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WORLD OF PARANOIA News

SMALL CORRECTION TO THE MUSIC

- This is a small patch to make a minor correction to the music in the game.

UPDATE #23 - CHANGING ICONS

This update focuses on the rebranding of some icons and some slight improvements to the game.

Changelog v1.55:

IMPROVEMENTS
- The game's code has been debugged in some parts for greater fluidity.
- The fonts used by the game are now included in the compilation in case a player does not have those fonts installed on their computer (although they are common fonts).
- Reduced the time in which a music track is replayed. This avoids more silences in the game.
- Now when a citizen is assigned a job, he or she moves immediately to his or her place of work.
- Added new button in the Custom Game Settings to return to the main game panel.
- When the cursor is placed over the accuracy icon when a citizen is being watched, it now directly indicates the text message that the citizen is a traitor if he or she has been spotted.

CHANGES
- Changed the colour of the 'Quit Game' button in the options, so that it stands out more and there is no confusion.
- Changed the look of the 'Load' button in options.
- Changed the appearance of the Delete File or Delete List button.
- Changed the image of the Weapons button.
- Changed the image of the Build Mining Robots button.
- Changed the image of the Build Combat Robots button.
- Changed the image of the Build Science Robots button.
- Changed the image of the Protech secret society icon.
- Changed the image of the Soma Pills button.

FIXED
- A flicker in the end-of-turn event text is now avoided.
- Correctly aligned an icon in the war result panel.
- Fixed some texts.

UPDATE #22 - MOTHER'S BIG UPDATE

This is possibly the best update the game has received to date.

Mother wants to make it easier for players to rule their Utopias, so It has provided the game with many new options to quickly find unhappy, unproductive or outright traitorous citizens (among other things), at the click of a button. Research turns have been reduced. This updare also offers more information to the player, and improved graphics.
All these changes have been focused on making the game even more fun.

Changelog v1.5:

IMPROVEMENTS
- The science panel has been improved and now displays more information.
- More information is now provided to the player on the calculation of the percentage of accuracy when observing a citizen.
- An improvement in the reporting of the total number of total insulation chambers constructed (regardless of whether they are being built or not) in the construction panel.
- When activating an alert to give the order to attack, the game will take into account the player's military power, and the alert will only be activated if the player is able to defeat at least one opposing faction.
- Mousing over the icons in the Task and Alert game panel now informs us what they are.
- Redesigned all graphics referring to the New Order Secret Society and the Temple of the Cult of Sirius.
- Redesigned the isolation chamber and a few other rooms.
- Some graphical improvements.
- Many graphics have been realigned.
- Many texts have been realigned.
- The text of the task monitor has been centred for better readability.

ADDED
- Added much more information to each citizen's file when you mouse over the different data or buttons.
- Added new option in the citizen tab to search for the unhappiest citizen.
- A new option has been added to the citizens tab to search for who loves a certain citizen.
- Added new option in the citizen tab to search for unemployed citizens.
- Added new option in the citizen tab to search for discovered traitors.
- Added new option in the citizen tab that allows you to search for a citizen's love if they have been discovered.
- Added new option in the citizen tab to search for the citizen with the greatest sense of freedom.
- Added a new dilemma (#73): Rehabilitate traitor for 250 materials.
- Added a new event: Citizen with suspicious behaviour.

CHANGES
- Drastically reduced research time for technologies to encourage player progress.
- Lowered the threshold by which the player is warned that he has a low science output. (Now that research is cheaper, no higher number is needed).
- When a traitor is discovered through the View Citizen action, he or she becomes directly exposed and under surveillance.
- Reduced the cost of The Matrix from 10000 materials to 5000, and from 5 energy to 3.
- Increased from 15% to 25% the chance of rehabilitating a citizen by giving them Soma.
- Some texts have been amended.



Traitors now have a harder time escaping the all-seeing eye!

MINOR FIXES TO V1.3

Some corrections to the previous patch v1.3:

- Rival factions without territory will now have a military power of 0.
- Dropping an atomic bomb will now no longer require the player to have 1 construction point available.

UPDATE #21 - MOTHER IS BACK

This update includes a major graphical improvement and fixes a number of bugs.

Changelog v1.3:

IMPROVEMENTS
- Many major graphics have been changed and improved.
- A happiness indicator has been added to the laws panel to see how changing laws affect happiness.
- When you hover your mouse over the Neolanguage law it now gives you information on what it is.
- A lot of small improvements.

CHANGES
- Nuclear bomb costs fewer turns to build. 10 - > 4
- Reduced shield cost from 2500 to 2000.
- Shield 2.0 technology now lowers the cost of the shield from 1500 to 1200.
- Changed love icon in the law panel.

BUGSFIXES
- Fixed a bug where a citizen soldier was punished in an isolation chamber and lost his/her weapon.
- Fixed a bug where when loading a game the active alert messages would not appear until the alert changed.
- Fixed a small bug showing the number of turns it takes to discover a new technology.
- Fixed a bug in the 'No War' dilemma.
- Fixed missing text in dilemma #64 'Sell a citizen to a rival faction'.
- Fixed a bug where the computer frame did not appear in the war preparation screen.
- Fixed some typos.
- Small arrangements.