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Apotheorasis News

🎯 Release Date (devlog #11)

[h3]🎯 Release Date [/h3]

Ahh it's been such a cold, dark journey in the depths of Deus Proxima Labs. Listening to the every sound countless times, getting lost on purpose stress testing the level design, shivering when things *clicked* and wanting to shift delete the whole project when things didn't... (ok I'm only 10% serious about that last one).



Thursday May 12th, Apotheorasis will "see the light of day" so to speak πŸ‘οΈ

In the days leading up to that I'll be focusing my efforts on polishing how the page looks, reaching out to reviewers, curators etc and adding the game's Soundtrack as a package with high quality files, alt takes, and audio-visual material from the rehearsals.

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[h3] v0.14.2 Changelog [/h3]
  • Balanced the characters' volumes throughout the game
  • Improved timing of voice lines in all cutscenes
  • Fixed a couple corrupt voice lines
  • Added extra ambient SFX to help with navigation in the Cave and before the Pethouse
  • Added extra gameplay SFX to help with aiming during the Boss section
  • Fixed an issue in Challenge mode where the Agent was muffled

🎀 Final Quality Music (devlog #10)

[h3]🎀 Voice Mastered [/h3]

The final quality voices we recorded a couple of weeks back have now been fully cleaned-up, mastered and imported with their volumes corrected. It's been a pain going through each line but hopefully the result are crisp, warm performances by the 5 actors.

I've also re-recorded the system with a better microphone, though something about that synethetic-sounding original recording is missing.. I'll investigate : )

[h3]🎢 Final-Quality Music Added[/h3]

The final quality song and accompaniment (piano) have been mastered, mixed and post-processed to create atmosphere in various parts of the game.

Here's a full take from the song we're using.

[previewyoutube][/previewyoutube]

PS: Production has been a bit slow these last 2 weeks (burnout plus COVID did me in :) ), but I'm feeling better now, and ready to push it to the finish line!

🎀 Voice Actors Added (devlog #09)

[h3]🎀 Voice Actors Added[/h3]

It's the time we've all been waiting for. v0.14 brings with it full quality voice acting patched in.

My beautiful developer's voice can finally retire, as it's replaced by a fantastic cast of 5 voice actors who will breathe, speak, shout, whisper, whistle, hum and sing just for you!

Alongside this update, the price has been set to the intended launch price (50% up from Early Access).

PS: They are still non-mastered, so some of the volumes may be off, and it's possible in the 1,100 lines the project has that a handful are misplaced, wrongly trimmed etc - let me know via Discord if you catch anything!

Act 3 & Challenges (v0.13)

[h3]πŸ‘οΈ Act 3 & Challenges [/h3]

V0.13 brings Act 3 to the game ! There's "kids", there's songs, there's.. boom!, and dogs and tentacles and dramas and androids...

And then, there's.. you, caught in the middle of it all, as usual.

As usual, as usual, and not just once, as usual, but multiple times, as usual, over, and as usual over again!

In other words.. challenge modes have been unlocked! You get to play the game from the beginning, skipping some narrative parts and focusing on gameplay ; can you finish it in under an hour ? Without dying ? Or will you be stuck in a loop ad infinitum?

Enjoy :)

PS: If you find bugs, blame the version number (and let me know via Discord)

[h3]🎀 Final Recording & Price Increase[/h3]

What a ride it's been.. in a few days we'll have final-quality VOs in the game :D

Had the pleasure of doing a few rehearsals with the Voice Actors, trying out different things and fully embracing the blooper-side of life.

Here's a few takes from the last one
[previewyoutube][/previewyoutube]

10/03 we're recording and a couple of days after we should have the final lines in the game.

NOTE :: At that point I'll be increasing the game's price to its full price (about 50% higher than Early Access), so now's your last chance to grab it at the Early Access price : )

Patch Notes (v0.12.2)

System was so intent on vibrating something that wasn’t there, that, when it failed, anything following that failure was also doomed to fail, including setting up the menu, characters etc.

You were stuck with a really sad, non-vibrating system.

It’s now been convinced that the show must go on, even without vibrations!