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Card Survival: Tropical Island News

Card Survival: Tropical Island - Update 28

Hello everyone!

I hope you are all well.
Update 28 is finally here. :)

Let's go directly to the content list:



[h2]Location Improvements:[/h2]

Improvements can now be built on environments. This new feature is designed to help automate or accelerate certain actions during the late game.
Here's a list of all the improvement available now, although of course we'll be adding new ones in future updates:

- Paths: Paths can now be built to reduce the amount of time required to travel from one location.
- Trapping Fences: This improvement will increase the chances of catching prey for all the traps in the area.
- Irrigation System: This allows you to water crop plots automatically from water reservoirs.
- Whitewashed Walls: For caves and the mud hut. Increases comfort and slows down the accumulation of filth.
- Stitched-Hide Floor (working title): For caves and the mud hut too. Increases comfort and slows down the accumulation of filth.
- Door: Stops animal raids from taking place in your mud hut or cave.
- Mud Hut Expansion: Increases your mud hut's capacity.

To build these new improvements just click on the location card and switch from the exploration tab to the new improvements one. There you'll be able to see a list of all the improvements that can be built in that location.





[h2]Cistern & Construction Additions:[/h2]

The cistern is a new advanced structure that can store large amounts of water and does not lose it to evaporation.
In addition to this you can now fire stones and seashells on kilns to make quicklime. This new material will have a few new uses in the future but for now can be used to white wash walls and to make mortar, which is now required for advanced structures like cisterns, wells and cellars.
Treenails are now also a new item that must be crafted for certain pieces advanced of furniture like beds, doors or tables.



[h2]Cooking Improvements:[/h2]

Most meals in the game have been simplified to make them more viable.
For example, some less important ingredients have been removed, while others like Lemongrass are now exchangeable for other greens in most recipes.
The recipe for coconut milk has also been removed, as this product is now made simply by combining coconut meat with a coconut shell or bowl.
Here's some additional food related changes of relevance:
- Lemongrass now gives more stalks when harvested.
- Rice no longer takes time to eat and is a bit less saturating.
- Sago Palm Crop Plots now produce two palms.



[h2]Quality of Life Changes:[/h2]

- Blueprints now have subtabs so that things can be found more easily. Many blueprints have been reorganised for this reason.
- Things harvested from the location row now go into your hands by default, unless you don't have any available space.
- Things that break when travelling now also go into your hands so you no longer leave things behind accidentally (unless your hands are full of course).
- Seagulls will no longer steal food as you harvest it, as long as your hands are not full.



[h2]Early Game Improvements:[/h2]

- Rain is now a lot more frequent in the game but it's also more likely to be shorter (unless it's wet season).
- Monitor Lizards can no longer be found in the mangroves.
- You can no longer get extreme lacerations from exploring the shipwreck, only minor ones.



[h2]Washing Related Changes:[/h2]

- Soap is now made with a blueprint so that it's easier to discover by new players.
- Washing with water is now more effective.
- Washing with aloe vera is now less effective.
- Washing with soap is now super effective.



[h2]Mental System Balance Changes:[/h2]

- Derealisation no longer slows down actions and now goes down a lot faster when you improve your morale.
- Stress is now affected more by loneliness and less by comfort.
- Entertaining activities now give a temporary bonus to morale and loneliness.
- Macaque friends now have a stronger effect on loneliness.
- Weston now provides a buff to loneliness when you have him close.
- Comfort is now a bit better against loneliness.
- Comfort can now be increased further for better benefits.



[h2]General Changes:[/h2]

- Removed the aberration visual effect that made some people dizzy (the altered mind state one).
- You can no longer carry shells and bowls with liquid inside containers.
- The bug repellent blueprint now produces 3 units instead of one.
- Carving wood now sometimes produces shavings.
- Secret Valley now grows lemongrass, aloe, chilies and tropical almonds a bit slower.
- Macaques can now raid the secret valley.
- Macaques should now be able to enter into mudhuts to raid you.
- Having parasites will now appear as a rash.
- Camp Fever, parasites and headaches now have their own icon.
- Cellars can no longer be built on the outskirts.
- Soaked items (sago, yam, rice) can no longer be placed in jars to prevent a duplication exploit.
- Fixed a bug that was causing some characters to go euphoric when they shouldn't.


That's all for now. As always thanks a lot everyone for your feedback, support and suggestions.
I hope you all see how essential you are and have been in helping us make this game good. :)
Stay safe and see you on the next update!

Card Survival: Tropical Island - Update 28 Delayed

Hello everyone!

The purpose of this announcement is to let you all know that unfortunately we won't be able to release update 28 this week.
A person very close to me is not okay and it's been a very difficult week. We're sorry for the delay but due to these circumstances I haven't been able to work on Card Survival as much as I needed to.

Update 28 will now be released in May the 4th.
Plissken has still been able to work full time, so I'm sure we'll manage to add some things from update 29 with this extra week. :)

Thank you all!

Grim

Card Survival: Tropical Island - Update 27

Hello everyone!

Time for a new update.

Let's start with a couple of announcements.

Discord Server:
First, we have created a discord server! A good number of people had asked for it over the past few months and we have now decided to give it a try as an experiment. I'm not sure if it will work, as I don't know if we have enough players and I'm not sure if it's a good idea to split them into two different places (discord and the steam forums). But we'll see! Opinions are welcome of course.
Here's the link: https://discord.com/invite/dURZTmeEaN

Android Release:
Second, in case you missed our announcement last week, Card Survival has been officially released on Android and can now be found on Google Play. If you are having trouble finding it, just try typing the complete name between quotes. That should do the trick in the worse case. :)

Now, to the content list:





[h2]Coffee:[/h2]

Coffee can now be found in a new location called the Jungle Highlands. Its berries can be harvested and eaten and its seeds can be roasted and used to make coffee. This new drink can be used to wake yourself up when sleepy, but don't abuse it as the lack of sleep will have detrimental effects to your mental structure, specially after spending long periods of time in the island.
Coffee can of course also be planted on crop plots like all other plants.


[h2]Macaques:[/h2]

Macaques now inhabit all jungle environments, old and new, although they are most commonly found in the jungle highlands.
These monkeys can visit your place, just like other animals do, but can also steal your tools and objects in addition to food.

Macaques can be hunted with weapons and log traps, both for their skins and their meat, which can be smoked and salted, just like goat and boar meat. While not dangerous like boars or monitor lizards, they can still bite, so be careful!

One special thing about macaques is that sometimes when hunting them or catching them with log traps, you can wound them instead of killing them. In those cases, you'll have the chance to nurse them back to health and gain their trust. If you keep them fed, hydrated and unstressed for long enough they will become your friends once they are fully healed and stay permanently with you.
A macaque friend will keep you company, lowering your loneliness (specially when pet), and can also be carried around as a satchel. In addition to this, it can also bring you gifts every now and then, and of course poop.
Be careful though, a macaque is not a domesticated animal so expect to get bitten quite a bit by it, specially if stressed. :)





[h2]Rice:[/h2]

A new crop that can be found in yet another new location, the secret valley. Rice can be found in the wild and its stalks can be harvested and thrashed to get its grain. The remaining plant can be used to feed goats as straw.

Rice is unique too in that it can also be planted in a new type of crop plot called the Rice Paddy. When planted there you can get a much greater yield, at the cost of using considerably more water.
This new food source is supposed to fill the role of staple food to late game players building their bases inland.

Lastly, Rice will grow best in fertile areas, like the grasslands or the secret valley.


[h2]New Locations:[/h2]

Three new locations have been added to the game:

The Deep Jungle:
A new jungle that can be accessed from the wetlands and connects to a few different locations. It is now the only place where you can find jasmine at the moment. It can be reached from the wetlands.

The Jungle Highlands:
It can be reached from both the deep jungle and the highlands. These area has the highest chances of finding macaques and is also the only place in the island where you can find coffee.

The Secret Valley:
An area that can mainly be reached from the deep jungle. It is a fertile environment, similar to the grasslands, where plants grow a bit faster than in other places. It is also the only area where you can find rice.


These three new areas are still missing content and need some balancing, but this will change over the next few updates.
The Volcano and a few other new areas are coming soon too, and should be completing the final structure of the island for the game's release. Probably on the next update or the one after that at the latest. ;)


[h2]New Visual and Sound Effects:[/h2]

We have added new visual and audio effects for darkness, derealisation and altered mind states. We hope they will help make the game experience more immersive.

We have also added lots of new ambient and action sounds that were missing. Goats and partridges for example will no longer be silent now. :)
Smaller environments like huts and enclosures now also play muffled version of the environments outside too.


[h2]General Tweaks:[/h2]

- Many tweaks to the mental system, specially as it relates to the late game and to manic states.
- Isolation now decreases morale more directly as time passes, making having a proper house essential for players that want to stay in the island for long periods of time.
- Balance tweaks to the watcher experience.
- Added many food items to the food filter.
- Fish scraps and slices no longer turn into rotten remains after expiring.
- Tweaks to the bug population system.
- Added many new items to the list of things that are affected by the table's crafting bonus.
- Very Favourable and Unfavourable sea winds in the raft now come with rain too.


[h2]Fixes and Hotfixes since the last update:[/h2]

- Added art for the flower necklace.
- Fixed the Cellar effect.
- Fixed a bug where games would fail to load on version ea_27.01.
- Fixed the strange behaviours when trying to put things into containers inside the mud hut (triggering the "Mud hut doesn't have room for this" messages)
- Added new Down To Earth perk.
- Fixed some issues related to sleep interruptions.
- Fixed an issue that was causing traps to unlock with the crafting instead of the trapping skill.
- Fixed an issue that was limiting the amount of almond trees that could exist at any given time to 1.
- Handdrills work normally again (they were doing a strange thing with dry leaves).
- Fixed some psychological issues related to manic states.
- Fixed a bug with the dark chamber in the highland hole.
- Made swapping card stacks faster.
- Fixed multiple typos.
- Fixed an issue with the jasmine clay jar.
- Fixed a bug that was causing shelving units not to work anymore.
- Fixed a bug with the hunter's mark.
- Fixed an issue that was locking the liferaft perk.
- Fixed a bug that was causing cookers to cook air into air!
- Fixed an issue that was preventing you from using metal knives to carve wood.
- Fixed cellar bug that was messing with durabilities.
- Fixed an issue that stopped you from building more than one hut or cellar per environment.
- Light is no longer required for ripping clothes or crafting wrappings or bandages out of them.
- Fixed some issues with hunter proximity doing strange things.
- Blueprints "fill all" button no longer steals elements from other blueprints.
- Fixed an issue with the watering through not refilling under some special circumstances.
- Fixed a bug that would cause the screen to go all white when nearing death
- Made the charcoal/ash exploit less of an issue.
- Fixed bug that allowed you to feed partridges infinitely with bait.
- Fixed issue that was preventing wound dressings from spoiling in some cases.
- Fixed an issue that prevented the hunter from appearing to characters with night vision.
- Fixed an issue with charcoal in stoves.


That's all for now.
Hope you enjoy the update and have a nice couple of weeks!

Android Release!

Hello everyone!

Special announcement here.



We have good news for all of you interested in getting Card Survival on your phones.
The game seems to be finally available in the play store!

While it's still not properly appearing in searches it can be found if you look for "Card Survival" (with the quotation marks included) or if you click on this direct link:

https://play.google.com/store/apps/details?id=com.winterspringgames.survivaljourney

As always, let us know if you have any feedback or suggestions. ;)

Have a nice week!

Card Survival: Tropical Island - Update 26

Hello everyone!

It's time for update 26!

First just a small announcement: we have submitted Card Survival to Google Play and it should become available soon. We'll let you all know as soon as the game goes live on Android.

Now to the content list:




[h2]House Improvements:[/h2]

Tables:
You can now build tables, which will give you a bonus to crafting as long as you are in the same room as them. Making crafting things at home much better. They also increase house comfort.

Chairs:
Cheaper than tables, they can also give you a bonus to crafting, This bonus gets even better if there's a table too. They also give a bit of comfort as well.

Shelves:
A more advanced version of the individual shelf, this shelving unit increases comfort and can store a lot more things as well as display decorations.

House Filthiness & Brooms:
Houses now get dirtier over time. If they get too dirty, comfort will decrease and you'll player will start getting stressed. Fortunately you can now craft brooms to keep your place clean.
It's also worth pointing that some caves will get dirty faster than others, making that a strategic decision at the time of choosing a home. Oh, and animal enclosures get dirty too of course.
On a related note, the dark cave can now accept individual shelves, all the other caves don't though, as their walls are too hard.

House Capacity:
All indoor environments, the raft and the enclosures now have a maximum weight capacity. So you will no longer be able to store infinite things inside them. Shelves, chests or other inventories will help you make a more efficient use of the space though by reducing the weight of the things stored in them.

Cellar:
You can now dig cellars/underground cellars to use as home or storage place. Food items stored there will spoil at a slower rate. This effect is not working at the moment however, but a hotfix tomorrow will make it work.




[h2]Psychological System Improvements:[/h2]

Sleep Changes:
Sleep can no longer be cancelled and is now affected by your morale and stress. Depression will cause you to sleep more while stress will cause you to sleep less and give you nightmares that wake you up in the middle of the night, giving you even more stress. The positive effects of sleeping over napping have now also been increased.
On another related note, you can now also get bitten by spiders while sleeping! Specially if you sleep on the ground in some of the more heavily forested areas.

New Altered States of Consciousness Mechanics:
Two new mechanics of this sort have been added to the psychological system, bringing the total of possible altered state experiences to 4. These two new experiences will bring some new challenge to the late game.

Flower Necklace:
You can now craft a necklace out of jasmine flowers and cord. It's nice smell can help a little bit with stress. Just a bit. :)

Isolation Mechanics:
The newest late game challenge added is the isolation system. As you character spends more and more time on the island alone, his previous mental structure will start gradually falling apart, making altered mental states easier to trigger and making loneliness more of a problem.
Don't worry though, permanently living in the island is still completely viable, some mental systems will just get a more challenging with time, and you will start unlocking some new experiences.
This system still needs a lot of tweaking and balancing, but it is on a good starting place at the moment I think. :)


[h2]New UI Improvements:[/h2]

Location Arrows:
The location row now has arrows that can be pressed to scroll more easily. You can also hold them to fast-scroll to any of the ends of the row.

Swap Action:
You can no swamp cards from row to row by taping on the top or bottom area of a card, depending on which row they are located. In addition to this, you can also hold your click to move stacks faster.

Blueprint and Exploration Bar Improvements:
Blueprint's completion bars now show how many steps they will have, making it easy to get an idea of how big/expensive a project will be.
Exploration bars

Easier Equipping:
Dragging cards to the equipment button will now equip them directly. Making the whole process easier.

Near Death Visual Effects:
The screen will now pulse red, sounds will get muffled and you will be able to hear your heartbeats whenever a stat get too close to a death causing state. We hope this will help avoid distraction deaths considerably. :)

Credit Improvements:
Credits are now on a special button in the main menu and have arrows to navigate them.

Autosave Improvements:
The game now autosaves every 6hs instead of every 24.


[h2]General Changes:[/h2]

- Storm waves can now destroy items from your hand, only items that are equipped or on supply chests are safe. (Chests now also accept clay vases though)
- Increased shelf weight capacity.
- Travelling to and from the rocks now takes 15 minutes.
- Doing exercise burns more calories now.
- Drums no longer have a special screen for choosing rhythm.
- Derealization can now also be experienced without having a mental breakdown.
- Washing yourself now also wets your clothes, although less than swimming.
- Bug protection is now a bit stronger when in high doses.
- Rustic Bed can now be dismantled.
- Traps can no longer be dismantled or rearmed in the dark.
- Rearming traps now increases your trapping skill.
- Reorganized blueprint tabs.
- Fish scraps now taste worse.
- Chances of ruining wood carvings are now lower.
- Dismantling Solar Stills and Raincatchers now requires confirmation.
- The Mud Hut is now a bit cooler.
- Clay Jars can hold half as much liquid as before but slow down spoilage making liquids like kava and spider lily last longer in them.
- Clay Pot Cooler has more capacity now.
- Cooked meals can now be stored in clay pot coolers.
- Food counts as more in the partridge feeder.
- You can now also train climbing at the wetland cliffs.
- It is now a bit harder to get a heatstroke.


[h2]Bug Fixes and Hotfixes from these weeks:[/h2]

- Fixed a bug where the Archer perk would not make you start with the bow and arrow blueprints.
- Fixed a bug where transferring liquids to other containers would reset their durabilities.
- Fixed a bug that would create strange behavior in blueprints.
- Fixed a crash that would happen sometimes when opening inventories.
- Fixed issue with flower durabilities in clayjars and bottles.
- Fixed the stick fuel issue again. :'(
- Made it so that you can burn all types of wood carving now.
- Fixed an issue with that caused sticks to give a lot of fuel.
- Fixed an issue with respawning highland holes.
- Fixed an issue that would trap you in drum hell.
- Made half logs weigh less.
- Fixed a typo on the shield blueprint.
- Fixed a bug that would get players stuck when attacking lizards, boars or cobras with a spear or when attempting to retreat.
- Fixed an issue that was preventing the solar still from been refuelled.

That's all for now!
Hope you have a nice couple weeks until the next update!