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Sengoku Dynasty News

Bushidō!



Youkoso!

Bandits are standing at the gates of your village, and judging by their expressions, they are not happy. They have demands!

Your villagers are in turmoil. Some are hiding and taking their valuables to safety. People are peering fearfully and spellbound through the windows of their huts. Some appear determined and are looking at you, their leader!

This is Bushidō in action: to stand firm when chaos comes knocking, and defend your people with honor, even at the cost of blood.

The next big update for Sengoku Dynasty is coming soon, and it's all about raids. Here's a sneak peek at what's to come!

[previewyoutube][/previewyoutube]

As always, feel free to share your questions, suggestions and thoughts here, on Discord or on our social media channels!

Superkami and Toplitz Productions



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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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Hotfix to v1.0.3.1

Youkoso!

A hotfix with an important note: Please update your GPU driver to the latest version, if necessary install the latest driver again!

[h3]Added[/h3]
  • Added the winter cloak recipe to the workshop
  • Added the shrine priest outfit recipe


[h3]Changed[/h3]
  • Disabled Seasonal Quests for local player’s current spouse and parent


[h3]Fixed[/h3]
  • Fixed all `wait season` objectives that are automatically completed after passing the dynasty
  • Fixed HP not regenerating during sleep
  • Fixed passive non- functional hit point regeneration not working after the player was freezing.
  • Fixed the straw cloak not protecting against freezing after dying
  • Fixed starting perks are included in the perk prediction
  • Fixed both timer and icon for the status effect disappearing when the player selects an empty slot in the inventory
  • Fixed the minor `freezing` notification that was activated after walking away from a source that provided the `warm` status effect
  • Fixed that Ako could have the personal quest activated, but with no relevant dialogue
  • Fixed naked characters not freezing in winter
  • Fixed the straw cloak adding armor, poise, and encumbrance to player's stats
  • Fixed encounter NPCs not loading a quest marker
  • Fixed the delivery of building materials not bound to building animation
  • Fixed Seasonal Quest rewards becoming stale
  • Fixed the personal quests Harvest Protection, Scarecrow and Cold Weather. These changes are not save-compatible, so if you have them active in your save, please pass one season to apply the fix



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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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Mono No Aware | Update 1.0.3.0 Available!

Mono no aware (もののあはれ) is all about appreciating the impermanent nature of life. With this update, Nata Valley should feel more alive and in constant flux. Moment-to-moment the world will feel a bit different – cold, warm, wet, or hot. Each season, your villagers will request new things from you. And on a larger scale, generations will pass as you hand down your duties to your children. Do tell us how it feels – we are eager to listen to your feedback, as we continue to develop the game.

[h3]Statuses[/h3]

Skinny-dipping in the sea in winter? Now it will get much more exciting – and dangerous – with the introduction of environmental statutes, like wet, cold, or freezing. They will affect your stats or even kill you if you’re not careful. But don’t worry, you’ll be able to counteract them by getting warmed by the fire in winter, hiding under a roof during a storm, or having a cooling drink under the scorching sun. In future updates, we plan to add even more unique statuses to fully emulate the survival aspect of Sengoku-era Japan.

[h3]Personal Quests[/h3]

There’s always something to do in Nata Valley – now even more so with the introduction of Personal Quests. They are simple tasks, procedurally distributed among all your villagers and other friendly NPCs. They are seasonal – which means you have to activate and complete them within the timeframe of one season. When the season ends, all unfinished quests will fail, and new ones will be randomly generated. In future updates, we plan to add even more types of quests and make unique NPCs distribute them.

[h3]Character Backgrounds[/h3]

Add a little bit of flavor and boost your character! The character editor now features a brand-new Backgrounds tab, allowing you to choose your avatar’s past. Each background grants a unique starting perk, giving you an edge by boosting XP gains in a specific Way of Life and access to a background mastery perk further down the line. Choose wisely and let your journey begin!

Note that background perks are not counted towards achievements. But wait, there is a way to get them all on a single character, as they are inheritable!

[h3]Passing on the Dynasty[/h3]

Your child was living the dream – the one in which you’re stuck in school forever! – but now he or she will finally be able to graduate and take on the task of forging a famous dynasty. The abbot will allow for the graduation ceremony, illustrated by a new animated cutscene, giving you a chance to create your new character. They will inherit your inventory, starting background perks (other perks will be reset), some XP for initial unlocks, and dynasty level. If you pass on your dynasty several times, you could even enjoy all background perks at the same time!

[h3]Steam Deck Compatibility[/h3]

Sengoku Dynasty has reached the status “Playable” on the Steam Deck. We will keep improving the game for a better experience on Steam Deck.

[previewyoutube] [/previewyoutube]

[h3]Changed[/h3]



  • Special Project construction site has new visuals (removed ropes and wooden columns, added more subtle bamboo marker instead)
  • Adjusted final main story cutscene to better support female player character
  • Rebalanced animal spawners (previously too many animals spawned, especially of a higher rarity), renamed them to Animal Hunting Spots, and added their markers to the compass
  • Cooking Pot item can now be stored in the tool storage
  • Rebalanced resource distribution across the map, mainly deposits
  • Neutral villages were updated with new assets
  • Increased stack sizes in Dynasty Storage so that you have more room for storing items, especially in the late game
  • Minor UI improvements
  • Some focus asset unification
  • Zero on priority list now has better visibility with a dark font
  • Made background texture for most tabs more uniform for better text readability and contrast
  • Save incompatibility pop-up and icon were removed
  • Faces, hair and facial hair selection are now chosen with a slider
  • Removed sound from save notifications to make autosaves more subtle
  • Centered headers in all UI tabs


[h3]Added[/h3]
  • Fox SFX
  • Confirmation pop-up for loading a saved game
  • Confirmation pop-up for changing game modes
  • New Wood Storage building model
  • New, thicker arrow models, with unique arrowheads and fletching for better visibility when picking them up in the wild
  • Villagers and NPCs will now prefer roads when moving around
  • You can now dash with a bow or no holdable equipped
  • New player clothing set: Shintō Shrine Priest including Miko (female) and Kannushi (male) clothing
  • New player character male faces
  • Dynasty description displayed as header in the Dynasty Summary tab
  • New Way of the Monk perks: Haggler and Seller
  • New decoration surfaces for both Hunter’s Hut and Guard Tower (more to come)
  • Mortar and pestle at the herbalist station
  • More NPC interactions with Monastery Chozuya and Monastery Belfry


[h3]Fixed[/h3]
  • Achievements that require other achievements not unlocking (for example Gotta Slay 'Em All)
  • NPCs lacking SFX when sprinting in the snow/rain weather
  • Iwasaki warehouse's rooftop lacking collisions
  • Default village icon being pixelated on the Map UI
  • Effects of Blade Ward and Second Skin perks not applying after death
  • Inaccurate consumption prediction calculations due to not accounting for input items – this may cause you to see a significant change in your need production values, the more you relied on more processed items
  • Tanto and katana equip & unequip animations
  • Metal materials in Food Storage, village gates, and other models not displaying properly and being too reflective
  • Non-functional items (like logs or broken tools) becoming tools in the production slot
  • Snow appearing inside some buildings for clients
  • Demolishing structures causing micro-teleportation for clients
  • Mantle animations not playing in TPP
  • Beam/column sockets and decorations visible when a beam/column is hidden
  • FPP camera stuttering on client when using a weapon
  • Wrong Doburoku consumption animation prop model
  • Bears near one of the caves might get stuck due to stone deposit's placement
  • Wrong Tea Drinking SFX
  • Black stains on the well texture
  • Delivery of building materials not being bound by hammering animation
  • Players losing unique Nijo Mask by talking to her with a full inventory
  • Some villagers are not able to find a path through gate doors
  • Some NPCs using bow during holdable swap animation
  • Some enemies switching weapons from bow to melee too often
  • Players being able to parry fall damage (it was cool though)
  • Some enemies are not being able to reach a retreating player
  • Reloading a save breaking the production in the Iron Ore Processing Station workplace
  • Possible to go out-of-bounds in the Iwasaki mine
  • Wrong river SFX at the Ashigaru enemy camp
  • Banners being transparent (added back side material)


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Sengoku Dynasty is in the Steam Spring Sale!

Youkoso!

Good news! We are starting the Steam Spring Sale today and have a few discounts for you.
Sengoku Dynasty is available at a whopping discount of 30% in this sale!

The sale runs from 13 March to 20 March 2025

Take this opportunity to expand your gaming experience and get the offer while it's available!

Happy gaming!

https://store.steampowered.com/app/1702010/Sengoku_Dynasty/

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Also in the sale


https://store.steampowered.com/app/678900/Farmers_Dynasty/
https://store.steampowered.com/app/1129580/Medieval_Dynasty/
https://store.steampowered.com/app/1329880/Wild_West_Dynasty/
https://store.steampowered.com/app/968970/Lumberjacks_Dynasty/

If this is not enough, check out the Permafrost demo while you still can!? Also don't forget to put our next highlights of this year - Vikings Dynasty and Survive the Fall - on your wishlist and make sure you don't miss any updates!

https://store.steampowered.com/app/3197110/Permafrost_Demo/

https://store.steampowered.com/app/2753930/Vikings_Dynasty/

https://store.steampowered.com/app/1579340/Survive_the_Fall/

First Sengoku Dynasty Q&A 2025

Youkoso!

Here is the second part of the Q&A answers:

[h3]Will there be a militia you can create to defend the village?[/h3]
We plan to include basic companions (guards engaging attacking enemies) in the upcoming Village Raids feature.

[h3]Will you add a higher cap for storage?[/h3]
Yes, we plan to increase the max stack size of items in storage.

[h3]Why are there decimals in the currency?[/h3]
From the game design point of view, decimals give us a chance to better balance prices. If the cheapest items, such as grass, cost 1 coin, all prices have to scale up, causing an unpleasant feeling of inflation. From the narrative point of view – during the Sengoku period coins were not used for their nominal value, as it was too easy to cheat. Merchants weighed coins to determine their value and were frequently splitting them into pieces to achieve perfect balance.

[h3]Will there be more armor sets?[/h3]
Yes, we are currently working on a new armor set.

[h3]Will climate and weather affect the villagers and players? Will we get negative effects from being careless (diseases etc.)?[/h3]
Yes, we are currently working on implementing status effects related to weather and other environmental factors. Players will have to counteract them by, for example, wearing warm clothes or setting up a campfire.

[h3]Can you adopt a child as heir?[/h3]
The upcoming update will expand on the existing family quest system, allowing you to pass your dynasty to your heir and continue playing the game as a new character. We do not plan to add adoption as an alternative way of becoming a parent.

[h3]Will the skill/legend system be resettable?[/h3]
In the upcoming update when you pass your dynasty on to your heir you will reset all your character’s individual perks, while keeping starting background perks, allowing you to progress again with some head start. The legend progression represents the development of the whole Nata Valley and therefore will not get reset when your character passes.

[h3]When will Sengoku come to consoles? Can we play co-op there, too?[/h3]
Sengoku Dynasty will be available on consoles in 2025 along with the co-op mode and cross-platform play.

[h3]Can we build bridges on our own? [/h3]
We are looking into the possibility of player-built bridges. It may be added to the upcoming updates.

[h2]Part 1[/h2]

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