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Soul Stalker News

Beta 1.4.1 Hotfix + DISCOUNT

Hi everyone!

Beta 1.4.0 came out 2 days ago on the beta branch, and now Beta 1.4.1 is out to address some minor bugs! Here are the

Beta 1.4.1 Patch Notes
  • Fixed a bug that caused music to be overridden by sound effects if there were many playing at once. This was fixed in a previous update, but was rolled back because of an engine upgrade. It should be definitively fixed now.
  • Fixed a bug that caused some users to be unable to change their resolution settings. This was also caused by the engine update mentioned in the previous fixed, but the resolution detection method has now been changed so it works for those users, and remain unchanged for the ones for who it worked for already.


Anyways, that's it for this update, I look forwards to getting your feedback, and I hope you all enjoy this new version of the game!

P.S. A review would be greatly appreciated, it helps so much :)


https://store.steampowered.com/app/1714240/Soul_Stalker/

- Conrad, Lead Developer

Pets Update OUT NOW In Beta Branch!!!

Hi everyone!

Since the last update we've been making tons of progress on 1.4.0 and I'm happy to announce that you can play it RIGHT NOW on the beta branch!

If you're not sure how to access the beta branch but want to play right now, you can do the following:
  1. Right click on the game in your Steam library.
  2. Open Properties.
  3. Click on Betas.
  4. Select the "testing" branch.
  5. That's it! There should be no code required or anything to access it. If you want to switch to the base version of the game, do the same thing again but select "default branch" as your selected branch.

Once we're sure that this update is bug free, we'll put it up on the main branch so everyone will be able to play it without needing to adjust their properties!

Also, I just posted a new devlog going over this very update so watch it below if it sounds interesting to you!

[previewyoutube][/previewyoutube]

Either way, here are the patch notes, it's a huge one:

Beta 1.4.0 Patch Notes
  • Added Act 3 to the game, together with the final boss.
  • Added PETS! Once you find the hidden turnip in the overworld, the pet turnip will appear south of the Journey Globe, which you can use to select pets and purchase them with souls. In total, there are 18 pets in the game at the moment.
  • Added the pet system, which has you select a companion that follows you around in combat and attacks enemies. Its stats are upgraded together with yours, so they can be used to bolster a build, or to cover your weak spots.
  • Added multiple new locations that you will encounter in both Journeys and Jobs. These are some of the best ones in the game in terms of visuals, hope you enjoy them!
  • Added a new character, Vitas - Deals more damage to enemies the longer he stays still.
  • Added a new character, Sultan - All stats start low, but his growth rate is higher.
  • Added a new character, Pure Comradery - Doubles stat gains from pets, and pets attack more quickly.
  • Added a new music track for the final boss.
  • Added 5 new enemies that will appear in Act 3, as well as a new elite.
  • Adjusted some character animations to make them move more fluidly.
  • Fixed some localization errors.
  • Moved some combat locations from act 1 to act 2, and vice versa.
  • Adjusted general rendering to improve the game's visual fidelity.
  • Adjusted textures for more efficient RAM usage.
  • Removed currency drops from Act 2 boss.
  • Adjusted collision in some combat areas.




And that's what's in the game as of 1.4.0! We're also planning more additions and updates throughout the next week, which will contain the following:
Additional Plans
  • Adding the option to upgrade your weapons in campfires on top of being able to heal and evolve weapons.
  • Adjusting regeneration trinkets to heal more.
  • Adding automatic healing after act bosses, as well as an ascension level that decreases the healing.
  • Localization for 1.4.0 additions in Spanish and French.
  • Extra SFX for the final boss and Act 3 elite.
  • Decreasing Act Bosses' health, but giving them a ~120 second time limit before they automatically kill you.
  • Modifying the Act 2 map screen to make it more unique like the one for Act 3.


One last thing is that you can get a bundle of both Soul Stalker and our other game, Wanted Shadows, for a super nice discount! If you own Soul Stalker, you can get Wanted Shadows for a discount just like that, no catch! So get that in the link below if it interests you! Soul Stalker on its own is also on discount, so now's the perfect time to get it with 1.4.0!

https://store.steampowered.com/bundle/36217/Rad_Roguelikes/

Anyways, that's it for this update, I look forwards to getting your feedback, and I hope you all enjoy this new version of the game!

P.S. A review would be greatly appreciated, it helps so much :)


https://store.steampowered.com/app/1714240/Soul_Stalker/

- Conrad, Lead Developer

Biggest Discount EVER (and new YouTube devlog)!

Hi everyone!

Last week we released Soul Stalker's biggest patch ever that introduced the new hub, job system, and more! Today, as part of the Steam Winter Sale, the game is on discount! You can get it below :)

P.S. If you like the game, a review would help me out so much :)

https://store.steampowered.com/app/1714240/Soul_Stalker/

I also just posted a new video on YouTube that goes over one of the level design processes I use in my games, so check that out if it interests you!

[previewyoutube][/previewyoutube]

If you haven't played my other game, Wanted Shadows, you can get it at a discount through the bundle below if you already own Soul Stalker, and that game is also on its biggest discount ever through the Winter Sale! It's in the same genre as Soul Stalker but with more emphasis on action combat, so get the game if that sounds like what you'd like!

https://store.steampowered.com/bundle/36217/Rad_Roguelikes/

- Conrad, Lead Developer

Patch 1.3.2 - Bug Fixes

Hi everyone!

This patch here is a small one to fix some stuff related to the new hub. Below are the patch notes:
  • Fixed bug that caused ascensions to be unlocked by jobs.
  • Fixed bug that caused quijano and joe to not have proper shaders.
  • Fixed bug that caused you to be able to skip the second gate in the overworld.
  • Fixed bug that caused ascension 6 to be accessible, which had no parameters assigned to it.
  • Fixed bug that caused the Prime Fire weapon to not have any description when evolved.
  • Fixed bug that caused the weapon info screen to not display the evolved icon when a weapon is evolved.


If you want to see everything that we added in the latest patch, I made a video going over everything, watch it below!

[previewyoutube][/previewyoutube]

That's it for this patch, I'll see you soon for any smaller updates we might do for bug fixes, or otherwise the next big one!

- Conrad, Lead Developer

Hub Update OUT NOW For Everyone!

Hi everyone!

A week ago we launched the huge hub update into the beta branch, and I'm happy to announce that it's now out for everyone!

Also, I just posted a YouTube devlog going over everything in the update, so watch it below if that interests you!

[previewyoutube][/previewyoutube]

Either way, here are the patch notes:

Beta 1.3.0 Patch Notes
  • Added the hub world - no longer do you click on menu elements, you can now interact with them in 3D space!
  • Added a new weapon evolution system - the old weapon upgrade system can still be accessed in the weapon shop, but now you can apply unique 1 time evolutions to weapons at campfires!
  • Added the job system - the overworld has a job board that shows 3 randomized runs. These have randomized characters, trinkets, weapons, and locations. Beat these to progress the new gate quest system. They are 1 act long, but the map generation goes longer than usual so in practice they're as long as 1.5 acts.
  • Added many more encounters to regular runs thanks to the extra work we did on job runs.
  • Added gate quests - the overworld has gates that block chest rewards. Complete the quests and get access to them!
  • Added a location system - jobs now have "locations". For instance, you may have a job in Routoxin, so all of the enemies and environments match the poison theme. Another example is Terrisnory, where the enemies and environments match the icy theme. The Journeys (new name for "normal runs") will still have a combination of varied locations. There are currently 7 unique locations, and a total of 16 combat environments (up from the 10 that we had before the update)!
  • Added NPCs! You can talk with them in the overworld and they'll give you tips or lore.
  • Added a "Mixed Shop" node in the map, which shows you both weapons and trinkets.
  • Reduced the game's RAM usage by as much as 90% at times (this one was insane, I might make a video for how it went down on my YouTube channel).
  • Reduced the space that textures take by ~70%, this is why the game is 30% smaller in file size but has ~5x more content and assets. Without the texture reduction, the game likely would've been around 3gb instead of the current 700mb.
  • Improved GPU performance through texture optimization.
  • Added a new character, Gobble - Looking for someone who still owes her some money. Multihits triggered by blue fire can also multihit.
  • Added a new status effect - blue fire. You can double hit enemies by attacking them with a melee attack if they have the blue fire status.
  • Added the Red Fursa enemy - a red panda that has incredibly long dash range.
  • Added the White Fursa enemy - a red panda that has incredibly long dash range.
  • Added the red, green, and white Leaja enemies - ghost leaves that have high health, and try to cut off escape routes.
  • Added a new weapon, Directblade - Slashes enemies in your movement direction, and applies blue fire, which allows melee attacks to multihit.
  • Added a new weapon, Backguarder - Slashes enemies behind you to protect you.
  • Added a new weapon, Prime Fire - Shoots a blast at nearby enemies that applies blue fire, which allows melee attacks to multihit.
  • Added a new trinket, Animal Skull - Using melee attacks on enemies with bleed triggers multihit like blue fire half the time.
  • Added a new trinket, Blue Staff - Increases blue fire chance on attack by 15%, but reduces power by -10%.
  • Added a new trinket, Multithermal Hole - Blue fire deals damage every second.
  • Added a new trinket, Hot Rock - Increases blue fire duration by 0.5s.
  • Added variants of each playable character sprite without the white outline for the overworld.
  • Forge's quest now allows you to progressing by evolving weapons as well.
  • Made it such that Quijano has stat scaling for secondary stats, and is now only restricted in scaling for primary stats.
  • Removed the blinding white glow after you complete a run.
  • Slightly adjusted map generation to make some choices more interesting.
  • Fixed a bug that made it such that hovering over a trinket image in runs sometimes showed untranslated descriptions.
  • Fixed some localization bugs in menus that caused translated text not to show.
  • Fixed bug that caused coins to sometimes give 0 currency in the highest ascension.
  • Fixed bug that caused coins to sometimes fly into the air and remain uncollectable.


One last thing is that you can get a bundle of both Soul Stalker and our other game, Wanted Shadows, for a super nice discount! If you own Soul Stalker, you can get Wanted Shadows for a discount just like that, no catch! So get that in the link below if it interests you!

https://store.steampowered.com/bundle/36217/Rad_Roguelikes/

Anyways, that's it for this update, I look forwards to getting your feedback, and I hope you all enjoy this new version of the game! Even more coming soon ;)

P.S. A review would be greatly appreciated, it helps so much :)

https://store.steampowered.com/app/1714240/Soul_Stalker/

- Conrad, Lead Developer