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RAILROADS Online! - build 220201

new build 220201 - for main and beta-branch
changelog:
-included all changes from the BETA-Branch into the Main-Branch:

PHYSICS
-added rolling resistance for all cars
-physics will update independent of the current framerate
-set tractive efforts and masses to their real values
-freight items now have their own mass, which is added to the car mass
-added brake feature: when a vehicles's brake is set to 0% the car will start rolling if the incline is steep enough
-added physics settings when hosting a game
-CASUAL: freight has no effect on the total weight of any car
-EASY: freight will have 25% of it's realistic value
-MEDIUM: freight will have 50% of it's realistic value
-HARD: freight will have 75% of it's realistic value
-REALISTIC: freight has it's realistic value

INDUSTRIES
-rebalanced all industry in- and outputs
-sawmill: 1 log = 1 beam + 1 lumber
-iron ore mine: 1 beam + 2 lumber = 5 iron ore
-smelter: 4 cordwood + 2 iron ore = 1 raw iron slab + 2 rails
-coal mine: 1 rail + 2 beam = 10 coal
-ironworks: 1 coal + 4 raw iron + 3 lumber = 4 steel pipe + 16 tool crates
-added lumber as input ressource for ironworks
-oil field: 3 beams + 3 steel pipe + 1 tool crate = 24 crude oil
-refinery: 2 lumber + 1 steel pipe + 12 crude oil = 6 oil barrels
-adjusted freight cargo rewards
logs $10
cordwood $10
beams $24
lumber $12
iron ore $20
rails $ 25
raw iron $25
coal $15
steel pipes $ 40
tools $30
crude oil $25
oil barrels $40
-increased refinery output: 12t crude oil + 2t lumber + 1t steel pipe = 10 barrel oil; 1 oil barrel is 1 barrel of heavy oil. 100% crude oil yields about 11% heavy oil
-adjusted economy output: if one product storage is full, production for the second product will double
-added difficulty setting for industries:
EASY: input x 1, output x 2
MEDIUM: input x 1, output x 1
HARD: input x 2, output x 1

VISUALS / UI / SFX
-changed season to spring
-changed heisler whistle sound
-added missing translations for unload cargo
-added freight mass readout in kg and lbs to freight UI
-fixed wheel rotation speed for low framerates
-added particle effect for tender/tank: if a tender or tank is being filled and has reached it's maximum water capacity a water particle effect will appear
-fixed font size for cooke 260 tender
-adjusted server browser UI

GAMEPLAY
-fixed engine water consumption: boiler will be filled with 2L/s if boiler water level is -adjusted coupler slack to 4cm
-fixed water consumption: water in the boiler is only consumed if the water temperature is >= 100°C/212°F
note: the UI readout and the water glass only show the water level of the boiler! If you want to know the water level of your tank/tender you have to visually inspect the water level in the tank/tender
-player progress is now saved via Steam id and not via Steam user name
-player progress is now tracked on the server when player stats change
-added SaveGameUniqueID to savegame data every time the world is saved
-added SaveGameUniqueWorldID to savegame data when a new world is saved
-added player name array to save file
-locomotives will spawn in with a closed regulator
-wheel spin can now be corrected by lowering the throttle input
-adjusted block size for coal cargo
-adjusted hitbox of freight depot: freight can not get stuck in the roof anymore
-adjusted hitbox of steel bridge, space between columns can be accessed
-added subroutine for re-rail tool: car will not be moved to an overlapping state with another car

The BETA-BRANCH will stay as a separate development branch. Next up we will work on the Client side car issues.

Thank you!

RAILROADS Online! - build 210105

changelog:
-fixed bug where logs, cordwood, beams and lumber could not be unloaded at the firewood depot
-fixed bug where freight could not be transfered into other cars
-increased freight spawn distance: freight does spawn 260cm from car center when unloading is started
-freight can be unloaded anytime from cars; exceptions: wrong delivery platform, other car is full, other car is of wrong type, other car is of correct type but is loaded with a different freight
-added unloading arrow, the arrow shows exactly where the freight will be unloaded;
note: the unloading arrow should hover above the unloading platform/car you want to unload, if you try to unload and have one of the above mentioned exceptions the arrow will not show up and unloading will be blocked

RAILROADS Online! - build 211231

changelog:
-loaded freight is now highlighted when you can unload it
-to toggle the unload look at the freight from the side of the car you want to unload and click the unload button
-freight can only be unloaded at the correct platform; if the platform demand and the freight type do not match, the freight unload will not be started
-fixed turntable bug: engines can be saved on turntables without being launched on load game, Note: location of old turntables might not be correct anymore
-fixed turntable speed for low frame rates

Happy new year!

RAILROADS Online! - build 211228-1

-fixed bug where helper widgets would disappear when building

RAILROADS Online! - build 211228-1

changelog:
-increased fire box interaction distance, the firebox menu can be accessed from -increased car unloader interaction hitbox to 8m length
-enter vehicle widget: aim at the cab floor
-decreased engine fuel consumption