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绝世好武功 The Matchless Kungfu News

20241108 V1.0.0.3 update

Many players have reported that prolonged training on wooden poles results in character death. This is actually due to the fact that using wooden poles for training consumes the player’s Mind State. Once fully depleted, this triggers an affliction of Madness, which leads to a decrease in vitality and eventually death.

Additionally, some players have mentioned that abilities such as Forging increase too slowly. However, after consulting NPCs with levels higher than the player's, corresponding experience bonuses are applied: a one-level difference grants a 50% efficiency boost, a two-level difference gives 100%, and so on.


Addition
1.When the mood of the wooden stake exercise moves decreases and a hidden illness occurs, a celestial book prompt will pop up.

Repair
1. Fix the problem of the inability to open the plot of land for the Tieyi League road guide. Those who have already used the road guide can retrieve it again in the "Inquiry News - Repair Adventure" section
2. Fix the issue where casting spells may indicate incorrect placement of the insect
3. Fixed the issue where all the texts of the poison formulas received by Xuanming Sect were displayed as sweating pills
4. Fix the issue of incorrect sensing range for stealth
5. Fix some key numerical errors
6. Fix the issue where level 3 mixed element one qigong can cause the game to freeze when opening the meridian page
7. Fix the issue of incorrect display of sect names in the casting ability upgrade prompt in personal abilities
8. Fixed the issue where the cheat button could not be closed after opening Tianmen

20241107 V1.0.2.0 update

Addition
1.Add One Leaf Blind Adventure and provide JutTIANGGong map
2. Added Midnight Snitch Adventure, which will be triggered at night during certain stages of the main storyline progression, allowing you to obtain unique items

Repair

1. Fix the issue where some adventures cannot be triggered
2. Fix the issue of dialogue and reward errors in the Sword Slash Hanmei Adventure. If the adventure has already been completed, you can obtain the correct reward again by selecting the dialogue inquire message repair Hanmei Adventure option
3. Fixed some issues that could cause the game to freeze
4. Fixed the issue where the sword box could not be retrieved correctly, and now the disciples and elders of the Sword Mansion can correctly retrieve the sword box through dialogue.
5. Fixed possible garbled code issues in the traditional Chinese version
6. Fixed the issue where the displayed maximum number of factions did not match the actual maximum number, which prevented players from recruiting NPCs to join the faction.

The Update Plan from November 2024 to February 2025

[h2]Between November and mid-December 2024:[/h2]

Content fixes and optimizations for version 1.0
Introduction of a title system
New Mnemonics and events
Supplement sect gameplay and optimize existing sect mechanics




[h2]February 2025 (Major Version Update):[/h2]

Introduce unique gameplay for each identity, enriching the identity system in the game
Optimize the methods of acquiring each identity based on individual abilities and some assessment mechanics
Add new martial arts interactions with specific items; for example, fire attribute martial arts could increase cooking efficiency or produce special items

Each identity will have a fixed schedule
All AI will be reviewed and optimized, with ongoing feedback for AI improvements, trigger ranges, and LOD event execution ranges
NPC AI Optimization



20241106 V1.0.1.0 update

Repair
1. Fixed the problem of negative growth in farmland production increase
2. Fixed the issue of Adventure not being able to trigger the submission of Adventure properly (players who cannot submit can trigger the submission of Adventure by talking to NPCs and selecting "Ask for Messages - Fix Task")
3. Fixed the issue of incorrect internal skill screening
4. Fixed the issue where some conversations caused jamming
5. Fixed some other issues that could cause the game to freeze
6. Fixed some issues that may cause abnormal triggering of adventures
7.Fixed an issue where the progress bars for skills and Inner Kungfu in comprehension would reset after exiting the game

Please Note:
If you encounter any freezes during sparring or combat, please try disabling all mods. Older mods may cause the game to freeze.

The Matchless Kungfu 1.0 Release Announcement

It has been quite some time!

A year and three months have passed since we launched the game in Early Access. Over this period, we’ve been encouraged and guided by all your support and feedback. In each update, we’ve aimed to preserve the freedom that defines The Matchless Kungfu. However, some versions may have felt restrictive or less considered due to our spur-of-the-moment inspiration. We've balanced and refined these elements now, though inevitably, some issues may still need further polish. We hope you’ll continue to offer your valuable feedback as we keep improving!


The version number for this update is V.1.0.0.0, and we’re not stopping here. As always, the full release is just a new beginning for us. On November 7th (tomorrow!), we’ll share our development roadmap for the period through February 2025.


1.Full Release FAQ (Answers to the Most Commonly Asked Questions)


[h3]Q: Can Early Access save files be used in the full release?[/h3]
A:We understand that Early Access saves represent your hard work and memories in the game. You can load old saves, but please note! As version 1.0 adopts a new save data structure, to ensure the best gameplay experience, we recommend deleting all old save data and starting the game with a new save We’ve rewritten many events, enhancing character and NPC development, and using old saves might lead to data inconsistencies.

[h3]Q: The sects feel similar—other than different skills, they don’t seem very unique.[/h3]
A:Version 1.0 ntroduces three new sects: Skyforge Pavilion, Linglang Swordhouse, and the Esoteric Buddhist Sect. Existing eight sects now also have unique faction gameplay, and the hidden sect Heaven's End Palace features special mechanics. See below for further details. Additionally, we’ve optimized skills and Inner Kungfu acquisition; sect skills now require consulting with the Salute for instruction.


[h3]Q: Are NPC AIs still as limited as before, freezing when out of range?[/h3]
A: In the last update, we added an NPC AI LOD feature, adjustable based on your system configuration (default is set to 1x). However, due to the underlying logic of the game designed by NPC AI, it is not easy to change them, we’ll begin a complete overhaul of the NPC AI system after the 1.0 release.




[h3]Q: We keep getting tormented by the Imperial forces and the Yin Leg skill. Any solutions?[/h3]
A: Now, players can choose whether to include Imperial forces on the game map. Additionally, Unless the player teaches them, NPCs won’t independently learn Yin Leg and Slap; these two skills are now exclusive to players.



[h3]Q: All skills are too easy to obtain by repeatedly consulting and boosting favorability[/h3]
A: We’ve reworked the training and consultation systems. Consulting for skills and Inner Kungfu now grants insights rather than immediate mastery. Characters progress based on their comprehension ability, and consulting multiple NPCs on the same skill can speed this up. Also, when instructing NPCs, rapid consecutive instruction now yields only one favorability boost.
(Sect-exclusive skills are restricted to NPCs within the same sect.)




Q: Combat becomes too easy in the later game; connecting Inner Kungfu techniques allows one-hit victories. A: We’ve rebalanced combat. Technique power now has a greater impact on skill damage, while Inner Kungfu influence on technique damage is reduced.



Q: The Geomancy skill's theft limit is strange; success should allow taking everything. A: We’ve overhauled skills like Geomancy and Fly On Snow. Now, there’s no limit to theft amount, and the higher your Geomancy ability, the higher your success rate in stealing and lockpicking. Higher Geomancy levels are also required to access certain special shelves.




Q: Mnemonics take up too much space in the inventory and can only be dismantled one at a time. A: Mnemonics will no longer appear in the inventory, and batch dismantling is now available, allowing you to decompose all unequipped Mnemonics in one go.




2.Version 1.0 New Content Highlights



[h2]1. New Sects Introduced[/h2]

Skyforge Pavilion was once part of the Imperial Six Ministries, specializing in enhancing Forging abilities. Members can dismantle and refine equipment, adding new attributes.
Linglang Swordhouse was established by the Emperor’s younger brother, King Linglang. Disciples use Sword Cases in combat and travel the world collecting famous swords.

Esoteric Buddhist Sect follows strict monastic discipline, promoting virtue. They have a unique Transcendence mechanic to guide others to enlightenment
(their skills are tied to merit, so avoid taking lives!).



[h2]2.Special Sect Gameplay Expanded[/h2]

Eight Major Sects now have official titles and unique features.
Millibeast Sect and Oro Sword Sect grant action-based abilities upon joining.

Other sects require consulting elders within their ranks to unlock special features.



Drunken Immortal's Parlor masters the art of Brew, granting unique buffs from drinking.




Nethershade Cult can use exclusive medicinal skills for silent, bloodless victories.



Five-dragon Cult now allows worm breeding and worm battling, creating powerful hybrid effects.



Oro Sword Sect can now form cold areas in snowy regions




Fire God Vale provides new weapon and equipment blueprints, with the option to commission the crafting of divine weapons.




Seance has enhanced fortune-telling, with the ability to perform divination with Moon Blocks for guidance.




Millibeast Sect’s can now assign animals to collect resources



Bamboo Pond members have access to a wider variety of Concealed Weapons, capable of weakening opponents before battle.


Heaven's End Palace masters meridian manipulation, enhancing Acupoints and unlocking new ones.


[h2]3. Character Abilities Reworked and Enhanced[/h2]

Now abilities are ranked across six levels (Beginner, Expert, Veteran, Master, Guru, and Sage) for a total of 100 points. Each point increases the corresponding ability’s effect.

1 point of boxing experience will be converted into 1 point of boxing attack power

We have re-planned the learning and growth methods of all abilities. Now all abilities can be introduced through the behaviors that players can perform in the game.




[h2]4. Main Questline Expanded[/h2]

The main questline is now available, and pacing has been adjusted. After reaching five plots, Dragonspring Town will unlock. Completing its events will trigger Sect Wayscroll events for each sect.




[h2]5. Inner Kungfu and Meridian System Redesign[/h2]

Acupoints can now level up. Joining hidden sects unlocks additional levels and higher stats.
Upgraded Acupoints consume more qi, and inner techniques can be leveled up to three stages. Upgrading increases the load on meridians, requiring balance adjustments.




Reversed Inner Kungfu: A new option allows players to invert inner techniques, giving different effects but requiring altered meridian alignment.
But you need to have the corresponding skill book










[h2]6. Additional System Enhancements[/h2]

Farming: New watering and fertilizing options increase crop yield. Different crops now have terrain preferences, with a one-click harvest button.

Wooden Poles: Redesigned to train techniques and skills, boosting progress for current techniques.

Sneak: Now Sneak can correctly hide the player. If you are chased by an NPC, you can try to use Sneak. Of course, whether Sneak will be discovered depends on your Sneak ability. And now if Sneak is discovered, you will not be able to enter Sneak again for a short time.


A Message from Huanmos


Dear players,

Thank you for standing by us on this journey. With your passion and encouragement, The Matchless Kungfu has grown and evolved to this point. Version 1.0 marks not only a new beginning for the game but a shared achievement for us all. We hope you’ll continue to find joy and challenge in this world.

As Huanmos' first creation,it is like our child. The Matchless Kungfu will continue to evolve based on your feedback. May our adventures together carry on!



With gratitude,
The The Matchless Kungfu Development and Publishing Team
November 6, 2024