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DR4X News

DR4X art stream!

Working on some FUN new stuff.
https://www.twitch.tv/natch_evil

DR4X art stream!

Working on some fun new stuff.
https://www.twitch.tv/natch_evil

DR4X VN WHEN? DR4X Changelog #76 08/06/2023

Hey guys! Things have somewhat calmed down. But Bella still has some separation anxiety from being rehomed, so she doesn't really let me program sometimes. That, and I'm still trying to get used to my new exercise routine.

But I got the VN thing done!

I'll briefly mention the changes in the devlog I posted last week alongside the new stuff. And i'm limiting screenshots because its nearly 11 pm and I still need to take a shower and screenshots will take too much time.

It's late, and I'm tired, and I've been programming almost nonstop all weekend.

Gameplay and UI


-You know, achievements, they exist now (mentioned in last devlog)

-Optimized Achivement Code

-Tweaked various unconventional victory dialogues

-Added functionality for preventing continuing until dialogue finishes

-Added the one missing unconventional victory
--It's neat
--Shout out to Grimwit (My artist friend who doe sthe 2d art) for getting so much art done on such short notice!
Heres some art.


-Added Visual novel system for certain sequences and put it 'through the ringer' functionality-wise with some new content
--This also supports image effects and animations!

-Gained approximately 20 points of misery reworking and fixing various strange bugs with my dialogue system

-Reworded numerous bits of text and dialogue all over the game because my ability to write has improved, and the old dialogue was bugging me and super stilted sometimes

-DR4X basically has a mini visual novel in it now
--It's also pretty reactive

-Updated Minigames DIalogue
--I guess I also technically added a new one.

Bug Fixes


-Fixed that weird Hex unhighlight bug (mentioned in last devlog)

-Fixed issue where social media links showed up during climax of chapter 1.

-Put in a fix for a bug with my typing system

-Fixed numerous bugs with the dialogue system specifically

-Fixed bug with a secret dialogue chain

Balancing

Nothing really balance-wise (I have some stuff I do want to add this week though)

YouTube Spotlight!

None This Time

Bella Update

I'm adding a new section to my changelogs occasionally, the "Bella Update," after my wonderful new doggo. Because everyone likes doggo pics :D
So, what's the update on Bella?
She's doing well :)
She has a favorite toy now!


Try to see if you can find the thing! Night!

Silent DR4X art steam!

Art strem
https://www.twitch.tv/natch_evil

Progress Amidst Pups and Push-ups: DR4X Devlog 7/30/2023

Hey folks!

There won't be a standard changelog this week. The features I had planned for this cycle weren't finished due to a lack of art assets and a reduction in my usual working hours.

Firstly, I had a medical emergency over the last weekend. It turned out that I had a few different health issues, but nothing too serious - all are manageable with enough time, and I will be fine.

However, since I usually spend more time on my weekends developing the game than on weekdays (given my full-time job during weekdays), I was unable to put in the necessary work because of the medications I was on, the ER visit and so on. And I effectively I lost a week of game development time.

Secondly, I have a new member of the family, an adorable American Staffordshire Terrier named Bella. She was rehomed to me after being rescued from a bad situation by one of my sister's friends who herself than had to move to a place where dogs aren't allowed. Here is an image of Bella:



You can find out more about this breed here: https://www.britannica.com/animal/American-Staffordshire-terrier

In light of the medical emergency, I've started to focus more on maintaining my health. This includes incorporating a daily exercise routine of at least an hour. While this commitment has marginally cut into my game development time, I'm a firm believer in the significance of personal health.

After all. I need to be around to finish developing DR4X! Given that we aren't technologically advanced enough (yet) to upload my consciousness into the game!

Despite these elatively significant events, I did manage to accomplish a few things:

In the week before the ER visit I fully integrated steam achivements into the game, which is the most significant change that has happened lately. And that is all live,

I also fixed a bug that unmarked hexes when players attacked and moved their mouse off them which caused some incredible jankiness. This bug surfaced during optimizations, and I hope my fixes haven't negatively affected performance.

Furthermore, I've been working on adding an unconventional victory to the one mission that currently lacks one, which I believe will help to hook plkayers into my narrative a bit more. Here is a preview of that:
[previewyoutube][/previewyoutube]

It resembles a mini visual novel and I think it is quite neat. Please feel free to share your thoughts and feedback. (If folks like it i might add more of these heh or even make a full on visual novel at some point)

Thank you for your understanding and continued support!