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Dear Community, Farmers, grab your straw hats: It is now time to expand our wheat industry.
The Cattle Update is now available!In this update you will find some new and exciting additions to
Railroads Online. We will keep this short and sweet so you can get into the patch notes. If you want to have a great overview, we recommend to check out our latest devlog where we go through all new content in much detail:
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[h3]Say hello to the cattle![/h3]
A new industry is here, and it certainly adds another layer of complexity! To make sure you know how it all works, we've prepared a handy little graphic:

Other than that, we fixed a lot of bugs, introduce some new locomotives and cars, provide some cute little decoration, among much more things! Check out the full patch notes below!
One last note, I know you guys were anticipating snow on Pine Valley and parts of Lake Valley. For this year we decided to
not add snow. However, you will still get some snow in a future bigger update... stay tuned for that in the coming months!
[h3]Patch notes for The Cattle Update[/h3]
New Content
- Upgraded the game to now run on Unreal Engine 5.3
- With the addition of 5.3, the variable brake bug has now been resolved.
- Brakes now work as intended from 0%-100%
- Added water well
- This is used to transport water from the well to the wheat farm and cattle farm
- Please note that the water from the water well is a new freight type
- Added cattle farm
- You take grain, water and straw here to produce cows
- Added Meat packing plant
- Bring coal and cattle here to produce meat product
- Can be sold at the freight depot
- Added the new industries to new lake valley maps
- If playing on an already built map you will have to place the new industries.
- Added Ferries and Cliff House Locomotive
- 2-4-2 coal burning tank engine
- Built by Baldwin Locomotive Works in 1887
- Has 4,311 Pounds of tractive effort
- Top speed 30mph
- Added water tank car
- Built by Central Pacific Railroad in 1875
- Holds 12 water from the water well
- Has 9 color options
- NOTE: water cars do not fill with water towers, please use the water well in order to fill the cars.
- Water for tenders is a fuel type and water from a water well is a cargo type. Please use accordingly
- Added ventilated box car
- Built by Virginia & Truckee in 1881
- Holds 36 meat
- Has 6 colors
- Added Oahu Sugar Co Water Tank car
- Built by Oahu Sugar Co in 1920
- Has 7 colors
- Added 2 new paints to the class 48
- Added 1 new paint to the Ruby Basin
- Added 1 new paint to the Cooke 2-6-0 Coal
- Changed the stock car to now hold cattle
- Added New Props
- Can be found under decorations
- Look for SM_
- Updated speeds
- Class 70 now goes 23mph
- Both Cooke 2-6-0’s go 25mph
- Updated Reverser - Added Cut Off Simulation
- At 100% reverser you are compromising max speed for max tractive effort
- The closer to center you get with the reverser the faster you will go
- However when going at max speed with the reverser towards the center you will compromise tractive effort.
- In short, full reverser equals max pulling power, anything less than full reverser equals speed.
Bug Fixes
- Fixed brake bug
- Fixed some translation issues
- Let us know if these issues are resolved as we do not speak every language
- Post on steam or discord with any issues
- Fixed Fps loss when cutting down trees on Pine Valley
- Fixed the lima and the class 48 not having cut outs for water
- You can now see water level in the saddle tank and the tender
- Fixed an issue where locomotives and cars would be derailed when buying them from the store
- Fixed an issue where there was a text under the cooke 2-6-0 Coal
- Fixed an issue where the Gregg Stake Flat no longer held raw iron
- You can now haul raw iron with the stake flats
- Fixed an issue with the collisions at the sawmill
- Removed an unintentional wall at the oil refinery
- Clients no longer see seed pallets when loading grain into box cars
- Fixed an issue where some freight would bounce off of the freight depot and land back in the cars
- Host draw distance setting now saves values after closing the menu
- Also is now saved after closing the game
- Fix volume’s resetting after exiting the game
- Praise the sun, you no longer go deaf when starting the game
- Fixed rocks in desert
- They now have collisions, inspect your rails before operations
Quality of life improvements
- Tender water level is now shown when looking at the lid of tenders and saddle tanks.
- Wiki displays everything properly in imperial units (unit option setting planned)
- Reduced the player character size
- The smaller player character size allows for the character to not clip through the cabs of the engines
- Increased the player character running speed
- When running with default button Shift, the character runs faster now
- Crouch is now not as low as before
- The new crouch lowers the character enough that it is possible to see out the front windows of the engines
- Adjusted the firebox hit boxes to account for the changes to crouching
- Fixed collisions with the wood trestle bridge
- Added a new 3rd person driving UI - Functional placeholder
- functional placeholder to settle for a good UI LAYOUT
- NOT FINAL DESIGN!, the design will get an extra update
- You can turn off the driving UI with the default button Y
- Added DirectX11 and DirectX12 modes in the graphics settings
- Swapping between the two will require a game restart
- Cranes and cow ramp now load 3 freight with each loading cycle
- This is applied to all industries to help speed up loading process
- Added a gameplay setting for WATER and COAL consumption aka rebalance
- Off, no consumption
- Low, x1 usage
- Medium x2 usage (best option)
- Hard, x4 usage (For those who want an extreme setting)
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