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Signposting or whatever. DR4X Weekly Changelog #34: 3/11/2022

I'm tired and here is this week's changelog.

For fun, check out this dr4x video by simplyfungaming!
[previewyoutube][/previewyoutube]
Maybe if you make a lets play i'll share it in the next changelog!

Now onto the main event...
As always what follows is a summary of all changes made this week to the game. Most of this was live as of last night!
Gameplay and UI


-Added 4 new models for the Kaiju

-Gave Kaiju +100 more health

-Added an award for killing kaiju.

--Here is one.


-Added new plagubearer unit portrait (Its not by the main artist so might be replaced, but it works for now)


-Added a very enthusiastic yay sound when you get an award

-Added patreon thanks to credits

-Awards button now disabled and grayed out instead of hidden when you havent yet won an award

-Added signposting (Esp in awards screen!)

-Added intro popup in awards screen like the popups I have for other menus


-Fixed some unit typos

-Added new building to Red Gremlins, Volcanic Tunnel Entrance, it acts much like a sewer, except it can be built by red gremlins and is capturable by anybody and generates a trickle of gold.


-When a unit has an artifact they now have an icon by their health bar indicating that, and the type by color

-You can disable and enable artifact icons in the options menu



-Added 5 more hints

-Added building portrait for farm


-Added unit portrait for signs


-Added unit portrait for stone chest


Bug Fixes


-Fixed game breaking bug where saving would be broken if you never started a skirmish

-Fixed bug where mission with lots of treasure would break if an enemy grabbed it and you never started a skirmish game (im sure there are more of these bugs around) REPORT THEM!

-Fixed other issues related to saving and loading the game

Balancing


-Sewers are now capturable by all bandit subfactions, not just Rats.

-Gave Kaiju +100 more health

-Added secretty secret change

Suggestion for testers

-I guess you could try out playing as red gremlins

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Nightmare Mode. DR4X Weekly Changelog #33: 3/04/2022

Hey folks!
Quick reminder...


Tonights updates involve a few new Dark Force settings i've added "It Follows" and "Nightmare Mode" a new timed Goal and numerous bug fixes!

As always what follows is a summary of all changes made this week to the game. Most of this was live as of last night!
Gameplay and UI

-Changed realmchild cultist image again

-Added two new Dark Force Settings

"It Follows"
--Adds a special single massive nigh indestructible beast to the map with tons of bonuses, and 500 health
--It has a special new Dark Force Faction associated with it (so killing it can be your win conditition)
--It does not show up on "Great Entities" instead only on "It Follows" and "Nightmare Mode"
--Choosing this setting and the next one allows access to a new win conditition, which is survive the onslaught
--It can have a couple different randomly assigned skins
--It has a unique generated name, and lore
--It also has a special skybox

--It also has secrets


"Nightmare Mode"
--Causes all possible dark forces to exist in your realm simultaneously
--Shares its background with the "Great Entities" option
--Also Enables access to "Surive The Onslaught" win conditition
--It also has secrets


-Added new win conditition (Survive 30 turns)
--Explained earlier

-Added email archives to NodeNet

-Added additional archives

-Added new progam to nodeos

-Added Terminal QOL feature in the form of new hotkeys, faster scrolling and the new program

-Improved "Glitches"

-Added special reference to a player (The only one I know of) who has found basically all the (currently existing) hidden awards except one and figured out most of the ciphers and killed one of the new it follows titan monsters.
--Thanks friendo!

-Added some new...tougher to crack secrets.

-Improved visuals of some popups

-Added new loading screen image

Bug Fixes

-Fixed bug where killing silver vargr would break turn progression and lock up the game

-Actually fixed trollfish bug where they couldnt build lairs

-Fixed bug where new NodeOs Program wouldnt run

-Fixed gamebreaking issue where news popping up just destroys nodeos and locks out the game and messes up the visuals

-Fixed bug with office game

Balancing

-Killing silver vargr now grants 30 gold and 30 Artifact

-Killing It Follows monster grants massive resource bonus


Suggestion for testers

-Try out the new dark force options!

New Cult Content, Balancing, and Secrets. DR4X Weekly Changelog #32: 2/25/2022

Hey guys sorry for the super late update tonight (11:30 pm as i write this) but i've been working on a significant chunk of the update and it ran long.
This week I have some awesome stuff, a lot of balance changes, new upgrades for every cult, and some secretty secret content.
As always what follows is a summary of all changes made this week to the game. Most of this was live as of last night!

Gameplay and UI

-Added new content to the library.

-Added swamp and bog particles (they are like swamp gas bubbles) and pollen particles.

-Added additional secretty secrets to main menu that is key to solving certain aspects of things.

-In ACE screen it now does more secretty secret things

-Added even more hints to main menu

-Added more misceleaneus weirdness to main menu.

-Added more secretty secrets to skirmishes

-Fixed typos

-Added 41 more hints.

-Added upgraded cult hideouts for all Cults
--Upgraded hideouts generate more resources
--Upgraded hideouts produce cultists in 1 turn
--Upgraded hideouts have a higher stealth level
--Upgraded hideouts are very distinct looking
--They will also, in the future allow access to new units

All with unique art:


-Added cello to list of instruments

-New rare loading screen image

-Added realmchild cultist unit portrait


-Add sticky notes to desk in office segment

-Also made books in library scroll faster

Bug Fixes

-Implemented workaround for bug in library where you couldnt see the last line of a book

-Fixed bug where office posters werent actually partially transparent

-Fixed bug where when loading game the resource colors wouldnt be correct

-Office game no longer signififcantly more difficult on higher framerates (now uses fixedupdate instead of update.

-Post processing effects no longer more common on higher framerates(now uses fixedupdate instead of update)

-Fixed bug where trollfish could build lairs on land if they ended up on land for one reason or another

Balancing

-Increased costs of mushroom stuff across the board for wildlife

-Increased upkeep for mushroom tank and pqv gr

-Added upkeep for unkjw

-Made cultists take two turns from basic hideouts to recruit

-Made cultists take two turns from ruined towns and cities to recruit

-Made cultists take three turns from settlements to recruit

-Halved trollfishes health

-Made trollfish weaker to magic damage

-Made trollfish nests costs 200

-Made trollfish nests weaker to magic damage

-Made the trollfish more resistant to fire damage

Suggestion for testers

-Try out the cults i guess

Awards, Animations and Auto Vigil. DR4X Weekly Changelog #31: 2/18/2022

Hey guys, got a few fun things this time around!
Most I needed to stay vague on (Spoilers for awards etc) so its a tad shorter, but i assure you its quite a bit of content lol.
Its funny that i've found myself doing polishing for so long, i guess I just needed to do a bit. The game is significantly better than it was even a few weeks ago :D
I do plan to do some gremlin reworking soon. To get back to actual faction balancing and content and such. As well as adding cult hideout upgrades for each cult and other stuff like that anyway, no more rambling!

As always what follows is a summary of all changes made this week to the game. Most of this was live as of last night!

Gameplay and UI

-Added new Awards screen to extras menu, it only shows up after you have an award, clicking the button will bring you to the awards screen, which i will not show due to spoilerinos :P

--You can win awards for doing certain things, winning certain things etc.

--Think certificates from FNAF Pizzaria Simulator

--There are at least 3 of them...

--I''ll probably add proper steam achievements soon, so that should be cool
Here is a messed up version of the awards screen just so you know i'm not lying, you might be able to gleam something from that lol


-Added bounce animations when units are selected, so its easier to tell which unit is selected

--If a unit has action or movement points left they will bounce up and down with the same ferocity as an industrial rock crusher

--If they do not they will still bounce, but much slower and not as high


-Added auto vigil, which means that when you end your turn, if your unit hasn't been put into vigil mode (shield icon button) and they have left over action points they are automaticlaly put into vigil mode. Many people suggested this and it should make things easier for newbies.


--You can toggle this off in the options menu if you want some extra challenge, the ai does it already so.

-Added special signs to Renovations, High ground and some other scenarios!

-If you play a certain mission too long, some fun things happen hehehe

-More secretty terminal commands

-Added 17 more loading screen hints.


-Neural net updates

-Added support for turn amount condititions to triggers, eg winning after x amount of turns

-Added new news clipping (need to add a few more)

Bug Fixes

-Fixed bug with third poster in office where it wouldnt show up ever

-Fixed an absurd bug where you couldn't click on a unit if your mouse happened to also be on any part of the healthbar display. Which annoyed me so much, i'm probably going to heavily drink tonight. Thanks Unity!

-I thought I had fixed this already, but now for sure, I am very sure, the bug where if you win a night in the office without leaving the terminal and the next day popup wouldnt happen is defintely now FIXED.

-Fixed bug where even after winning day encounters were still active.

Balancing

-Made monsters in office less stealthy, made random noises from them play less often

--Now it generally mostly happens only when the stage changes

-Made Squid Boi much less stealthy

Suggestion for testers

-It should play smoother in general due to the auto vigil change and the health bar bug fix

QOL and Other Important Changes. DR4X Weekly Changelog #30: 2/11/2022

Hey guys! Before I get into it, if you havent reviewed DR4X on steam yet please do! Steam depiroritizes games in suggestions until they have 10 positive reviews. So please do that if you can!

This week, i made more QOL changes and added some important secret content. As well as some fun things like snow particle effects.

As always what follows is a summary of all changes made this week to the game. Most of this was live as of last night!

Gameplay and UI

-Some very important additions to the gameplay, they are very rare and secret but very important to the story

-Added New Art for the new secrets

-Added snow particle effect to snowy mountains


-Added toggle to options menu for disabling and enabling terrain particle effects

-Change PastaInterval to be able to allow turn amounts between 3 and 7

-Important Realmchild and Nywar Thweethu changes

-Made sign text display in unit info screen on the main tab so you can click them and read what they say right there instead of having to go to the info tab to see what signs say. This should smooth over the scenario missions a tad.


-Made it so tutorial messages that aren't "Independant has joined" now don't pop up a second time if you play the missions multiple times, this was suggested by a person on my discord (Join my discord by the way guys!)

-Added tutorial popup reset button to options (For those who want to see the tutorial messages again or for, say introducing the game in a youtube video.)


-Added very important hint artist requested, which is necessary to solve some puzzles

-Moved go to map screen and begin scenario so they don't block the text on briefing screen


-More Realmchild stuff, sorry for being vague but its necessary lol

-More Nywar Stuff, sorry for being vague but its necessary lol


-Added dust particle effect to your office

-Gave sign a temp unit portrait

-Added some signs to Lawlessness scenario which are I suppose important

-MOAR hints

--lots of em

--Also reworded some hints

-Sometimes He Appears

--Oh dont mind who he is, you will learn soon enough.

-Increased probability of special spookiness

--Also apparently alliteration

-Reworded some previously existing sign text to be grammaticlaly correct

Bug Fixes

-Make tile highlight not override advantage/disadvantage/neutral colors when attacking with a selected unit or building

-I think I fixed some cases of the bug where the highlight stayed on things even after you were no longer highlighting them (but it still happens sometimes)

-Command noises are now properly affected by volume settings

-Made weird error message disable going to about page on kings sea minigame

-Made it so leaves and other particle effects like that are only enabled when fog of war cleared (they were always active before lol, this should speed the game up for some)

-Gui controller now handles reversed sounds peoperly.

-Fixed an oversight when mousing over an enemy unit with a unit selected that has advantage, disadvantage or neutral on an enemy unit where it would highlight the tile the players color (which could match one of these colors) when they mouse over it, instead of maintaining the proper attack color, this is now fixed, stratedgy should be less confused now.

Balancing

-None this time, mostly focused on QOL this week

Suggestion for testers

-I dunno, review game plz