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Ancient Gods News

Ancient Gods patch 1.0.0 is LIVE now

So a long journey of 9 months has passed. We have reached a new milestone but not the final one.

[h3]Today we are officially out of Early Access[/h3]

And it is marked with version 1.0.0

Since the beginning of Early Access, the community has been nothing but awesome! I've met many great people and I'm proud to say that most of them are still here, playing, chatting and having fun. Yes, the game is out of Early Access however we are still not satisfied with it. We will be expanding the game further, either through normal updates, DLCs with additional content, or both. The community deserves it.
The game today really has a big contribution from you guys. We hope you continue to join us in making Ancient Gods more and more perfect.

Back to Patch 1.0.0 change-log
  • Increase the amount of Gold and Diamond drop.
  • Removes Gold and Diamond limits when defeated, you will instead lose 60% if defeated.
  • Forgotten Lake, Cleanse Fountain and Treasure events upgrade.
  • Skill system rework.
  • Add New Skills.
  • Gems that cannot be used will no longer drop.
  • Balance some cards.
  • Removed Japanese - sorry, we'll bring it back in the near future
  • Fixed some bugs.

[Hotfix] Ancient Gods patch 0.6.2

Ancient Gods patch 0.6.2 Change-log
  • Fixed a bug where the green gem does not work.
  • Fixed a bug where rewards from summoning endless are not added to god collection.
  • Fixed a bug where Deck button on the Retreat screen does not work.
  • Fixed a bug where the Last change effect does not block damage from long combat.
  • Fixed a bug where Sif's unique card only adds to your hand at the start of your first turn

[Hotfix] Ancient Gods patch 0.6.1

Ancient Gods patch 0.6.1 Change-log
  • Fixed a bug where the description of the additional monster passive isn't displaying correctly.
  • Fixed a bug where gods with long names overlap UI.
  • Fixed the bug where Chachiuhtlicue 1st passive does not function as described.
  • Fixed the bug where the Deepwater card is added to the deck when Tsunami is played.
  • Fixed the bug where an enemy uses an elemental spirit-based card the intents over the enemy are not shown.
  • Fixed the bug where the Lifesteal effect doesn't actually stack.
  • Fixed the bug where the Yellow combo does not work correctly.
  • Fixed the bug where Eternal gem doesn't work.
  • Fixed the bug where the Flare effect doesn't work.
  • Fixed the bug where Thunder card doesn't consume after played
  • Fixed the bug where Scrolling in the god's collection stuck
  • Fixed Timewalk debuff graphic issue

Ancient Gods patch 0.6.0 is LIVE now

[h3]Ancient Gods patch 0.6.0 is LIVE now![/h3]
First, sincerely apologize for the delay of this release. However, I believe that your waiting time will be well worth it.
Because this version has a lot of changes, I apologize for not detailing each change.
A few key changes of the version:
  • [h3]New stat system

    [/h3]

  • [h3]Added elemental system[/h3]



  • [h3]Rework Endless feature[/h3]



  • [h3]Added 9 new classes and 150 new cards[/h3]



  • Added card type and card rarity
  • Rework the class system
  • Animation for the background
  • And many more things I can't remember

[Hotfix] Ancient Gods patch 0.5.1

Ancient Gods patch 0.5.1 Change-log
  • Fixed a bug where the opponent was Poseidon causing the game to crash.
  • Fixed a bug where continued run crashed.
  • Fixed the bug where the tree of soul event icon was missing.