1. Final Profit: A Shop RPG
  2. News

Final Profit: A Shop RPG News

Update: Fruit Seed Rework + Patch Notes

Ahoy! Welcome to 1.00.24. This update is largely focused on performance. With some changes to how graphics are handled in the Horsecut and a new toggle to disable animations when doing repetitive actions such as crafting.

There's some quality of life features too! With an improvement to the commodity UI and a few new hints.

And there's some new content too with a major change to how seeds are handled, 3 new apple treasure chests and some new puzzles! Read on for the full patch notes.

Changes:
  • Fruit seed rework - New seed purchasing interface, seeds are now stored in a Seed Bag, the maximum amount of seeds can be upgraded several times.



    On a regular playthrough the bag will be obtained at the same time as unlocking fruit, but for existing saves beyond that point the bag will be automatically added to your inventory when entering any location that deals in seeds. Any fruit seed items held at this time will be converted into the new storage method, however the default cap is 500 so any beyond that will be lost.



  • Changed the graphic for dimensional gunk.
  • Added a hint for finding a recently added spell.
  • Added a 'What was I doing?' text step for when it's time to meet the Dr. at the lab.
  • Some flavour text on NPCs now updates once inflation tier of product upgrades is reached.
  • Utility accessories text description now labels them as UTILITY ACCESSORY: instead of ACCESSORY:



  • Added a small easter egg to the tutetown shop after the level 20 cutaway scene.
  • Speaking to the Mana Weaver after using their service twice will now give you an extra reward (save for later).
  • Added a minor hidden use for the Booze Club Pin.
  • Moved input number tutorial man from the Capital to the Auction Plaza. (Seemed a more appropriate place to teach this function).
  • Commodity buy input will now default to the most you can afford, or the most available (whichever makes more sense in context).
  • Commodity sell input will now default to how many of that item you currently hold.
  • Added an upgrade that makes buying VenDRANK! instant and menuless once compression is available.
  • Added 3 new apple treasure chests.
  • Added an early game puzzle north of the lake.



  • Made some changes that hopefully will improve performance in the Horsecut.
  • Trade sequence items are now highlighted yellow in the item menu. (To make them easy to identify and get back on track if you get sidetracked during this quest chain).
  • E.I.C. token gain popup now changes to 'Tokens Full' when at the cap.
  • Added a new condition for convincing One. (More of an anti-condition).
  • Added a response when trying to feed famine boy an orange (this is very minor and just for flavour).
  • Added an option to disable animation during certain tasks such as crafting etc.



  • Reduced intensity of animation while putting mana in tubes.
  • Updated credits for a new plugin.


Bug Fixes:
  • Enabled missing library NPCs.
  • Fixed a bug with Boots of HASTE! speed.
  • Fixed a restocking error with vending machines.
  • Fixed a certain lategame decision having the opposite intended outcome.
  • Tutetown profit gained/lost popup now includes the coin icon.
  • Fixed the sign in the Lower Residential Quarter claiming you were in the Upper Residential Quarter.
  • Fixed typo in Castle Marx scene.
  • Fixed a jukebox chest in a cutaway using the old jukebox sprite.
  • Fixed missing vomp on one of the young people pix.
  • Fixed token exchange for passive income displaying the old value after upgrading (the actual gain was correct, just the display was wrong).
  • Fixed bug with VenDRANK! compression going over the cap.
  • Fixed a bug with vending machine autofilling.
  • Fixed some clipping bugs.
  • Fixed a rescued fae missing dialogue.


[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit!
And consider leaving a Steam Review.

Update: New Puzzles & Areas + Patch Notes

A bunch of new stuff to do! Collections, areas, puzzles, activities, and quality of life changes!

I'd noticed that people were mostly ignoring the shop skins available later in the game since they had a high cost and didn't provide any gameplay benefit (classic capitalism). So they've been moved out of that store and placed as unlockable rewards spread throughout the game.

And a few accessories weren't seeing use for similar reasons of not providing direct money gains, so a new dedicated slot for utility accessories has been added!

Quite a few player requests have been addressed in this patch as well, read on for full details.

Changes:
  • Added song puzzles. (Also functions as a fun toy!)



  • Added Faeona Library interior.
  • Increased cloud cover in phase 2 Castle Marx.
  • Added a new spell that temporarily disables customer collision.



  • Ms. Mandy will now take over as Enterpriston Bureau clerk if you hire the Bird later in the game.
  • Added a toggle in the option menu to reduce Horse Dimension VFX. (Feedback on how this impacts performance on Steam Deck would be appreciated, I'm unable to test it myself).



  • Added a vine growth location near where you learn Wild Growth.
  • The Fowl House can no longer be purchased before Magnolia is a customer.
  • Product upgrade tier is now displayed in the ledger (supply & demand and so on).



  • The dog in Enterpriston can now be moved into the store.
  • Adjustments have been made to the lava place map.



  • The lava machines now have a purpose (lategame).
  • A candle crafter for the store can now be unlocked.
  • Easy fire unlock now carries over to newgame+.
  • Redesigned the couch store layout, available couches are now on display and shop skins have been removed from this store and are now obtainable as unlocks in unique locations throughout the game.



  • New apple treasure chest.
  • Moved the Warm Curtains cosmetic unlock.
  • Added a new room in the Enterpriston Apartment Block.
  • Added a separate accessory slot for utility accessories (booze club pin, fish motivation motivator, stocks ring, boots, cultivation gem).



  • Restructured the equip and magic menus.
  • Added interior for the Guild Tower in The Capital.
  • Added Minto the Dragon and their exclusive hoard.



  • Profit/loss display popup when leaving the store now has the coin icon and 'g' after the number value.
  • Added an unlockable shortcut to Tinto.
  • Stock trends can now be influenced through the Ad Agency.



  • Added a way to obtain another spoiled orange if discarded.
  • Added a hint about being able to type numbers directly into number input windows when using a keyboard.


Bug Fixes:
  • Fixed a rare soft lock.
  • Fixed candle crafting sometimes using the old animation set.
  • Capital HUD now is disabled during the finale.
  • Added missing customers to epilogue cutscene.
  • Fixed Batnik being able to push you into a corner while sprucing (lol).


[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit!
And consider leaving a Steam Review.

Update: New Endgame Feature + Patch Notes

The major feature this patch is a new lategame system where you buy/manage/upgrade a series of very profitable vending machines. This questline starts when you buy the VenDRANK! Factory. These vending machines can be upgraded, and as you upgrade them you'll also unlock additional new features, including a new activity inside for inside your shop and a new customer!

Additionally there are some quality of life changes as well, such as being able to store more Tea at the Tea Factory, and some improved direction in certain places. As well as some visual improvements.

And of course there's a new secret.

Changes:
  • Using the 'buy now' or 'sell now' options for managing Capital Stocks will now cancel any outstanding buy and sell orders for that stock type.
  • Added a new cutaway scene during Tutetown.
  • Adding variation to the 'got token' sound.
  • Customer upgrade signs now have icons above them indication which upgrade is currently set.



  • Made turning in e.i.c. tokens for coin instant.
  • Added sound effect when turning in e.i.c. for passive income or inspiration.
  • Logs with grabby contents now have a unique graphic.
  • More logs added to the game.
  • Added a unique item image for the spoiled orange.
  • Updated in game coin icon.
  • Moved orange items from key items to the components tab.
  • Capital hud now turns off in the industrial farm to prevent UI overlapping.
  • Rejuvenating plants now tell you how many remain after bringing them back to life.
  • Added a crafting tip to the wall notes in the craft house.
  • Tea factory tea generation now stocks up to 3 times.



  • Added a new hidden room somewhere.
  • Completing the recently added tinto content now has a big reward at the end (this can be obtained retroactively by speaking to tinto if already complete).
  • It is now possible (but obscure) to revive a dead customer.
  • Added vendrank factory location.
  • Coloured "several times" on horse hint text to further emphasize the hint.
  • Added a path to move through the left side of the industry sectors central wall.
  • Added a new end game Vending Machine system with associated quests.




Bug Fixes:
  • Fixed an obscure soft lock.
  • Fixed inspiration getting wasted when at max art.
  • Fixed inspiration overcapping at e.i.c. exchange.
  • Fixed a clipping issue in lake schedule.
  • Fixed Biz using think text instead of speak text when talking to a petitioner.
  • Fixed signs appearing in the upgrade store before they are available for purchase.
  • Fixed apple chest 45 saying it only required 40.



[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit!
And consider leaving a Steam Review.

Update: New Art + Quality of Life Features - 1.00.21 - May 2nd 2023

In this patch I'm aiming to improve direction during some tough points (particularly during the trade sequence), and also adding a lot of quality of life features to the late game.

Additionally, cool new art!



Changes:
  • Added "Take this to the Bureau Office" text to the Blackmail item's description.
  • Highlighted important text in the trade quest sequence to make it more obvious that they are the current main objective.
  • Added a couple more Elora hints during the trade sequence at key points.
  • Increased the threshold for triggering the craft zoom.
  • Changed Fruit Seed text on the bird bath to Assorted Fruit Seeds.
  • Slightly adjusted the barkeep node in the Apple Labyrinth to make it more visible.
  • Added a hint on where to find the extinguisher during product 8's upgrade quest.
  • Added some more Economic Incentive Token pickups around The Capital.
  • Added an animated sign above the Industrial Farm to make it more apparent that it exists.



  • Highlighted text explaining that Bucks pays double.
  • Custom orders of Tutetown products over 30 will now deliver 5 at a time instead of 1 at a time.
  • Adjusted a couple of Fae vomps.
  • Added locked doors to Faeona.
  • Added some flavour lore interactables and dialogue in and around Faeona.
  • Updated the game logo.
  • Updated tilesets at the edge of Faeona to include the wilting trees.
  • Added floating text countdown numbers to the trial of the Minappletaur.
  • Added Ad Agency building to The Capital.
  • Power Plant decision now has an effect on Lope stock price.
  • Tinto now tells you how much bonus you got from crits and equipment.



  • If tax due goes over 99999 then the input window will expand from 5 to 8 digits.
  • Increased the lower cap of inspiration gained from quick art on the generous route from 3 to 6.
  • Craft zoom is now disabled always when the shop camera lock is active.
  • Time Pineapple now has text above it when it shows up in your shop until it's first interacted with.
  • After buying a Permit, Bucks will now do a victory lap where he buys 1 of everything.
  • Added a way to increase the speed of giving items to Tinto.
  • Added a new upgrade for the shop pots, excess fruit grown beyond 999 will sell instantly.



  • Added stats tracking how much passive income per tick is being generated from ale and token gains respectively.
  • Increased passive income gained from ale exchange from 1g to 2g.
  • Added a new Apple Chest in The Capital.
  • Added an alternate VenDRANK 100 quest as a workaround when Garganna isn't a customer.
  • Added an extendo grabby hand place in the Underside.

  • Added a way to trade all Economic Incentive Tokens at once for each reward.



  • Added extendo grabby hand places in various exterior locations.
  • Added a new upgrade to increase the 3 fire switch to 6 fire.
  • In the generous art route, taking the Artist on rejuvenating excursions will now permanently increase inspiration gain up to 10 times.


Bug Fixes:
  • Fixed One track not playing correctly.
  • Fixed a freeze that could occur if you didn't have the Jukebox. (lol)
  • Fixed Exhaustion ending's achievement trigger.
  • Fixed a soft lock involving the speed boots in newgame+
  • Fixed a small typo in the train sequence.
  • Fixed a clipping issue in the Royal District.
  • Fixed craft bag and candle equipment bonus values (they were either not counting or going towards loot bags instead, oops)
  • Fixed lootbags and candles not counting when using the Fanciful Amalgamation.
  • Fixed a typo in the Industry Sector.


[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit!
And consider leaving a Steam Review.

Update Notes: New UI + Stock Improvements - 1.00.20 - April 20th 2023

A fair bit in today's update, some highlights include a visual update to product and passive income UI. (Visible at the top of the image below).



A new upgrade for making craft bags that lets you place all of one side at once.



An experimental feature in Tutetown where buying properties will trigger dialogue with the previous owner. If you like this feature please let me know! I can expand it if there's interest.



And a host of quality of life improvements, full list below.

Changes:
  • Added a new midgame minor secret.
  • Volume control now moves in 5s instead of 10s.
  • When 5 drinks are on the table in Tutetown it now displays text: Table Full.
  • Doubled the chat log from 30 to 60 messages.
  • Changed the colour of the scroll bar in the chat log from grey to pink to stand out more.
  • Capital stocks maximum amount can now be increased by buying the relevant properties.
  • Adjusted the rates at which capital stock values fluctuate, and how often this occurs.
  • Added additional text to the vendrank 100 quest reminder that Garganna will be in the store if you can't see her outside.
  • Added a save warning before the orange labyrinth.
  • Made all automation keys available immediately in newgame+
  • Pixa related product quests now won't trigger during hide and seek.
  • Spells retained in newgame+ can now be spellbound before their usual unlock point.
  • Added a new craft bag upgrade that lets you place down all of one type of component if both sides are empty.
  • Added an experimental feature: buying the properties in Tutetown will now include a short dialogue with the owner. If this is well received I may expand it to the rest of the game.
  • Visual update to the on screen UI.
  • Added on screen UI to show Capital Stock prices live.
  • Visual update to Mr. Tony and Lope Enterprises logos.
  • Added Mr. Tony signs on relevant buildings.
  • There is now a short explanation when first interacting with the Capital Stocks.
  • Changed the City Market and Auction Plaza Food Ball Merchant dialogue to be useful hints.
  • Fruit quest 100 text and it's associated reminder now specify that the Garden is in the apartment building.


Bug Fixes:
  • Fixed the tax interupt for coffee upgrade scene (stopping the taxman from entering during this time).
  • Fixed customer hints not updating if a certain customer becomes unavailable.
  • Fixed a clipping issue that let you touch a horse statue from the wrong side.
  • Fixed fire craft values not being updated after product 8's 1000 quest.
  • Fixed a newgame+ continuity bug when using speed boots.
  • Fixed a cutscene that could break in newgame+ when wearing speed boots.
  • Added a trigger to set the treasury max value variable to the correct number in an unusual circumstance where it could be incorrect.
  • Fixed the Certificate of Economic Action not displaying in Key Items.
  • Fixed tracks 41 and 46 being in the wrong location.
  • Fixed a bug causing buy and sell orders to sometimes not trigger.


[h2]Thanks for playing![/h2]
Please spread the word about Final Profit!
And consider leaving a Steam Review!