UPDATE #15 - VERSION V.1.0 IS HERE!
It's been a long journey, but finally version 1.0 is here!
This is not the end of the road, as the game will receive regular updates.
This version, now complete, brings a staggering amount of new content.

Here is the changelog v1.0:
ADD
- New technology: Ion Energy (level 3)
- New technology: Re-Education 2.0 (level 3)
- New technology: New Materials (level 4)
- New technology: New Electric Brain (level 4)
- New technology: Androids 2.0 (level 4)
- New technology: Shield 2.0 (level 4)
- New technology: The art of modern war (level 4)
- New technology: Bomb 2.0 (level 4)
- New technology: Robotic Cranes 2.0 (level 4)
- New Secret Society: THE NEW ORDER
- New Secret Society: GENESISTS
- New Secret Society: FREELOVERS
- New Secret Society: MYSTERY SOCIETY
- New punishment: Re-education
- New event: If 'THE MATRIZ' is built, citizens will be able to connect to it voluntarily by becoming DREAMERS
- New event: Some smugglers can now make homemade alcohol and cause some of your citizens to become alcoholics
- New event: A new event can now inform you of enemy spy activity in your complex
- New event: you are now informed when a citizen is being influenced by your subliminal posters
- New event: Freelovers stop your war plans.
- New event: A new event now informs you when a citizen with an alcohol problem becomes addicted
- New task: Re-educate any citizen
- New task: Apply electroshock
- New task: Build a new electric eye
- New task: Build a new lab robot
- New task: Drop the atomic bomb
- New dilemma: Build a new electric eye
- New dilemma: Re-educating citizen HAPPINESS
- New dilemma: Re-educating citizen LIBERTY
- New dilemma: Re-educating citizen LOVE
- New dilemma: Citizen asks for drugged drinks
- New dilemma: Citizen asks for spice
- New dilemma: Information about how many smugglers there are in your complex
- New dilemma: Selling a citizen for 1500 materials
- New dilemma: Building a new combat robot
- New dilemma: Reducing the research
- New dilemma: Genesists ask you to stop your research
- New dilemma: Building a shield
IMPROVEMENTS
- The alert system now takes more parameters into account when alerting the player, making it more accurate and less annoying.
- Improved the system for calculating the science generated.
- Now, a member of the secret society DREAMERS, will always return to the virtual world 'MATRIZ' as soon as possible, reducing his productivity to 0.
- Now if the secret society CULT OF SIRIUS believes that you are their god and you punish one of their members, they stop believing in you.
- A citizen who spends time inside THE MATRIZ will always increase his happiness to 100 and reduce his freedom to 0.
- A new code ensures that DREAMERS cannot increase their productivity in any way.
- Many small improvements in texts, which now look complete, or placement of various objects.
- More phrases for the happy rooms!
CHANGES
- Logan's law becomes a level 4 technology
- Improved materials becomes a level 4 technology
- The cost of the shield has been changed. 3000 -> 2500
- Now when you build subliminal posters, you build 3 in the same action
- Increased the amount of synthetic food you get per action. 100 -> 250
- Reduced the cost of weapons from 300 to 250.
- The symbol of the DREAMERS has changed
- The Gargle drink is called Grog now
- The description of the CLONE CHAMBERS technology has been modified.
BUGFIXES
- Fixed a bug that made security level 3 technologies less expensive to research
- Fixed a bug where if a player was tasked with building a mining robot, and a mining robot was destroyed that turn, the task could not be completed
- Fixed a bug where every turn a citizen destroyed one of your electric eyes
- Fixed a bug where Cult of Sirius traitors would not show their secret society when discovered.
- Fixed an issue that allowed your spy to always reduce enemy power by 20
- Fixed a bug where building 'THE MATRIZ' did not purge crimes from citizens (it worked well with secret societies, happiness and liberty).
- Fixed an issue where the influence of your war spy on the enemy could be calculated twice
- Fixed a bug in the 'prepare atomic bomb' task that would give the task as not completed if the player's preparation was successful in getting the bomb ready that same turn
- Fixed a bug that prevented THE HUMAN BATTERIES from being displayed in the list of discovered technologies
- Fixed a bug where ELECTRIC EYES was not displayed in the list of completed technologies
- Corrected Brain Implant text indicating that the probability of death of a citizen is 20% when it is actually 15%.
- Some typos in texts of the tutorial
- Some typos fixed
Thanks to all the citizens who have helped me in this project! Thank you, thank you very much.
Destroy all traitors!
This is not the end of the road, as the game will receive regular updates.
This version, now complete, brings a staggering amount of new content.

Here is the changelog v1.0:
ADD
- New technology: Ion Energy (level 3)
- New technology: Re-Education 2.0 (level 3)
- New technology: New Materials (level 4)
- New technology: New Electric Brain (level 4)
- New technology: Androids 2.0 (level 4)
- New technology: Shield 2.0 (level 4)
- New technology: The art of modern war (level 4)
- New technology: Bomb 2.0 (level 4)
- New technology: Robotic Cranes 2.0 (level 4)
- New Secret Society: THE NEW ORDER
- New Secret Society: GENESISTS
- New Secret Society: FREELOVERS
- New Secret Society: MYSTERY SOCIETY
- New punishment: Re-education
- New event: If 'THE MATRIZ' is built, citizens will be able to connect to it voluntarily by becoming DREAMERS
- New event: Some smugglers can now make homemade alcohol and cause some of your citizens to become alcoholics
- New event: A new event can now inform you of enemy spy activity in your complex
- New event: you are now informed when a citizen is being influenced by your subliminal posters
- New event: Freelovers stop your war plans.
- New event: A new event now informs you when a citizen with an alcohol problem becomes addicted
- New task: Re-educate any citizen
- New task: Apply electroshock
- New task: Build a new electric eye
- New task: Build a new lab robot
- New task: Drop the atomic bomb
- New dilemma: Build a new electric eye
- New dilemma: Re-educating citizen HAPPINESS
- New dilemma: Re-educating citizen LIBERTY
- New dilemma: Re-educating citizen LOVE
- New dilemma: Citizen asks for drugged drinks
- New dilemma: Citizen asks for spice
- New dilemma: Information about how many smugglers there are in your complex
- New dilemma: Selling a citizen for 1500 materials
- New dilemma: Building a new combat robot
- New dilemma: Reducing the research
- New dilemma: Genesists ask you to stop your research
- New dilemma: Building a shield
IMPROVEMENTS
- The alert system now takes more parameters into account when alerting the player, making it more accurate and less annoying.
- Improved the system for calculating the science generated.
- Now, a member of the secret society DREAMERS, will always return to the virtual world 'MATRIZ' as soon as possible, reducing his productivity to 0.
- Now if the secret society CULT OF SIRIUS believes that you are their god and you punish one of their members, they stop believing in you.
- A citizen who spends time inside THE MATRIZ will always increase his happiness to 100 and reduce his freedom to 0.
- A new code ensures that DREAMERS cannot increase their productivity in any way.
- Many small improvements in texts, which now look complete, or placement of various objects.
- More phrases for the happy rooms!
CHANGES
- Logan's law becomes a level 4 technology
- Improved materials becomes a level 4 technology
- The cost of the shield has been changed. 3000 -> 2500
- Now when you build subliminal posters, you build 3 in the same action
- Increased the amount of synthetic food you get per action. 100 -> 250
- Reduced the cost of weapons from 300 to 250.
- The symbol of the DREAMERS has changed
- The Gargle drink is called Grog now
- The description of the CLONE CHAMBERS technology has been modified.
BUGFIXES
- Fixed a bug that made security level 3 technologies less expensive to research
- Fixed a bug where if a player was tasked with building a mining robot, and a mining robot was destroyed that turn, the task could not be completed
- Fixed a bug where every turn a citizen destroyed one of your electric eyes
- Fixed a bug where Cult of Sirius traitors would not show their secret society when discovered.
- Fixed an issue that allowed your spy to always reduce enemy power by 20
- Fixed a bug where building 'THE MATRIZ' did not purge crimes from citizens (it worked well with secret societies, happiness and liberty).
- Fixed an issue where the influence of your war spy on the enemy could be calculated twice
- Fixed a bug in the 'prepare atomic bomb' task that would give the task as not completed if the player's preparation was successful in getting the bomb ready that same turn
- Fixed a bug that prevented THE HUMAN BATTERIES from being displayed in the list of discovered technologies
- Fixed a bug where ELECTRIC EYES was not displayed in the list of completed technologies
- Corrected Brain Implant text indicating that the probability of death of a citizen is 20% when it is actually 15%.
- Some typos in texts of the tutorial
- Some typos fixed
Thanks to all the citizens who have helped me in this project! Thank you, thank you very much.
