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绝世好武功 The Matchless Kungfu News

切磋亿下-绝世好武功MOD征集大赛

各位大侠久等了!我带着MOD征集大赛的详细规则来了,废话不多说我直接进入正题。

活动流程:

(1)报名阶段
在活动期间,上传任意类型MOD至绝世好武功创意工坊中,并完成参赛信息填写即视为报名成功。https://www.wjx.top/vm/QbIkjS3.aspx#
活动官方QQ群:323557779

(2)评审阶段
MOD大赛将分两轮进行评审
• 第一轮大侠评审:我们最终将在成功报名的作品中(即日起至2024年6月14日),选取订阅数量排名前24的作品,进入到第二轮评比。(注:每个作者仅取订阅数量最高的MOD进入下一轮评审;数据截取时间为6月17日下午14时);
• 第二轮研发评审:在进入到第二轮的24个MOD中,由研发从原创性、游戏体验,制作难度、趣味性、稳定性和表现力六个维度进行打分,最终选出1个优胜奖、3个优秀奖和20个获创意奖,欢迎各位大侠积极整活。(具体打分详情将随最终获奖信息一起公布)

(3)注意事项
• 严禁恶意水贴;
• 禁止发布一切违反法律法规或Steam社区规则的内容;
• 严禁盗用他人创意,违者将取消活动资格;
• 若中奖的大侠MOD内容不符合活动参与要求,将会被取消参与资格;
• 活动期间可以上传多个MOD,以订阅数最高的MOD为评奖作品,多次获奖的大侠以最高奖品为准;
• 奖品将在结果公布后15个工作日内陆续发放;
• 江湖勿忘奖的获奖作者请进入官方mod作者群,添加管理员【Uhz】,提交截图证明身份;
• 本次大赛的最终解释权归《绝世好武功》官方所有,如有任何问题,加入我们的MOD制作Q群323557779 询问管理员。

(4)教程与交流
MOD编辑器使用教程:
https://docs.qq.com/aio/DQXJnQ3NycWd0UnlR

官方交流群:
5群:703542977
6群:696233651
7群:872626703
8群:920151793

3、活动总时间:5月17日-6月21日;
• MOD投稿时间:5月17日-6月14日;
• 第一轮评审时间:6月14日-6月17日;
• 第二轮评审时间:6月17日-6月21日;
• 获奖信息公布:6月21日

4、赛事奖励
优胜奖:1名-获得总价值4,000元京东卡
优秀奖:3名-获得总价值1,500元京东卡
创意奖:20名-获得总价值200元京东卡
参与奖:50元京东卡(每人只能获得一次且单个MOD订阅数需要大于等于10人)
江湖勿忘奖:10名-获得总价值100元京东卡(在5月17日前订阅数排名前10的MOD,每个作者限获得一次,如果作者相同,则名次顺延;不与上述奖项冲突,可重复获得。)
注:所有参赛的MOD和作者同时会被收录至官方Mod合集,并在未来移植到所有《绝世好武功》发布的平台。

非常感谢各位大侠一直以来给我们提的各种意见反馈,前几天我们公布了新的版本,更新了绝学系统,后续我们还将针对游戏做进一步的优化,并推出全新的江湖故事,敬请期待。各位大侠,我们山高水长,来日再见!

【Version Update】 TOP OF MARTIAL ARTS

The latest update has arrived! Since the game's launch, your heroes have been providing feedback regarding combat difficulty and experience, which is we solved during this update. We've introduced a new "Mnemonic" system, allowing heroes to integrate these Mnemonic into their Skills, creating a variety of martial arts combinations.To make the game's Energy and Chi more aligned with the authentic martial arts of the Jianghu, we've incorporated a cost for using Skills. The amount of Energy and Chi will now directly impact the damage of these skills, and the current level of Energy will also determine a player's defensive strength when fending off enemy attacks.
In addition, we've adjusted the strength of NPCs. Based on their power, NPCs are now categorized into nine levels, with higher-level NPCs being more formidable and holding a higher status in the Jianghu world. Following this update, several hermit will emerge, each with their own powerful skills. Players will need to be carefully in their search to uncover these hidden figures.
This update also brings a new fashion feature, allowing heroes to easily install and remove downloaded fashion mods.
There must be anticipate encountering various issues at the beggin of version. We warmly invite you heroes to report any bugs through the in-game bug reporting feature or by leaving comments on the Steam platform, helping us to improve the game's content!

Here's a detailed breakdown of the updates in Top of Martial Arts:


1.Rework Skills System


After updating to the latest version, Skills are now categorized into five tiers and nine levels.

Tiers indicate the quality of the skill, ranging from a 【face slap】 at tier one to the devastating 【Annihilate】 at tier five, each with distinct UI representations:
Tier 1: No border
Tier 2: Snake border
Tier 3: Double snake border
Tier 4: Dragon border
Tier 5: Double dragon border





Levels represent the power in the skill, with progression similar to the system. Players can upgrade their skills by using them and applying Kungfu insights. Skills above level 7 cannot be advance with insights alone. Upon reaching levels 3, 6, and 9, a new slot for a Mnemonic will unlock.

Level 1: Novice
Level 2: Normal
Level 3: Skilled
Level 4: Master
Level 5: Grandmaster
Level 6: Professional
Level 7: Perfected
Level 8: Legendary
Level 9: Peerless




The combat value framework has been rebuild, with Energy and Chi now linked to the damage of Skills.
Defensive strength has been added, which the character's Energy will affect their own defensive strength, with higher remaining Energy resulting in higher defensive strength.
At the same time, releasing Skills will reduce Energy, with the value displayed in blue above the skill.
A new Energy bar has been added outside the Vigor bar to display the current character's Energy value.




Related Energy adjustments:
1、Permanent Energy recovery adjustment: 5% / 3 S → 5 / 3 S out of combat, recovering 5 points of Energy per turn in combat.
2、Mounts such as horses, eagles, and carriages no longer consume Energy, climbing no longer consumes Energy, and the first part of Qinggong no longer consumes Energy.



[h2]2.Mnemonic System [/h2]

A new Mnemonic system has been added, allowing players to equip Mnemonic on their Skills to provide additional numerical bonuses or special effects, which will be displayed on the left side of the ultimate skill page.






Mnemonic can be obtained by consuming Kungfu insights or move insights at the Enlightenment Stones of the Skills that have been acquire.
The method of obtaining move insights is to improve the corresponding skill, such as obtaining a Fist move insight when reaching the beginner level in Fist.
Some daily interactions can also yield move insights, such as spar, battle, attack, etc.






The Mnemonic drawn by Kungfu insights are random types, while those drawn using move Skills will be the corresponding Mnemonic.
There are no hard requirements for the type of Mnemonic that can be equipped; for example, a Fist skill can also be equipped with a leg technique Mnemonic.





Mnemonics come in four qualities:
With this update, there will be nearly 140 Mnemonic for players to freely build their own skill system.
Normal, Rare, Excellent, and Perfect


Some Perfect Mnemonic have specific skill requirements.
Since this adjustment involves underlying combat, the originally planned Skills have been temporarily postponed, and we will continue to add new Skills and Mnemonic in subsequent versions, including the highly anticipated Sect-exclusive Skills that will be added in coming versions.










3.NPC——强度优化


NPCs will be divided into 9 levels, with higher-level NPCs being stronger and having a higher status in the Jianghu.
Player characters will also use this rating, but the strength rating does not represent actual combat power. However, in most cases, characters with a higher strength rating are stronger than those with a lower strength rating. NPCs will grow in ability according to the player's strength rating.




Hermit:
This update adds several hermits, and players can inquire about their message at the bartender after that triggering related events. Currently, this is a preliminary version feature, just for initial experience, so it is triggered in this way to facilitate those who want to experience it. Later, we will optimize the quest and events systems. Players can become friends with hermits by completing their tasks or fighting and sparring with them to learn their unique Mnemonic.


4.Fashion System


A new fashion feature has been added, allowing players to directly use model mods with fashion labels subscribed in the Steam Workshop after activation.
(Every model mods can now be freely used, without the need to equip specific equipment.)






The model mod takes effect with one click, and canceling the outfit will revert to the default.




Heroes need to follow the standards to produce fashion mods that can take effect in the game


5.Other Optimizations and Changes


1. The damage that Skills can cause will be directly displayed on the cards.



2. Players will have tolerance when using items that increase Chi, and the effect will be affected after the Chi exceeds 200.
3. Players gain a 5-point Chi for each new internal skill they learn (no activation required).
4. The new player guidance process has been optimized.



With this update, players can mix and match their Kungfu styles and experiment with various combinations of Skills and Mnemonic. We encourage players to create new characters to fully experience the game's content. We look forward to witnessing the diverse and novel experiences our players will have.
We will continue to add the storylines and content that our players are eager for, with a focus on enhancing the game's atmosphere and providing an excellent martial arts experience.
As always, if you encounter any issues or have suggestions while exploring the new content, please let us know through the in-game bug reporting system, Steam forums, or the comments section of this post.
Until we meet again, guys!

20240517 V0.15.0.0 update

1.Comprehension Stone: New Comprehension Secrets Interaction: You can now consume insights to extract secrets.
2.MOD: New Fashion Feature: You can now change the character's appearance through MOD.
3.New Hidden Adventure Events.
1.Added a concept of defense levels; now damage dealt will be reduced based on defense levels.
2.Added internal power consumption to ultimate skills; part of the damage from ultimate skills now depends on the internal power consumed.
3.skill levels expanded to level 9; effects at levels 4 and 7 are enhanced (i.e., the previous upgrade effects).
4.New Skill Effect Plugin Function (Secrets):You can now add extra skill effects to ultimate skills.
5.Riding horses, eagles, etc., no longer consumes internal power; climbing no longer consumes internal power; the first stage of lightness skill no longer consumes internal power.
6.After learning internal skills, you will now receive a fixed amount of true qi reward.
7.Items that increase true qi now have drug resistance; their effects weaken when the true qi value exceeds a certain amount.
8.Combat System Related Numerical Adjustments.
9.Adjusted Initial Plot; Subsequent plot events will be gradually added.
10.Imperial City Block:It is no longer forcibly unlocked.
1.Fixed some strange bugs.

20240421 V0.14.2.0 update

Repair
1. Fixed the problem that the secret skills that the player has learned are not displayed in the collected illustrations.
2. Fixed the problem that after the player has understood the Enlightenment Stone, he can still collect the Enlightenment Stone Illustrated Book even if he has learned the secret skill/internal skill/ability.
3. Fixed the display condition configuration of the cut off baby button
4. Fixed the problem of removing incomplete people from other worlds and still having incomplete people when returning to the main world.
5. Fixed the problem that the houses you own may not be gifted to NPCs

April-May development plan!

Regular update

Fix bugs, Improve game systems, Improve Mod Tool

April-May Update Plan

Top of Martial Arts
1. Adjustment of NPC combat strength
2. Adjustment of requirement for martial arts skills growth
3. Adjustment of combat system: addition of defense in combat system
4. Addition of Skills Stats system (Skills effect plugin)
5. Addition of fashion system (download model mods for direct in-game use)