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Ancient Gods News

[Hotfix] Ancient Gods patch 0.4.3

[h3]Ancient Gods patch 0.4.3 Change-log[/h3]
  • Fixed a bug where discarding 1 card would create 1 more copy in the discard pile.
  • Fixed a bug where the consume card still appeared in the discard pile after playing.
  • Fixed a bug where more than 1 card with the keyword activate when drawn in the starting hand caused a crash.
  • Fixed a bug where cards are drawn by Ruby Amulet would not remove cards in the draw pile.
  • Fixed a bug where the last card keyword not working properly.
  • Fix bug that cant be discarded keyword doesn't work.

Others
  • Fixed some grammar errors in English based on player feedback.

[Hotfix] Ancient Gods patch 0.4.2

- Fix bug where Zeus's 1st passive doesn't work

[Hotfix] Ancient Gods patch 0.4.1

Ancient Gods patch 0.4.1 Change-log
  • Fixed bug where Gungnir card didn't work.
  • Fixed a bug where the starting hand wouldn't turn off when redrawing when there was a passive called Ancient Power.
  • Fixed a bug where the actions that trigger at the start of each combat wouldn't work and then activate twice the next turn.
  • Fixed a bug where the order of cards on your hand was wrong.
  • Fixed dupe card bug when keeping card Bleeding in starting hand.
  • Fixed a bug that made Skadi's passive only hit once instead of twice when playing cards.
  • Fixed a bug that prevented the Atef card from re-adding itself if it was the first card played each turn.
  • Fixed bugs related to the prediction of Focus and Recover cards.
  • Fixed a bug that caused the card to be lost.
  • Now, it will be counted as the end turn when all actions of the current turn are completed


Sorry for the late release to fix bugs due to the team's health reasons

Ancient Gods patch 0.4.0

Ancient Gods patch 0.4.0
[h3]The update will be released at 08 pm on March 5, 2022 (UTC+0) [/h3]

[h3]WARNING: After updating, unfinished runs will automatically be abandoned, so please complete them before the update 👀 [/h3]

[h2]New feature[/h2]
[h3]ːriftfireː New event: Tree of Souls[/h3]
  • You can now choose passive of the gods you own to use in this run (Up to 4).

[h3]ːriftwaterː New cards[/h3]
  • 9 new cards

[h3]ːriftlifeːUnlock the gods with shard[/h3]
  • You can use their own 200 shards to unlock them.
[h3]Balance[/h3]
  • Buff Crackle
  • Zeus's 1st Passive rework:
    Old: At the start of your turn, gain 2 Ice Spike
    New: Active when draw card activated twice

  • Hades's 1st Passive rework:
    Old: At the start of your turn, gain 2 Thorn
    New: For the first time your HP drops below 10% in this combat, gain Hades's Lifesteal: When attacking, heals for 300% of the damage dealt. Lose at the end of your turn. Can't stack
[h3]Quality of Life[/h3]
  • The effect icons will now show up in the card description and in the tooltips.

[h3]Fixed bug[/h3]
  • Fixed a bug where the card reward screen wouldn't turn off.
  • Fixed bug where 2 Cyclops were swapped.
  • Fixed a bug that caused the event rate to be wrong after continuing the run.

[h3]Others[/h3]
  • Fixed some grammar errors in English based on player feedback.
  • Rename Harpy and Vali.
  • Adjust the colors and some buttons of the UI.

Ancient Gods patch 0.3.0

[h3]Ancient Gods patch 0.3.0 is LIVE now![/h3]

[h3]ːsurprised_yetiː New mechanism: Teleport[/h3]
  • Now you can use diamond to teleport to a stage in endless mode (do not exceed the highest stage the god has ever crossed)


[h3]ːsurprised_yetiː QoL[/h3]
  • We will now predict and calculate the health, block of characters and opponents after you play a card when you hover over any card in your hand
  • Show enhance level, and character's personal record in character selection screen
  • You can press and hold the Enhance button to automatically upgrade your character

[h3]ːheart_eyes_yetiː New BGM[/h3]
  • Each map will have a different soundtrack according to its culture

[h3]ːhappy_yetiː New monsters[/h3]
  • We added 23 new monsters to the game for a more varied game experience

[h3]ːdazed_yetiː Fixed bugs[/h3]
  • Fixed a bug where zeus would automatically activate every card in the hand.
  • Fixed a bug where Stage 1 endless mode always had a cleansing fountain event.
  • Fixed a bug where goal stage was displayed incorrectly when continuing run.
  • Fixed a bug related to reward in god mission.
  • Fixed a bug where passive like AGI master, INT master only works in the first match.
  • Fixed a bug of currency bar in Summoning.
  • Fixed a bug where some opponent's passives could not be rolled out.

[h3]ːag_smileː Others[/h3]
  • Now effects like Lifesteal, Reflect, Thorn, Blade Mail or Ice Spike will still work after enemy dies
  • Fancy health bar
  • Add some bugs as always ːlaughing_yetiː.