20241112 V1.0.0.5 update
Addition
1. Added the function of exchanging forging experience books. Non disciples of Zhurong Valley and Tiangong Hall can obtain experience books with the first 4 levels of forging ability improvement by spending copper coins through a new option in the Talk Force gameplay.
Optimization
1. The experience value provided by the creation is now determined based on the total value of the consumed materials, and the higher the total value, the more experience value provided
2. Now repairing buildings will also earn experience points, which follow the same logic as construction and depend on the total value of materials consumed
3. Now, after removing the collected items, the large map collection will provide additional materials based on the collection ability to solve the problem of players increasing their attack power but reducing the amount of materials obtained.
Repair
1. Fixed the issue of providing bug breeding options incorrectly
2. Fixed the issue where Du Hua may not produce results due to favorability
3. Fixed the issue of blueprint construction not improving construction experience
4. Fixed the issue of wine jars being picked up incorrectly by NPCs
5. Fixed some copywriting errors
6. Fixed an issue that may cause batch refreshing of identical NPCs
7. Fixed the issue of abnormal strengthening options for the Juetian Palace acupoint
8. Fixed the issue where the Tiangongguan copper coins were sufficient but unable to purchase special piles
9. Fixed the issue of incorrect drug demand formula
10. Fixed the issue where blood chart redemption does not consume blood money
1. Added the function of exchanging forging experience books. Non disciples of Zhurong Valley and Tiangong Hall can obtain experience books with the first 4 levels of forging ability improvement by spending copper coins through a new option in the Talk Force gameplay.
Optimization
1. The experience value provided by the creation is now determined based on the total value of the consumed materials, and the higher the total value, the more experience value provided
2. Now repairing buildings will also earn experience points, which follow the same logic as construction and depend on the total value of materials consumed
3. Now, after removing the collected items, the large map collection will provide additional materials based on the collection ability to solve the problem of players increasing their attack power but reducing the amount of materials obtained.
Repair
1. Fixed the issue of providing bug breeding options incorrectly
2. Fixed the issue where Du Hua may not produce results due to favorability
3. Fixed the issue of blueprint construction not improving construction experience
4. Fixed the issue of wine jars being picked up incorrectly by NPCs
5. Fixed some copywriting errors
6. Fixed an issue that may cause batch refreshing of identical NPCs
7. Fixed the issue of abnormal strengthening options for the Juetian Palace acupoint
8. Fixed the issue where the Tiangongguan copper coins were sufficient but unable to purchase special piles
9. Fixed the issue of incorrect drug demand formula
10. Fixed the issue where blood chart redemption does not consume blood money