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Project Castaway News

Project Castaway 0.1.43

Hello castaways. In this week's update we bring you fixes for the unobtainable quest items and blueprints, and a UI to show nearby quest items.

[h3]Patch notes[/h3]

New
  • Item pickups, carriables, low vitals alerts, AI harvesting and loading screen localization.
  • Added quest items UI: Items closer than 25m on the horizontal axis and 40m on the vertical axis will have a pop-up UI, guiding you towards it.


Fixes
  • Fixed quest items and blueprints going under meshes sometimes. The fix is also applied on saves, you can load a save file and it will correctly reposition itself to the nearest spawn point.
  • Fixed blueprint not visible if looked from above water.
  • Fixed meat getting huge upon rotting on rack.
  • Fixed standing torch fire not following torch correctly on raft.
  • Fixed bug reports input: Moving the mouse or pressing WASD no longer unfocuses the input field.
  • Fixed tutorial directional arrow not showing when loading a save file.


Quality of Life
  • Improved bug reports API: Players no longer have to manually share save files or contact the developers on Discord or Steam - You can fully take advantage of the report system. Keep in mind that no follow-up can be made, but you may leave a contact (discord or email) when reporting.


Developer notes
For those that don't know, we have enabled a channel on our discord that has up to date status for the next patch, which includes a release ETA and key things that are under progress and will be included. The next patch is scheduled for next weekend, which will include loads of fixes and the highly requested ability to extinguish fires.

Would also like to mention that the playtests are coming back soon in the form of "channels". It's a separate version of the game within the same app, instead of a separate one (where you had to request access on the store page). Anyone with access to Project Castaway will be able to choose the unstable work-in-progress version.

Happy surviving,
The project castaway team

Project Castaway 0.1.42

Hello castaways. This week we are bringing you some fixes mainly apparent on saved games.

[h3]Patch notes[/h3]

New
  • Added voice slider to the audio settings.
  • Added more clear messages when something can't be added to the compost bin.


Fixes
  • Fixed infinite immortal sharks.
  • Fixed wrong far island calculation, causing framerate drops near the shores.
  • Fixed missing playable button on the Escape quest upon loading a previous save.
  • Fixed death screen UI calculating survived time wrongly, which also caused times to go into negatives.
  • Fixed inability to add fuel to fires sometimes.
  • Fixed extreme speed when jumping, more obvious when bunnyhopping.
  • Fixed progress bar appearing on the water collector when you build a campfire near it.
  • Fixed inability to destroy water collector.
  • Fixed angled rack having no collision.
  • Fixed pepper and coffee plants being too bright compared to the rest.
  • Fixed low framerates on saved games sometimes.
  • Fixed an issue causing loaded saves to not start at all.
  • Fixed an issue causing loaded saves to start with no grass and no quest tracker.
  • Fixed an issue causing insta-death on loaded saves.


Quality of Life
  • Fishing rod returns metal scrap when disassembled.
  • You are able to decompose more things.
  • You can slice banana leaves for decomposing.
  • You get at least one item back when destroying things that have low requirements. This means you get Wilson back when destroying the scarecrow.
  • Improved loot from wrecks.
  • Lowered shark axe teeth requirement.


Developer notes
We are deploying another patch mid week to tackle things that didn't make it this patch: Rest of localization and unobtainable sticky notes and other quest items. Please keep the feedback coming, whether it's positive or negative, as it greatly influences the next patches.

Happy surviving,
The project castaway team

Project Castaway 0.1.41

Hello castaways. Based on player feedback we have a small update mainly focusing on hunger balancing and raft fixes.

Fixes
  • Fixed backpack not accounting full inventory, allowing the player to infinitely pickup things.
  • Fixed cooked food giving the same stats as its raw versions.
  • Fixed raw fish fillet not giving any proteins.
  • Fixed raft physics going crazy when you place things on top, especially adding things to the storages or campfires.
  • Fixed raft rudder causing raft physics to once again go crazy.
  • Fixed raft sails continuous force even when it's out of water, causing a glitchy raft to never come back again.
  • Fixed built structures inside the raft loading with strange rotation.
  • Fixed an issue caused by demolishing campfires, smokers and barrel stoves.
  • Fixed inability to craft bugnet.


Quality of Life
  • Food replenishes roughly 50% more hunger.
  • Low vitamins and proteins only affect 50% of the max hunger restore from an item. This means if you are low nutrients, you can at least partially satisfy your hunger.
  • Proteins and vitamins are more balanced. Meat leans more towards proteins, while vegetables and fruits lean more towards vitamins.
  • Hunger depletion rate is now 50% slower (full stomach lasts twice as long).
  • Hunger starts at 75% instead of 50%.
  • Increased meat rack longevity from 2x to 4x.


Developer notes
Next week we are launching an update with localization, auto-save, respawning instead of having to re-load, and a lot more quality of life updates. Our discord is the most active Castaway community, where you can also engage with developers directly, so feel free to join!

Happy surviving,
The project castaway team

New survival sim Project Castaway unleashes your inner Tom Hanks

Modern life, as Blur would say, is rubbish. It's too complicated, there's too much going on, it's all too busy and fast and simplicity is impossible to find. That's why the call of the desert island is so strong, being dropped on beautiful sands with no worries other than shelter, food, and water, seems increasingly seductive. Thankfully there are games like Project Castaway to let us know that it's not all flowers and roses, especially when you're losing your grip on what remains of your sanity.


Read the rest of the story...

Early Access is now out!

Hello everyone, we have finally launched on Early Access!

Thanks to all the beta testers for the hundreds and hundreds of form feedback responses. They have truly helped shape Project Castaway for the best. The playtest is now closed, but we will re-enable soon as we begin preparing for co-op.

For the beta testers, here's the list of changes from 0.0.39 to 0.0.40

Added
New blueprint weapons: Double sided axe, Seagull hatchet, Cleaver, Jaguar knife, Shark Axe, Crab spear, Trident and Jaguar Spear.
New intro story audio.
Clay ore scattered through the islands.
Nourishment Crockery tab added to the journal.
Brewing cups (clay) added to the journal.
New locations for treasures.
Now the turtle shell can be used to collect rainwater and drink from it.
Airplane escape quest added.

Fixed
Fixed backpack not working after entering the ocean while it was opened.
Fixed an issue that was preventing some objects from being dragged into the world from a backpack sometimes.
Fixed a stutter/frame drop caused by AI pathfinding.
Fixed an issue related to items placed on Logan’s quest.
Fixed an issue that was causing the raft to be angled.
Fixed multiple issues that occurred when reloading the game after dying.
Fixed an issue that was breaking the physics on the raft when structures (mainly containers) were built on top.

Quality of life
You can now face forward while steering the raft.
Radio tower repair now requires scavenged items.
Added more keys to building UI.
Tutorial overhaul.
Infusions don't spoil.
Water pouch now is immune to becoming stagnant.
Fishing rod crafting requirements increased.
Increased fishing difficulty.
Sleeping restores more energy (from 7 to 11).
Spoiling rate reduced across the board.
Smokers and campfire times buffed.
Increased time before things burn.
Hunger depletes 10% slower.
Hunger warning shows at 10% remaining.