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1st Anniversary Update (#25)

[h2]🎉Wow, it’s already been a year![/h2][p]Huge thanks to everyone who played, supported us, shared feedback, or just had fun in First Dwarf. [/p][p]This journey has been wild, unpredictable, and incredibly rewarding. Your ideas and reports have shaped the game in ways we never imagined. You’re not just the community. [/p][h3]You’re part of the dev team![/h3][p][/p][h2]🚀How Far We’ve Come[/h2][p]Over the past year, the game has grown massively. The world is now four times bigger. We’ve added new islands, weapons, technologies, character progression, and entire clans arriving with fresh challenges. You asked for more freedom in building, so we made it possible for the mech, Tru, and Ragna to all build. You asked for better UI, stamina balance, clearer notifications, easier wall and mana-pipe placement, and we delivered. We added a flying ship, full Steam Deck support, and cloud saves. That’s 25 updates so far, and honestly, we’re just getting started.[/p][p][/p][p][/p][h2]🛠️Update #25 (build ver. 0.8)[/h2][p]To celebrate the 1st Anniversary Update (#25), we’re unlocking something special: early access to the fifth island. It’s still under development, but to celebrate the first anniversary of Early Access, we’re letting you explore it now and get a sneak peek at what’s coming. [/p][p]And for those who want to jump straight into testing new features, we’re also including a special savegame with everything unlocked in the technology tab and ready to play around with. This is just for those who want to experiment quickly and freely. [/p][p][/p][h2]🌟HIGHLIGHTS[/h2][p]🔷 New 5th island unlocked (Work in Progress)[/p][p]🔷 Settlers can now repair damaged structures[/p][p]🔷 New Berserkers guild introduced[/p][p]🔷 New monster: Flufgig[/p][p]🔷 Crafting stations now support item queueing[/p][p]🔷 Ragna can now fly much closer to the ground[/p][p]🔷 New pickup: Crystallised Mana[/p][p]🔷 New technologies:[/p][p]⠀⠀💠Rippergun[/p][p]⠀⠀💠Mana Infusion[/p][p]⠀⠀💠Spiked Wall[/p][p]⠀⠀💠Whetstone[/p][p]⠀⠀💠Blast Trap[/p][p]⠀⠀💠Explosive Cartridges[/p][p][/p][h2]⚙️Features[/h2][p]🔷 New skills added:[/p][p]⠀⠀💠 Ragna The Engineer[/p][p]⠀⠀💠 Tru The Alchemist[/p][p]⠀⠀💠 Firebreath Mastering[/p][p]⠀⠀💠 Fireball Mastering[/p][p]⠀⠀💠 Frostbreath[/p][p]⠀⠀💠 Frostbreath Mastering[/p][p]🔷 The main base flag now reflects your Dwarven Guild[/p][p]🔷 Destroyed structures now appear scorched and no longer show HP bars or prompts unnecessarily[/p][p][/p][h2]🧩User Experience[/h2][p]🔷 New, clearer pop-up window in the skills menu[/p][p]🔷 Adjusted drop rates for monster pickups[/p][p]🔷 All characters can now pick up equipment, even if they can't equip it[/p][p][/p][h2]🐞Fixes[/h2][p]🔷 You can now pick up duplicate equipment[/p][p]🔷 Settlers no longer get stuck between defensive walls[/p][p]🔷 Fixed settlers wandering off while talking to the player[/p][p]🔷 Several skills now have improved descriptions[/p][p][/p][h2]🔮So, what’s next? [/h2][p]✨First, we’re diving deep into NPC and wildlife AI. In this update, settlers can already repair damaged buildings on their own, and they’ll gain more autonomous roles in future updates. We’re also bringing life to wild, untainted animals. [/p][p]✨Next up is combat variety. Enemies will get new attack behaviors, new abilities, and entirely new types. You’ll see the first hints of this already, with a brand new enemy and upgraded combat for Ragna. [/p][p]✨Village infrastructure is another big focus. Expect new structures, expanded building features, and more depth to how your settlements evolve. After improving wall placement, the next step is adding new wall types. [/p][p]✨And speaking of heroes, this update boosts Ragna. Next in line is Tru. We’re also working on key new NPCs like Val and Lyra, and eventually, you’ll meet our future arch-nemesis, Astramos.[/p][p][/p][p]Huge thanks for all the great feedback and bug reports![/p][p]Come hang out with us on Discord 🧝‍♂️🧙‍♀️🛡️🧑‍🔧🤖🐗🪄⛏️[/p][p].misha. + Damian[/p]

Multiplayer HOTFIX!

[p]Recent update brings some cool new features, but also introduced a multiplayer connection bug.[/p][p]Good news, we fixed it![/p][p][/p][p]🛠 Changelog:[/p][p]💠Fixed multiplayer connection error[/p][p][/p][p]Thanks to HellsxFire for spotting the issue! 😊[/p][p]See you soon,
Damian[/p][p][/p][p][/p][p][/p]

Update #24: Locked & Loaded!

[h3]It took some time, but we certainly didn't just sit around all day! [/h3][p]Some time ago, we introduced the Crossbow to the mech arsenal. Drawing from that experience and your feedback, we designed new weapons.[/p][p][/p][p]We made significant improvements to the overall "gun feel". Alongside the guns, we added a new plant called Boomboo that produces the fruit necessary to craft cartridges (bullets) for them.[/p][p]We also brought the intro to life with full narration and voice-over. Tru finally found his voice (and he’s not shy about using it). Just take a look:[/p][previewyoutube][/previewyoutube][p][/p][p]With every patch, we improve the user experience and clarity of the game. In this update, we continue this tradition. There is now an XP bar, and your current level is visible on the HUD, along with a notification and shortcut when you have unspent skill points.[/p][p]We have also upgraded the Characters menu tab, making it much easier to access a specific character's equipment.[/p][p][/p][p]Here’s the full changelog for Update #23 (ver. 0.734):[/p][p][/p][h2]🌟HIGHLIGHTS🌟[/h2][p]💠Added LVL and Experience bar to the interface[/p][p]💠New weapon - Shattergun[/p][p]💠New weapon - Beamgun[/p][p]💠New weapon - Burstgun[/p][p]💠New Plant - Boomboo - beware, it can protect itself  [/p][p]💠 New Ammo type Cartridge[/p][p]💠Animated Intro is now narrated with a voice-over and subtitles[/p][p]💠New dialogues in the first cutscene[/p][p]💠 New hit reaction animations for enemies & physics-based ragdolls[/p][p]💠Added separate slots for Ragna attacks, it is easier to use Fireball now[/p][p]💠Improved “gun play” for Ragna fireball[/p][p]💠UI new crosshair for Ragna Fireball[/p][p]💠UI Ragna attacks and Ranged weapons for the Mech have better hints when charging and on cooldown[/p][p]💠Added Skills [/p][p]🔸"Impact Converter" for the Mech[/p][p]🔸“Battle Breath” for the Tru[/p][p]💠Added option to equip items from the inventory tab (besides the Character's Equipment tab)[/p][p]💠added buttons for skills and equipment in the Characters tab for easier navigation[/p][p]💠Shortcut on the HUD to the Equipment of the currently used character [/p][p][/p][h2]🛠️Other Changes & Fixes🛠️[/h2][p]💠Now you can exit the Technology tab by clicking RMB[/p][p]💠 Stronger enemies can destroy trees[/p][p]💠Added notification for skill, character, and tech points (in the menu)[/p][p]💠Switching structures and categories in building a menu won't cancel the wall that is currently under construction[/p][p]💠 Optimization work (added LODs for some mobs)[/p][p]💠Scrolling through technology, inventory, and descriptions is now done by holding the LMB and dragging the mouse[/p][p]💠Added SFX when trying to attack with 0 stamina[/p][p]💠Fix to a building grid on 4th island (Balista Floating Ruins)[/p][p]💠Fix for properly counting walls to build in the tutorial quest on the 1st island[/p][p]💠Fix for cutscene glitches on the second island[/p][p]💠Added new graphics for wip/locked technology and skills (padlock)[/p][p][/p][h2]⚽GAMEPLAY BALANCE⚽[/h2][p]💠Added more enemies on the Raptured Canyon island[/p][p]💠Added new tech waves for unlocking weapons[/p][p]💠 A perfect block that regenerates stamina is now in the skill tree[/p][p]💠Mortar Turret can bump lighter enemies into the air a bit [/p][p]💠Fix - attacking stone deposits with a crossbow doesn't give exp anymore[/p][p][/p][p][/p][p]Thank you all for the great feedback and bug reports![/p][p]As always, I encourage you to join our Discord :)[/p][p][/p][p]Over & out![/p][p]Damian[/p][p][/p][p][/p][p][/p]

UPDATE #23: SNAP! New Update is UP!

Hello travelers!
Sit down and enjoy new update:)

We have made a lot of improvements to the building, but also added the long awaited (by us at least :D) notification system. It still needs some polishing, but at last you will get info about many important things in the game and finally you will see the names of the monsters when you spot them :)

Combat should now feel more challenging, we have made a lot of balance changes to the way stamina works in the game. I hope you like the changes.

Here’s the full changelog for Update #23 (ver. 0.734):
[h2]🏛️BUILDING IMPROVEMENTS🏛️
[/h2]

    💠Added ability to destroy buildings while in building mode (R button) (Dpad Up)
    💠Added ability to jump while in building mode (space) (A)
    💠Added ability to open and close gate while in building mode (space) (A)
    💠From now on the wall does not extend beyond the available grid
    💠Visible grid is now represented on a circular (now square) plan with a gentle fade the further away from the center
    💠Unconnected gates now glow yellow and you can manually open and close them. After connecting them to the mana pipeline they will open and close automatically when the player is nearby.
    💠Building cursor can now come closer to the player
[h2]🔔NEW NOTIFICATION SYSTEM🔔
[/h2]notification list:

    💠New Quest Awaits
    💠Quest Conquered
    💠Enemy Wave Incoming!
    💠Guild overcame the enemy wave!
    💠LEVEL UP
    💠Item Discovered
    💠Enemy Discovered
    💠Animal Discovered
    💠Blueprint Discovered
    💠Structure Destroyed
    💠Item Picked
    💠EXP Gained
[h2]🌟HIGHLIGHTS🌟[/h2]

    💠Added New Weapon: Battleaxe
    💠Ragna crossbar is more slick now
    💠Better camera movement while fire breathing with Ragna
    💠Added visual effects for crow nests
    💠Added Visual effect on the Mech for not enough stamina when trying to use a jump/dash/combo
[h2]🛠️GAMEPLAY BALANCE🛠️
[/h2]We made a couple changes to stamina consumption, to emphasise stamina management in the game:)

    💠Crossbow now is unlocked from the start of the game :) You get 20 bolts and recipe to craft more
    💠Added the ability to use a jump/combo when there is at least 1 stamina point
    💠Added smaller “cooldown” of stamina regeneration when there is less than 0 stamina points, now it is same length as when there is 0 stamina
    💠Cooldown for stamina regeneration added
    💠Added Skill that boost stamina regeneration cooldown
    💠Stamina regeneration speed tweaked (little bit quicker)
    💠Added Skill for boosting stamina regeneration speed
    💠Dash consumes more stamina now (15 points)
    💠Jump consumes less stamina now (15 points)
    💠Stamina gain from leveling up tweaked (from +15 to +5 points per level)
    💠Stamina during a combo is drawn only when the attack animation plays and not immediately when it is clicked
    💠Changed Recipes for Mech parts (they require monster parts now)
[h2]🐞BUG FIXES🐞
[/h2]

    💠Tru on Cutscene on II island when settlers arrive
    💠Orb enviro puzzle fixes
    💠Fix with non-interruption of gliding action
    💠Fix with resetting Ragna's fire and flight up/down inputs when Ragna dies
    💠Fix for Ragna sight not always immediately disappearing when entering Scout mode
    💠Fix for UI combo bar sometimes not showing up when stamina is low
    💠Fix for settlers sometimes sticking out of the house when in it
I'd love to read what you guys think of the new stuff!
As always i encourage to join our Discord :)


Cya!
Damian

Update #22: Build Tight, Shoot Right!

[h2]Hello there![/h2]
It's high time for a fresh update 😎 And as every proper Dwarf knows - nothing beats tighter walls and a well-oiled crossbow 💪
This time, we’ve focused on improving the building system. Most importantly, the grid is now 2x denser, making creative building easier and helping structures fit more snugly into the environment. On top of that, gate placement has been improved - you can now place them at more varied angles and in different lengths 😊

But if you're more of a warrior Dwarf, we hope you'll enjoy the shooting improvements we've added to the game :)

Here’s the full changelog for Update #22 (ver. 0.724):

[h3]🌟Highlights🌟[/h3]

    💠 Smaller, more precise grid
    💠 New gate-building system - more gate angles and lengths
    [previewyoutube][/previewyoutube]
    💠 Crossbow and gunfeel overhaul

      🔸 New functionality: drawing the crossbow increases accuracy and range
      🔸 New animations: Fully Charged, Charging, Reload
      🔸 Unique crossbow-specific aiming reticle
      🔸 New sound effects

      💠 Smooth stamina regeneration (not in chunks)


[h3]🛠️Other Changes & Fixes🛠️[/h3]

    💠 Ravens have a new, more magical nest now
    💠 New enemy animations

      🔸 2 new taunts for each enemy
      🔸 New walking and running for Felf (the first enemy type)

      💠 New visuals for coral pickup
      💠 Reimagined cutscene for Eskoim Port on the first island
      💠 Improved cutscene for Raven sending on Swamp Island
      💠 Bug fixes to the Swamp Island quest “Thunder in Paradise”
      💠 New aiming crosshair for Ragna's flame breath
      💠 Improved visual effects for Ragna's Fireball, both charging and projectile impact
      💠 Fixed: correct health display in the UI for ManaWell, StoneMine, and Sawmill (was showing 0/0)
      💠 Fixed: if a Wall was destroyed while affected by a status effect (e.g. BigFelf’s acid), the Wall would disappear, but the VFX would remain until reloading the save.


Just a humble reminder about our Discord, where I’m always happy to answer any questions 😎

Over and out.
Damian