1. DR4X
  2. News

DR4X News

DR4X Art Stream!

Greetings! join us at our weekly DR4X art stream on Twitch.

My main 2D artist friend Grimwit streams every Thursday. You can find us at this link:

https://www.twitch.tv/natch_evil

We are currently live and the stream typically runs for a few hours. I hope to see you there!
edit:
stream over

Map Modes! DR4X Changelog #66 1/08/2023

Hey guys! Loads of useful changes this time around!
Most notably! Map modes! And other UI updates like i've been doing.

Gameplay and UI


-There are now two map modes "normal" and "resource".
Resources replaces the stuff below healthbars with the resources used or generated by the thing on the tile. Normal is well, the way it normally looks.

-Made repeatabletrigger run on turn started rather than turn ended.

-Made current unit info tab stay open between switching units and buildings (If it can!) this should speed things up a bit for people who just want to do a bunch of commands.

-Added angle to camera

-Added ability to rotate camera with shift and right click (up down and around)

-Added black outline to win/lose text.

-Added black outline to floating text.

-Allow to rotate game board with mouse

-Added black 'shadow' around units.

-Added more meats to food generator.

-Improved mushroom models

-Added button for recentering camera.

-Added button for setting camera back to starting angle.

-Added 300 millisecond delay on tooltips (not sure if i want to keep this)

-Made tooltips centered instead of "extending" the mouse.

-Updated command buttons

-Updated exit unit info graphic

Bug Fixes

-Fixed scenario popup (the King sends you a message) blocks the view while the enemy is attacking.

-Make it so switching units or selecting a building closes unit portrait maximization.

-Fixed bug where vigil mode button would still be active even after building and therefore losing your action points.

-Fixed unit cavity effect.

-Fixed camera snap to unit and building and start bug.

-Fixed trigger bug where it would sneakily error out on start sometimes.

-Fix office graphics.

Balancing


-Made it so crits also always do at least 1 damage.

-Made it so when you have advantage you always do at least 1 damage even if your damage types are too weak to do anything normally or doubled.

Suggestion for testers


-See how the addition of map modes improves things. ALso let me know if I should keep the tooltip changes.

YouTube Spotlight!

A couple videos this time!
One by philososhy and one by "MrThimato" playing as the mushrooms.
[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]



DR4X Art Stream!

Greetings! I'd like to extend an invitation for you to join us at our weekly DR4X art stream on Twitch.

My main 2D artist, a dear friend of mine streams every Thursday. You can find us at this link:

https://www.twitch.tv/natch_evil

We are currently live and the stream typically runs for a few hours. I hope to see you there!

I totally did not use an AI to write this text and you can't prove i did or didnt.

edit:
strema over

Graphics and UI Overhaul DR4X Changelog #65 12/23/2022

Hey guys! Happy Holidays and Merry Christmas!

I'll be in Arkansas for the next week or so and wont be bringing a computer with so I won't be updating for the next week.

Grim (My Artist Friend) and I have been working hard to bring you guys something substantial this week for a DR4X update.

We ended up overhauling the tiles and UI based on player and nonplayer feedback.

There are also a few balance changes, other extra bits here and there and so on.

Gameplay and UI


-New Rogue Model

-New Ranger Model


-New Zombie Model

-New Plague Bearer Model

-New Ghoul Model

-New Arsonist Model which matches their profile pic more

-New Warrior model

-New Cutpurse model

-Reworked Camapign Screen UI


-New Button Art

-Updated Resource icon/Buttons at the top of the screen to look way nicer

-Updated deploy mode header to something nicer

-Updated scenario mode header to something nicer

-Improved goals popup


-New sounds when news and menu pop up

-Decluttered top of screen in game

-Completely reworked tile art


-Updated gambling hall and inn descriptions

-Added cute cartoon hands to some of the models to make it easier to tell which direction theyt are facing and to make it prettier

-Make turn progression be in bottom right and hide end turn next building and next unit

-When game ends it also hides the next turn, button and the next unit and next building buttons

-Snowy moutain is now higher up then normal mountain

-Updated next turn button

-Updated next building button

-Updated next unit button


-Made ProNode NodeOS dichotomy more consistant.

-Made outline on units thicker

-Added new program to terminal

-You may notice some extra particle effects here and there, fore example you can see the acid dripping from rust spitters mouths nopw. The fire on the arsonists cigar and so on.

-Updated some text to be more evocative of the world.

-More spooky string changes

Bug Fixes


-When i changed the material shader forever ago, I apparently forgot to update the particles to show up over them so for the longest time particle effects havent worked great. I have now fixed them all.

-Fixed bug where units would show up over tiles even if they were techniclaly behind the tile.

-Fixed issue with The Hunt scenario where tiles werent up to date in it and only it for some reason

-Fixed bug where end turn tooltip would hang on screen while turn was progressing

Balancing

-Im pretty sure I did make some balance changes, but i didnt write them down so i guess its a mystery lol

Suggestion for testers

-Try out the game now!

YouTube Spotlight!

-Nothing this time


ADDITIONAL NEWS!

I'll try to get the map modes in for next changelog in two weeks. That and some rogue rebalances. I really really want to update the bandit faction.
I also have some ideas to make the tile placement of buildings matter more.



DR4X Art Stream!

Hello, there i'd like to invite you to the weekly D4RX art twitch stream!
We do a D4RX art stream almost every week on thursday!

My friendo. who arts for D4RX is streaming!

https://www.twitch.tv/natch_evil

As of this post, the stream is live. It generally goes for a few hours. I'm always there hanging out with him!

Edit:
it is now done