new system has:

[h3]Round System:[/h3]
Combats are no longer a single clash, but are now composed of multiple rounds of simultaneous clashes between you and your target.

[h3]Animal Combat Stats:[/h3]
Animals have multiple stats, getting progressively weaker as they tire or loose blood and attempting to escape when out of morale.

[h3]Weapons - Expanded:[/h3]
Almost any tool can now be used as a weapon (although spears still reign supreme). Different weapons have different reach, damage type (piercing, blunt, cutting, fire, spiritual, etc...) and strength values. You can now fight with a shovel or a torch if you so want!

[h3]Body Locations System:[/h3]
There is now a body location system under the hood, causing wounds to now be determined by location, attack strength and damage type. Chances of hitting different locations will depend on the animal body plan as well as the type of weapon used (melee or ranged).

[h3]Enemy Wound Effects:[/h3]
Enemies can now also get wounds for different effects. A stab in the snout might hurt greatly and lower morale quite a bit, while a leg wound might make it harder to escape and a pierced eye might lower their attack skills.

[h3]Armor:[/h3]
The armor system has been improved, with some items being stronger against some types of damage than others. While there are a few new armour items, most of the old clothing items now also come with armour value and can also be used to minimise your chances of getting wounds.

[h3]Tracking:[/h3]
The old tracking skill is back in the game. Now, when an animal manages to escape a fight, you have the chance to track it down so long as it's sufficiently wounded.

All these systems have a lot of potential and are something we'll probably be working on for quite some time, mostly adding more wounds and improving the fights. In any case, these new system is not just an improvement for Tropical Island but an important milestone in the production of our new game in the series.





[h2]New Items:[/h2]

In addition to the combat system we have added a few new craftables:

[h3]Composite Bow:[/h3]
A new, stronger and more accurate bow that requires glue and advanced woodworking skill to craft. A great improvement over the old bow.

[h3]New Arrow Types:[/h3]
Bows can now shoot different arrows. In addition to the old simple ones, you can now craft bone and flint arrows too. These arrows are more precise and deal more damage (specially the flint one).

[h3]Serrated Club:[/h3]
You can now craft a serrated club with wood, cord and shark teeth. While this traditional weapon is not as strong as a good spear, it inspires confidence and can therefore be strong against spiritual foes like the Hunter or the Enemy.

[h3]Bracers:[/h3]
You can now craft two types of bracers (fiber and leather) to protect your arms in combat. A good investment, since, as a human your arms are what tend to get hurt the most during fights.

[h3]Helmets:[/h3]
Two types again (fiber and leather). While your head is generally safe from enemy attacks, being prepared can sometimes save your life!

[h3]Fiber Armor:[/h3]
An expensive fiber armor that provides protection to the full body. Essential if you like to constantly get into fights with Boars and Monitor lizards.

[h3]Leather Vest:[/h3]
A nice leather vest that provides armor to your torso.

[h3]Fiber Cuirass:[/h3]
Another fiber piece of armor that provides a good amount of armor to your torso.

[h3]Wounds:[/h3]
A few new wounds have been added. In particular scratches, bites, bruises and piercing wounds. But more will get added in the following weeks.

***

That's all for now. We'll be fixing bugs, making balance tweaks and adding new content for the update over the following weeks, so don't worry if something doesn't feel right or it's a bit strange.
Please let us know if you have any feedback or find any issues so we can fix them as soon as possible. ;)
Once the update feels stable enough we'll merge branches as usual and make it available in the main version of the game.

Enjoy the update everyone!
See you in the next announcement!

***

Note for our Chinese Speakers:
Combat Texts might not be available in Chinese by the time you read this announcement as we've only finished the text today! If they're not translated don't worry, they Chinese texts should become available very soon.



Card Survival News



Hello everyone! I hope you're all doing well.

First we wanted to let you know that work on the new combat update is going well. We're aiming to release it by the end of May (on a beta branch as usual). It's a big update and we've been working on another important thing so it's taking longer than the usual updates.

On that note, the other important thing we've been working on is the new game in the Card Survival series. We don't want to disclose too much info yet but our idea would be to try to release it in Early Access before the end of the year. We'll probably be revealing more info about this in the following months. ;)

We also have another announcement to make. Our 2 men team is welcoming a new member that some of you might be familiar with. He's a small youtuber that goes by the name of Neomare. He's been supporting our game from the very beginning and has a programming background. He will be helping us with both Tropical Island and the new Card Survival game, something that will allow us to keep a good development speed in both these and other projects.

That's all for now. Thank you all for reading.
See you on the next announcement!

Update Merge and GDWC Fan Choice

Hello everyone!

I hope you're all doing great.



First we wanted to tell you that we've finally merged update 41 with the main branch. So all the new features and performance improvements should now be available to everyone. We're also going to be updating the mobile version of the game to this latest update so it can also be enjoyed there.
Thank you everyone for helping us test the new performance update! You've been of great help!

On other news, Card Survival: Tropical Island has made it to the Top 10 for Fan Choice selection in the Indie Category and Mobile Category in the Game Development World Championship!
If you want to help us you can visit the page here and vote for both the Indie and Mobile categories:
https://thegdwc.com/vote/
It's very easy and does not require logging in!

That should be all for now.
See you all for Update 42, the combat update!