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WORLD OF PARANOIA News

UPDATE #21 - MOTHER IS BACK

This update includes a major graphical improvement and fixes a number of bugs.

Changelog v1.3:

IMPROVEMENTS
- Many major graphics have been changed and improved.
- A happiness indicator has been added to the laws panel to see how changing laws affect happiness.
- When you hover your mouse over the Neolanguage law it now gives you information on what it is.
- A lot of small improvements.

CHANGES
- Nuclear bomb costs fewer turns to build. 10 - > 4
- Reduced shield cost from 2500 to 2000.
- Shield 2.0 technology now lowers the cost of the shield from 1500 to 1200.
- Changed love icon in the law panel.

BUGSFIXES
- Fixed a bug where a citizen soldier was punished in an isolation chamber and lost his/her weapon.
- Fixed a bug where when loading a game the active alert messages would not appear until the alert changed.
- Fixed a small bug showing the number of turns it takes to discover a new technology.
- Fixed a bug in the 'No War' dilemma.
- Fixed missing text in dilemma #64 'Sell a citizen to a rival faction'.
- Fixed a bug where the computer frame did not appear in the war preparation screen.
- Fixed some typos.
- Small arrangements.

MINOR ARRANGEMENTS

This small patch fixes a couple of minor bugs.

Changelog v1.23

- Fixed a bug where a citizen included in the BlackList, if this died or escaped, despite not appearing in the list, the number of citizens in the blacklist still counted that citizen.
- Fixed a small bug where loading a game from within another game would duplicate a citizen's name in the citizen list.
- Small correction on the bar to adjust the sound so that the volume goes down or up when the bar is moved and not only when it is released.

STEAM SUMMER SALES!

The Steam Summer Sales are here and with it comes discounts on all Lagartija Software games.

Check out these great discounts!

HEROES OF BOOK & PAPER 10% off!



WORLD OF PARANOIA 40% off!


WORLD OF MINIMONSTERS 66% off!


Thank you for playing!

UPDATE #20 - MOTHER'S BLACKLIST

I know I should wait a bit longer to upload an update, but since yesterday I'm on-fire and I can't stop thinking and improving the game with everything I can think of.

Here you have the changelog of this new update v1.22:

IMPROVEMENTS
- Redesigned the entire code of the system of adding citizens to the blacklist. Due to a bug in the previous code, citizens added to the blacklist did not appear after loading a game.
- The Mother's eye is on the move again!(Due to some updates it stopped moving).

CHANGES
- Reduced the cost of building an Energy Room from 1600 to 1200 materials.
- Changed the cost of building a Mining Robot from 750 to 500 materials.
- Reduced the cost of constructing a Dinner Room from 800 to 500.
- Changed text to make it clearer from dilemma #59 - Energy for 200 materials -
- Increased the cost of building an Isolation Room from 500 to 750.

BUGS FIXED
- Fixed a bug that indicated a warning that you didn't have a nuke when in fact the nuke was already built.
- Fixed a strange bug where, if when generating Utopia the science generation was less than 1 (a very rare occurrence), the turn panels for developing a technology would display Error text (the program corrects its own errors, but it was inelegant to display error text).

MISC
- I forgot to remove the test saved files from the previous version uploaded to Steam. Don't worry, mother will punish me by applying Ludovico's technique and I will be re-educated.



Re-educating the LeMachinga citizen!

UPDATE #19 - CLEANING DAY

I've been polishing the game with small details that were still missing, or things that I didn't like.

Taking advantage of the review, I've given a facelift to how the game looks in different resolutions, improving the look of the game for screens with 1366 x 768 resolution.

Now the screen resolution panel is clearer.

This is what the new v1.21 brings:

IMPROVEMENTS
- Improved the appearance of different screen resolutions.
- A new game code ensures that the same alert is not repeated as the previous one (at least without a turn in between).
- Sometimes the turnaround times for fixing alerts were so high that the same alert could remain active for a long time. Now the maximum number of turns to fix an alert will be 3.
- The alert type sign is now correctly displayed as soon as you enter the alert screen.
- Improved casualty panels in war outcome to avoid scrollbars with long text.
- Relocated the background of the Build Other Stuff screen that was out of place.

BUGS FIXED
- Fixed a bug that allowed smugglers to enter your Spice room even if you didn't have any built.
- Fixed a bug that prevented the Dilemma of paying materials to get information about a citizen from appearing in the game.
- Fixed a bug where saved messages could appear when mousing over some icons in the game panel.