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Lucky Tower Ultimate News

Update 3: Companion - Coming June 16

[p]Adventurers! Get ready to return to Evelius’s Tower with a new friend (or foe) by your side! Update 3 will launch on June 16 2025, at 6pm CET / 12pm ET.

Here’s what you can look forward to in Update 3:

[/p][h3]The Princess[/h3][p]The Princess will be a new companion/enemy hybrid that can be found in the tower.

Winning the community vote for the new companion in March, The Princess can start out as an enemy disguised as a regular princess... but she can be convinced to join the party.

Her loyalty is tied to her hunger. Upon devouring corpses or characters, her mood will improve, and she will eventually join the party and become a companion. But watch out - she'll get hungry again, and she may turn against Von Wanst if she isn't properly fed.

The Princess devours most enemies upon contact, including sleeping monsters, bees, and hammermen.

[/p][h3]Peasant Mode[/h3][p]We are introducing difficulty modes with this update, starting with the Peasant Mode. As you can guess from the name, it's an easier difficulty for those who are not yet ready for the knightliest virtues. It makes the game easier, but some Steam achievements will not be attainable when playing as a peasant.

This new system means we will be able to introduce more difficulty modes sometime in the future, so stay tuned!

If you're eager for a harder mode, let us know what you’d like: More floors? More or harder traps? Less items? Something completely different?

[/p][h3]Auto Hand Switch[/h3][p]Update 3 will include the much requested option to turn off the current "auto-hand-switch." Meaning that Von Wanst will not automatically switch his hands when you grab something.

And more:[/p]
  • [p]New achievements! (Some which can't be achieved in Peasant Mode) [/p]
  • [p]25 New items and voice lines [/p]
  • [p]Steam trading cards[/p]
  • [p]Female Randos in the town [/p]
[p][/p][p]If you'd like to play the update now and help test it, you can download Update 3 via the public beta branch on Steam from today! Join the Studio Seufz Discord server to share feedback and bug reports. Achievements and trading cards will be unlocked on the 16th.

To access the public beta, right-click on the game in library view, select properties -> Betas and then "public-beta" from the drop-down menu.

Thank you for playing Lucky Tower Ultimate, we hope you enjoy the new update![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p] Join the Lucky Tower community: [/p]

Version 0.3.15 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed a blackscreen that could occur when switching rooms after a killing spree
  • Fixed a blackscreen (plus added safety) when dropping explosive potions from the balcony
  • Fixed a graphical glitch of hooks above stakes

Version 0.3.14 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed items disappearing in pipes
  • Fixed trolls not being hit by damage potions
  • Fixed some issues with trap items in the pipe system
  • The trigger for the lights out trap can't be jumped over anymore
  • Another fix for Evelius Hunter flying backwards
  • Fixed an enemy corpse render order issue that made them appear over NPCs

[h3]Other[/h3]
  • Made the frame a bit prettier
  • A new village safety for crashes. As soon as you enter the final gate, you should now be safe to be in the village with your equipment afterwards, even after a crash or freeze that forces you to quit to desktop or the main menu

Version 0.3.13 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed companions randomly standing around and dialogue not working after looting an enemy
  • Fixed some cases of companions not following into the next room (especially while they're busy jumping over gaps)
  • Fixed Evelius Hunter flying backwards
  • Updated render order of enemy corpses: most items should now be rendered in front of corpses, making them easier to pick up
  • Fixed one blackscreen that happened when respawning in a room with a hammerguy
  • Evelius actually pauses dialogue when opening the ingame menu during the tutorial
  • Fixed weird item offsets when returning from the headroom
  • Trolls should no longer get stuck at ledges
  • Fixed pipe system breaking when directly equipping a barrel out of it
  • Fixed armors not being interactable anymore when removed from hooks by Randos
  • Fixed Hubert and Randos always dying when being sent into a room

Version 0.3.12 patch - bug fixes, balancing, other

[h3]Bug fixes[/h3]
  • It's no longer possible to pick up Hubert in his parents house
  • Explosion potion can now be brewed correctly
  • Fixed some village potion bugs
  • Added safety for "Sound of Silence" achievement
  • Improved consistency of portcullis animation in front of doors
  • Fixed throwing items at Evelius in the final room causing him to turn braindead
  • Von Wanst shouldn't randomly start walking anymore
  • Small visual fixes of pillars being rendered in the wrong layer
  • Fixed dead animals put into the pipe suddenly becoming alive again
  • Fixed a bug that could lead to coin piles facing upside down in the village
  • Items that were gilded from gold potions are now being correctly stomped into disks


[h3]Balancing + Other[/h3]
  • Added more visual indicators for the hammerguy, since he was hard to notice when playing without sound
  • Lockengold potion now heals poison
  • Thrown potions now remove goo on the floor
  • Enemies get angry when looting them (and they're not already angry), especially relevant if you yourself are a monster
  • Gunpowder kegs + wind trap interaction improved: The fuse will burn longer if there's a monster with a fan in front of it
  • Added a door to leave the monkey zone / item vault earlier. It's on the very left of the area. Helpful in case you want to say "nothing" to the genie, riddle master or pawn shop clerk