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RAILROADS Online News

RAILROADS Online! - BETA BRANCH - 221004

Hello everyone!

the new build 221004 in the beta branch has just been released!

Changelog:

-Fixed missing brigde supports - brigde end segments now scale correctly to the spline end
-Fixed tracks to connect with engine house
-Fixed tracks to connect to turntable track
-Fixed Waycar collision
-Fixed rendering for short spline segments
-Fixed Montezuma brake texture
-Fixed Class 70 missing meshes
-Fixed Glenbrook tender infinite wood
-Fixed Class 48 infinite boiler pressure
-Fixed Montezuma and Glenbrook wheel animation speed
-Fixed Shay tractive effort
-Fixed Glenbrook tractive effort
-Fixed Class 48 tractive effort
-Fixed Montezuma tractive effort
-Fixed draw bar on Montazuma, Glenbrook, Eureka, Cooke Mogul and Class 70
-Fixed shay whistle to single chime

Thanks and see you soon!

RAILROADS Online! - 1 Year Anniversary Update



Dear Community,

Hooray! Today we celebrate 1 year of Railroads Online!
For this special occasion we have prepared a special update!

Season Fall
The world is now cloaked in ocher soils and colorful birch trees heralding fall.


New locomotive - Glenbrook
Originally built in 1875 for the Carson and Tahoe Lumber and Fluming Company to haul cordwood and lumber from Glenbrook, Nevada. You can now enjoy this beautiful machine in Railroads Online! 147 years later.


New locomotve - Shay
This two truck shay will definitely boost your logging business! The locomotive features the destinctive side mounted cardan drive system and the offset boiler to balance out the masses over the frame. The shay was specially designed to provide plenty of traction on bumpy logging railroads with tight curves.


New locomotive D&RGW Class 45
This Baldwin 6-22-D Heavy Tank Locomotive was built in 1875 for the Denver & Rio Grande.
Being a 0-6-0 this locomotive makes a compact yet powerfull switcher.


New feature - Paint Works
With this update you can now choose from a range of different paint works for some rolling stock and locomotives, giving your railroad a more individual, customized look!


New feature - Ballast
Switches can now be built with or without ballast.


Complete Changelog
-fixed bell location on montezuma
-fixed valve gear mesh on montezuma
-fixed steps mesh on waycar
-fixed bug where player would collide with invisible freight on cars after re-rail
-improved spline track FPS render performance
-added wall spline without rails
-added switch variants without ballast
-added glenbrook locomotive
-added shay two truck locomotive
-added D&RGW Class 45
-added selectable paint works for rolling stock and locomotives

The latest update is available in the BETA-Branch. You can join the BETA-Branch in your Steam Library->Right click on Railroads Online!->Properties->Beta->"Beta - PublicBeta"



SPECIAL THANKS to all the players, streamers, railroaders, historians, museums and fans!

With your continuous support, input and knowledge you are providing a tremendous amount of help and motivation to us - especially in situations that have been rather tough. This project would not be possible without you! So a very big thank you! to you guys!

We are very exited to continue this journey together with you into the coming next years of Railroads Online!
We wish you all Happy Railroading! and a great weekend!

The Railroads Online! Team

RAILROADS Online! - We answer your most burning questions!



Dear Community,

thank you for all your interesting feedback and questions so far. It was a pleasure to read all your comments and we’re extremely happy to read all your constructive messages.

In this post, we have summarized the most frequently asked questions regarding the partnership with astragon Entertainment, which we would like to answer in this post. So, let’s go!

Is astragon going to help with the development of the game?

In addition to their internal expertise, astragon can rely on a wide range of established and specialized contacts in the form of programmers, modelers, and others in the field of game development. Based upon the results of the quality assurance runs and on the content for version 1.0, which has yet to be set, their longstanding expertise will be of great help.

Will Railroads Online! be developed according to the roadmap that was officially announced?

The official roadmap will be our anchor point for the content of version 1.0 as it includes many wanted community features. Our primary goal is to do QA runs on the current build so we can work out a clean development plan that balances improvements and new content.

Will the game stay an American narrow gauge sim?

We can confirm that Railroads Online! will of course keep its historic US narrow gauge setting and vehicles. There may be other gauges after version 1.0 if there is an interest for those in the community.

Will „content XYZ“ come to the game?

We are still in the phase of setting everything up so we cannot exactly answer content-related questions yet. However, we can give more concrete answers about the content in the coming weeks, so you must be a bit more patient 😊

Will there be better communication and more transparency between the development and the community?

We plan to regularly post update blogs on Steam with the latest development news, plans, etc. to inform you guys about the most important topics. The updates will be either posted by the community managers Jana, Wladi or by Keume but always coordinated together. This way we ensure that we release only verified, reliable information from one official source.

Will all communication take place on Steam or will the Discord be re-opened?

As mentioned above, the official communication will be handled via Steam. We regularly read your forum posts, discussions, and reviews to gather your feedback which works quite well in our experience. Currently, we do not plan to re-open the Discord server. Perhaps it will be re-opened or there will be a new one in the future. We will definitely discuss this topic internally.

Will there be a different EULA?

Contrary to the rumor, the EULA for Railroads Online! has not been changed since its release on October 1st, 2021. We can assure you that playing via Steam in Single- and Multiplayer, streaming, sharing screenshots, videos, or other social media content of Railroads Online! is perfectly legal. We will take a look at the current EULA and make necessary adjustments if there are any unfortunate choices of words for example. More details in our recent blogpost.

How much oversight will there be over the development of the game as a whole?

astragon and Keume will work closely together to develop the game. That means that decisions regarding the development will be coordinated together so we can ensure we are all pulling together in the right direction. That includes for example the QA, human resources, milestones, release dates, etc. which are necessary to work out version 1.0.

What timelines can we expect for bug fixes, new content, etc.?

As you probably know the frequency of updates is usually tied to the expense of the content, so it very much depends. That being said, we plan to give you regular updates on the progress of bug fixes, new content, or other news regularly so you stay on track.

So the game has been outsourced to Germany?

Fun fact 101: Railroads Online! has been coded and developed in Germany by a sauerkraut-eating German called Keume. But psst! Keep this a secret 😄

Will there be regional pricing for this game?

We will look into regional pricing and discount events in the future. But this has yet to be worked out.

Will there be DLCs for Railroads Online?

We will not add any DLCs in Early Access.

Will there be microtransactions?

We do not plan to add microtransactions.

We hope that we have answered some of your most pressing questions and are excited for the journey ahead!

If you have more questions feel free to ask them down in the comments below and Jana, Wladi or Keume will try to answer.

Thanks and see you soon!

The Railroads Online! Team

RAILROADS Online! - Quick update



Dear Community,

after the announcement about the new partnership with Astragon Entertainment you have a lot of questions. We are well aware of that and are going to post a summary of the questions and answers next week, so the most important topics are covered in one post and you don't have to scroll through several threads to find all the information.

Next on the agenda are the following things:
- Overview of questions and answers
- Plan a proper QA (quality assurance) of the latest game build
- Define the necessary ressources to improve and further develop the game (to answer one of your questions already - the historical narrow gauge setting of RRO! with steam engines will of course stay :) )

Thank you for all your input and the positive reactions. We are looking forward to read more of your thoughts, ideas and feedback and come back to you soon.

Have a great weekend!

The Railroads Online! Team

RAILROADS Online! - An important announcement to the community



Dear Community,

Today we are pleased to announce that with us a new partner joins the journey that is RAILROADS Online!

Who are we? We are astragon Entertainment and we've been working on and with simulation games since our company was brought to life. With our experience and knowledge that spans more than 20 years and our parent company Team17 Group behind us, we'd definitely call ourselves a group of simulation experts. Over the years, we've been working on several other franchises in the simulation genre – and from now on we'll work with these sleek railroads, too.

When the game came on our radar, we immediately recognized both your passion (which is tremendous) and the huge potential of the game. After a few get-togethers with the developer, we are extremely excited about the future and will work together to improve and expand the game. However, we are very well aware of recent controversies and what the mood currently looks like.

To be completely honest, us joining the project was a very spontaneous endeavor. Since late last week, we're trying to catch up with everything that happened over the last few weeks and months and get a full overview. This will definitely take a while to ensure that we're all on the same page. Until then, we really want to hear what your recent impressions and concerns are – please feel free to comment with everything you have in mind. It really matters to us.

Together with Keume (which you 100% all know, much longer than we do), we will read and listen to everything you have to say to better understand your expectations and strive to be as transparent as possible in our communication. To us, it's clear that this is the way to go. Our community managers Jana and Wladi (spoiler: he’s a train nerd) will support Keume from now on, so expect to read their names more often!

Just like mentioned above, we want to emphasize again that we really see a huge potential for the game and after a few of us spent a bunch of time playing it, we immediately saw why. Our team will probably spend even more hundreds of hours in the game (but we won't stop them). So... let's work together to create the best possible experience in RAILROADS Online!

We know you'll have lots and lots and lots of questions after reading this. Please keep in mind that we are not able to answer all of them yet (we reaaaaally need to catch up with things) but do not restrain from still posting them. Just to be clear: We only have good intentions for the game and we hope to gain your trust in the near future. We are aware that this is not granted automatically.

Thank you all so much, we are really looking forward to all of your feedback.

If you want to learn more about the astragon team, feel free to check out our website for more details.

Your astragon Entertainment team & Keume