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1.6.2 Patch Notes – Mandragora: Whispers of the Witch Tree

[p]In Faelduum, even the smallest cracks must be sealed. Patch 1.6.2 is live and brings a round of targeted fixes, improving stability and ironing out edge cases in New Game+ and beyond.[/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where certain stats could exceed their maximum values in New Game+.[/p]
  • [p]Fixed an issue where Health Flask efficiency and count limit were set incorrectly in New Game+.[/p]
  • [p]Fixed an issue causing Ring items to stack incorrectly in New Game+.[/p]
  • [p]Fixed the pricing of some items in New Game+.[/p]
  • [p]Fixed an issue where new items would incorrectly show up on the Collection screen.[/p]
  • [p]Fixed a visual bug where a disabled Nightshade active skill slot was visible but appeared empty.[/p]
  • [p]Fixed missing audio during cinematic cutscenes.[/p]
  • [p]Fixed an issue where the slot selection effect would be incorrectly displayed while learning or removing a Skill Upgrade.[/p]
  • [p]Fixed an issue where Rhys' Cart Upgrade level 4 would incorrectly affect Essence packs.[/p]
  • [p]Fixed an issue where the Final Boss could incorrectly drop loot mid-encounter.[/p]
[p]Thank you for continuing to share your feedback, report issues, and explore every corner of Faelduum. More updates are on the way. Until then, steel your will, sharpen your blade, and press on.[/p][hr][/hr][p]Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.[/p]

Fledgling No More: 4 Inquisitor Builds Worth Trying

[p]Every journey into the depths of Faelduum begins with a choice. Who you are and how you fight will shape your survival. Whether you favor strength, sorcery, or rely on summoning the forces of nature, there’s a path for every fledgling Inquisitor.
[/p][p]Here are five beginner builds to help guide your first steps, from the tried and true to the bold and demanding. Each offers its own rhythm of combat, from steady strikes to blazing spells. Choose the one that calls to you, and remember, your blade alone may not be enough.[/p][p][/p][h2]1. The Vanguard[/h2][p][/p][p]For those new to the Inquisition, the Vanguard offers a sturdy and straightforward path. Built for close combat and high survivability, it excels at standing firm and striking back… hard.[/p][p][/p][p]Whether you’re wielding a Greathammer or Greatsword for wide swings and heavy stagger or pairing a one-hander with a shield for blocking and stunning, the Vanguard is full of options. Skills like Uppercut (bleed), Shield Charge (stun), and Enrage (damage boost) form a reliable Entropy-proof kit. [/p][p][/p][p][/p][p]In the early hours, your biggest allies are patience and positioning. Focus on mastering basic attacks, spacing, stamina management, and reading enemy patterns. Starting with a one-handed weapon and shield helps you learn the timing of blocks and dodges; shielding through heavy attacks and punishing openings is key to survival. Prioritize Talents that boost survivability, like Veteran (max HP), Lifeblood Surge (on-kill healing), and Armor Breaker (effective against armored foes), for immediate benefits.[/p][p][/p][p]It’s a simple class on the surface, but there’s depth for those who seek it. Bleed-focused Talents offer healing and passive damage over time, while dipping into fire or chaos paths along the Talent Tree can add status effects and utility.[/p][p][/p][p]Example Builds:[/p]
  • [p]Bleed Focused: Specialize in maximizing Bleed damage and healing through the Deep Wounds and Blood Craze Talents.[/p]
  • [p]Shield Charge/Stun: 1H + Tower Shield, focusing on Shield Charge to stun and create openings for follow-up attacks.[/p]
  • [p]Hybrid Flameguard: Combine Vanguard's melee prowess with Flame Weaver's combat focused Talents like Fury for attack speed, Burning Blood for health recovery and Warrior’s Might for extra Physical damage. [/p]
[p]Master stamina, learn when to block and dodge, and you’ll be near-unstoppable, a wall of steel and strength. [/p][p][/p][h2]2. The Spellbinder[/h2][p][/p][p]Glass cannon, master of arcane forces, the Spellbinder is a fragile ranged caster built around Chaos Magic. This Class excels at ranged damage and battlefield control, but demands careful mana and positioning management to survive. The Spellbinder offers multiple paths to domination, so long as you keep your enemies at a distance.[/p][p][/p][p][/p][p]Starting with a one-handed weapon and a Chaos Relic, you’ll juggle high-impact spells with fragile defenses. You’ll begin relying on a mix of basic attacks and spells like Chaos Beam, with mana being your primary limiter. Cloth armor doesn’t forgive mistakes, so focus on spacing, pick off enemies from range, and finish them with spells. Tools like Shadow Wisp offer crowd control and chip damage until your mana economy improves.[/p][p][/p][p]Example Builds:[/p]
  • [p]Full Caster: Max out Chaos Beam, Splintering Sparks, and Chaos Storm for long-range chaos control. Stack Talents like Cripple to weaken and slow down enemies, Inspiration to gain freecasts  and Power Vacuum to convert mana into pure destruction. Use Chaos Dice to roll the odds in your favor with random power boosts.[/p]
  • [p]Mage Assassin: Get in close, hit fast, and disappear. Use Shadow Shards, Dark Echo, and Shadow Wisp for short-range burst attacks, making you elusive, mobile, and lethal.[/p]
  • [p]Chaosblade Hybrid: Mix spells with melee attacks using a crafted Duskblade and Talents like Shadowmelt, Inner Fire, Controlled Explosion and Fury. Use Chaos Storm to beat down your targets before finishing them off up close. Ideal for players who like the best of both worlds.[/p]
[p]The Spellbinder doesn’t brute force; they dismantle. Precision, timing, and knowledge of enemy patterns are key to unleashing your full power.[/p][p][/p][h2]3. The Flameweaver[/h2][p][/p][p]For those who command fire and fury, the Flameweaver offers unmatched destructive potential. Focused on ranged spellcasting and area control, this Class ignites the battlefield and turns heat into havoc.[/p][p][/p][p][/p][p]You’ll begin by focusing on fire damage and applying the Burn status, picking up Fire Bolt early and upgrading it as your primary tool. Pair it with the Burning Blood Talent to boost your survivability and form a versatile kit that works just as well against clustered mobs as it does in drawn-out boss fights. [/p][p][/p][p]But there’s more here than just fireballs. The Flameweaver’s Talent paths let you amplify the Burn effect, increase crit chance, and even convert flame into healing effects. The Class rewards players who can manage space, mana, and momentum.[/p][p][/p][p]Example Builds:[/p]
  • [p]Pure Pyromancer: Invest heavily in the Flameweaver tree with Talents like Burning Blood, Heating Up, and Elemental Efficiency  to maximize your damage over time. Take Phoenix for self-resurrection, Scorching Shield for ranged defense and pull from Spellbinder or Vanguard nodes for extra damage or defense.[/p]
  • [p]Flameweaver Caster: A high-damage hybrid build that mixes fire and chaos magic. Start in the Flameweaver tree to focus on fire spells, picking up Talents like Burn for extra Burn damage and Burning Blood for sustain. Then branch into Spellbinder to add Talents like Shadow Burn and Shadowmelt  and debuffs like Weakness for burst damage and control. Cast from a distance, manage your Mana carefully, and invest in talents that reduce Mana costs or boost regeneration to keep the pressure on.[/p]
[p]Control the battlefield through heat and attrition. Flame Weaver rewards timing, spacing, and knowing when to turn up the heat.[/p][p][/p][h2]4. Nightshade[/h2][p][/p][p]For those drawn to speed and precision, the Nightshade takes the path of relentless momentum. Built around dual-wielding weapons and Dexterity scaling, it's a class that specializes in navigating through enemies and striking where it hurts the most.[/p][p][/p][p]While incredibly agile and deadly in the right hands, the Nightshade is less forgiving than other classes, demanding quick reflexes, smart positioning, and mastery of momentum-based combat.[/p][p][/p][p][/p][p]Light on defense but heavy on offense, the Nightshade excels at hit-and-run attacks. Skills like Detonate Toxin (explosive poison) and Shadowstep (mobility and invulnerability) give you the tools to keep moving and strike your enemies’ weak spots.[/p][p][/p][p]Smart use of Poison and Bleed Talents enables sustained damage over time, while investing your Entropic Essence into movement skills and critical strike scaling opens up high-risk, high-reward build opportunities.[/p][p][/p][p]Example Builds:[/p]
  • [p]Poison Rogue: Focus on stacking poison with Envenom, Reactive Blast and Detonate Toxin to maximize damage output in short bursts. Use daggers like Hechima’s Claws or Dragonfly to further increase your poison damage. Pick Talents like Toxic Cuts and Noxious Amplifier to reach maximum poison stacks faster.[/p]
  • [p]Shadowstep Focused: Build around upgraded Shadowstep’s invulnerability and Backlash. Reposition yourself with these abilities to escape danger, deal damage to multiple enemies or to use the benefits of the Opportunist Talent[/p]
  • [p]Hybrid Nightshade: Mix in Chaos or Wyld Talents to trigger status-based weaknesses and damage over time amplifiers. Pick Talents like Dark Focus, Dark Venom and Netherblades for a Chaos Hybrid build or Venomous Thorns, Boons of the Hunt and Splinter Swarm for a Wyld Hybrid build.[/p]
[p]Play aggressively, keep moving, and stay just out of reach. The Nightshade isn’t about surviving damage, it’s about never getting hit.[/p][hr][/hr][p]Each build here offers a unique approach to combat and survival. Your journey is shaped not just by the weapons you wield, but by the choices you make. Adapt your playstyle, master your strengths, and embrace the challenges ahead.[/p][p]Stay up to date by following us on Facebook, X, and Instagram, and join our Discord server to connect with fellow Inquisitors.  [/p]

Last Chance to Start Your Journey at a Discount

[p][/p][p]Time is running out, Inquisitor. The darkness won’t wait, and neither will this offer.
[/p][p]Mandragora: Whispers of the Witch Tree remains 25% off during the final days of the Steam Summer Sale until July 10 at 19:00 CEST / 10:00 PT.[/p][p][/p][p]If you've been waiting to join the Inquisition, now is the time to answer the call.[/p][hr][/hr][p]Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.[/p]

Update 1.6 Patch Notes — Introducing New Game+

[p]Inquisitors,[/p][p][/p][p]It’s time to sharpen your blades, refill your potions, and prepare for a brand-new way to experience Mandragora: Whispers of the Witch Tree. Update 1.6 is live, and with it arrives one of our most anticipated features: New Game+.[/p][p][/p][p]But Update 1.6 carries more than challenge alone. It also introduces new weapons, major quality-of-life improvements, reworked enemy encounters, smoother combat, polished visuals, and a host of bug fixes.[/p][p][/p][p]As always, thank you for walking this path with us. Your feedback continues to shape every branch of the journey, and great things are still on the horizon.[/p][p][/p][h2]New Game+ Has Arrived[/h2][p][/p][p]Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.[/p]
  • [p]Enemies grow tougher with every cycle, scaling their strength to match your power.[/p]
  • [p]NG+ versions of weapons, off-hands, and rings can now be found to upgrade your arsenal.[/p]
  • [p]Random empowered auras and effects will appear on enemies, offering both greater danger and greater rewards.[/p]
[p]Prefer to take it easy? You can also replay the base game at NG+0 with your fully equipped Inquisitor.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]New Content & Features[/h2]
  • [p]New Weapons Added: Aurora (Mid-game Daggers), Crimson Slicer (Late-game Daggers), and Reignbreaker (Late-game Two-Handed Mace).[/p]
[p][/p][h2]Quality of Life Updates[/h2]
  • [p]Added a feature that allows players to remove Skill Upgrades and refund their cost at the Witch Altar.[/p]
  • [p]Individual Talents and Nodes can now be unlearned and refunded at the Witch Altar.[/p]
  • [p]Added an option to instantly learn Talents and Nodes with a single button press.[/p]
  • [p]Vendor items now display a small icon to indicate if they are not yet unlocked in your Collection.[/p]
  • [p]Increased Witch Stone selection radius when the Map view is zoomed out.[/p]
  • [p]Added Quick Buy/Sell to the General tab of the Options window.[/p]
[p][/p][h2]Gameplay Improvements[/h2][p][/p][h3]Movement & Combat[/h3]
  • [p]Glide can now be activated during a later phase of the jump/fall.[/p]
  • [p]Glide's auto-cancel height has been lowered to reduce events where Glide gets cancelled by unintended early landing.[/p]
  • [p]Increased the time window for grabbing ledges and ladders during falls.[/p]
  • [p]You can now turn around during Heavy Attack wind-up.[/p]
  • [p]From now on, your Character will only let go of ledges and walls when taking heavy damage.[/p]
  • [p]Sprint and Roll no longer consume Stamina in Tombstone Hollows.[/p]
  • [p]Controller vibration fine-tuned across various attacks.[/p]
[p][/p][h3]Quest Adjustments[/h3]
  • [p]Dark Ale has been updated with better balance, rewards, and gameplay improvements.[/p]
  • [p]Increased rewards for the following secondary quests:[/p]
    • [p]A Life Left Behind[/p]
    • [p]Clayborne’s Request[/p]
    • [p]Echoes of a Distant Land[/p]
    • [p]Old Regrets[/p]
    • [p]The Talking Skull[/p]
    • [p]The Timeless Traveler[/p]
    • [p]Thief[/p]
[p][/p][h2]Inquisitor Attacks & Weapons[/h2]
  • [p]Nightshade’s Shadowstep reach increased to match its particle effect.[/p]
  • [p]Vanguard’s Eternal Rage Talent now activates at a consistent flat Adrenaline value (100).[/p]
  • [p]Added Spirit scaling to the stagger effect of the Vindicator's Astral Guardians skill.[/p]
  • [p]The damage increase from the Vanguard’s Revenge Talent now also applies to Shield Charge.[/p]
  • [p]Light Attacks with Daggers now generate Adrenaline.[/p]
[p][/p][h2]Bosses & Enemies[/h2]
  • [p]Adjusted Sleepwalker Phase 2 difficulty and removed unavoidable damage events.[/p]
  • [p]Updated Sleepwalker ability hitboxes and preparation times to improve the fight.[/p]
  • [p]Tweaked a mechanic in Phase 2 of the Final Boss fight that required players to stand still to trigger the homing orbs' explosion.[/p]
  • [p]Adjusted the Phase 2 beam contact damage area in the Final Boss fight to better match the visuals.[/p]
  • [p]Updated Lord Auberon's Phase 2 light area visuals to better understand how to avoid taking damage.[/p]
  • [p]Increased the distance between fissures created by the Entropic Forest Giant.[/p]
  • [p]Slight balance adjustment to enemy placement in Lochmuir Village.[/p]
[p][/p][h2]World Changes[/h2]
  • [p]A number of Small Spike Pits are now non-lethal and shallower — you can jump out![/p]
  • [p]Slight adjustments and bug fixes to geometry across various levels.[/p]
[p][/p][h2]Visuals & Effects[/h2]
  • [p]When using Jump Pads in Entropy, your Inquisitor will now transform into their energy form for the duration of the jump.[/p]
  • [p]Adjusted the facing direction when looking at NPCs.[/p]
  • [p]Air Attack animations improved.[/p]
  • [p]Numerous tweaks to character and cutscene animations.[/p]
  • [p]Polished visual effects in:[/p]
    • [p]The Tome Mistress fight.[/p]
    • [p]The Inquisitors fight[/p]
    • [p]Attack impacts and blood splash effects.[/p]
    • [p]Weapon trail effects and enemy animations.[/p]
  • [p]Added particle effects to movable boxes.[/p]
  • [p]Small to medium updates to a number of enemy animations.[/p]
  • [p]Added missing visual effect to Step Into the Sunlight quest.[/p]
  • [p]Visual improvements to weapon trail effects.[/p]
  • [p]Updated the visual effect for the Entropy Portal.[/p]
[p][/p][h2]User Interface (UI) Improvements[/h2]
  • [p]Inactive Skill Set’s resource bars now appear on the HUD.[/p]
  • [p]Tweaked node navigation in the Witch Lantern upgrades window at the Witch Altar.[/p]
  • [p]Tweaked node navigation in the Skill Upgrade screen.[/p]
  • [p]Ranks (1-3 stars) have been added to enemy unlocks in the Bestiary list.[/p]
  • [p]Statistics page now shows collected Diagrams by vendor type.[/p]
  • [p]Various item icons received a visual polish pass.[/p]
  • [p]Adjusted margins in Character Creator for localization.[/p]
  • [p]Changed a misleading Perished message when failing in the Dreamfields. In this case, the Inquisitor falls into eternal slumber.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Various crash fixes.[/p]
  • [p]Fixed Weapon Oil effects incorrectly scaling with main attributes. These effects were always intended to provide a flat bonus.[/p]
  • [p]Fixed an issue where Lunge Attack could trigger certain Talents multiple times per use.[/p]
  • [p]Fixed an issue where the Eruptive Brambles Talent could trigger from fall damage.[/p]
  • [p]Fixed an issue where Molten Strikes generated double combo points when used with daggers.[/p]
  • [p]Fixed an issue where Huy's Quill's Spellbook Companion would despawn if used again while already active.[/p]
  • [p]Fixed an issue where Toxic Shiv projectiles could bounce between solid surfaces.[/p]
  • [p]Fixed an issue where upgraded Astral Guardians and Fiery Rush could not be used with Freecast.[/p]
  • [p]Fixed an issue where the Wyld Vines upgrade mark could incorrectly appear on breakable objects.[/p]
  • [p]Fixed an issue where the Sic 'Em! Wyldwarden Talent could not properly target Ambush Arachnids.[/p]
  • [p]Fixed an issue where hitting multiple targets at once could generate multiple Combo Points.[/p]
  • [p]Fixed an issue where certain damaging effects created by the player character’s skills could deal self-damage after loading a saved game.[/p]
  • [p]Fixed an issue where Upgrade III of Shadow Shards did not push enemies back.[/p]
  • [p]Fixed a bug affecting Thorn Dance damage calculation.[/p]
  • [p]Fixed an issue where Chaos Tentacles could incorrectly appear on top of enemies’ heads.[/p]
  • [p]Fixed an issue where Nightshade’s Shadowstep could not damage Queen of Smiles while she was attacking.[/p]
  • [p]Fixed unintended Player Character death during the Marionettes fight cutscenes.[/p]
  • [p]Fixed Player Camera hiccups and glitches on various levels.[/p]
  • [p]Fixed a problem with breakable floor interact ranges.[/p]
  • [p]Fixed a bug that caused a recent interact event to get stuck behind the scenes, thus preventing the Player from breaking certain floors.[/p]
  • [p]Fixed an issue where certain zones did not trigger the "New Area Discovered!" notification.[/p]
  • [p]Fixed several Map Layout inconsistencies.[/p]
  • [p]Fixed an issue where Boss levels were not visible when using the Large UI Scale setting.[/p]
  • [p]Fixed Map's bottom hotkey bar out-of-bounds bug in certain languages with the Large UI Scale setting.[/p]
  • [p]Fixed Bestiary update notification being outside of the screen edges with the Large UI Scale setting.[/p]
  • [p]Fixed an issue where an incorrect number was shown in the statistics for the Witch Stones.[/p]
  • [p]Fixed an issue where controller vibration could get stuck if the player character died while holding Heavy Attack.[/p]
  • [p]Fixed an issue where the player character could get stuck in the jump-off ladder animation when dying.[/p]
  • [p]Fixed an issue that caused Channeling skills to remain locked in casting state when pressing a combination of buttons at the same time.[/p]
  • [p]Fixed an issue where area discovery showed 100% on the Map while the Player was on another level, even though the connecting Entropy Rift had not been cleared.[/p]
  • [p]Fixed an issue that caused the Necromancer's door seal effect to replay when loading a saved game or visiting it again after traveling from another level.[/p]
  • [p]Fixed Warg's portal incorrectly reopening after loading a saved game.[/p]
  • [p]Fixed a bug that prevented one of the Entropic Chests and the chest of the Old Regrets quest from rewarding loot after loading a saved game. The missing loot can now be found at the corresponding chests.[/p]
  • [p]Fixed a graphics material bug that could cause certain enemy models to appear covered in a white shader.[/p]
  • [p]Fixed an issue that caused the Blood Eye model to sometimes not behave properly when killed.[/p]
[hr][/hr][p]Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.[/p][p]
[/p]

Carve Your Destiny with Six Powerful Classes

[p]Any Inquisitor worth their salt knows that picking a fighting style and sticking to it is the best way to achieve their objectives in the harsh landscape of Faelduum. [/p][p][/p][p]There are six playable Classes in Mandragora: Whispers of the Witch Tree: Vanguard, Flameweaver, Spellbinder, Nightshade, Wyldwarden, and Vindicator. [/p][p]Each Class boasts its own Talent Tree, where you can pick Talents that bolster your abilities and prowess in battle, from Crimson City to Feralwood. [/p][p][/p][h2]Vanguard[/h2][p][/p][p][/p][p]Vanguards are melee specialists who specialize in heavy armor, strong and brutal attacks, and high survivability. Equip heavy weapons and shields to make the most of this robust Class as  you cut down fearsome foes.[/p][p]For Fans Of: Cutting down enemies and asking questions later.[/p][p]Top Tip: Equip a good two-handed weapon early to make fights easier.[/p][p][/p][h2]Flameweaver [/h2][p][/p][p][/p][p]Flameweavers possess mastery over fire and one-handed weapons, combining melee with ranged spellcasting. Take on monsters as a battle mage with high mana, and set the Crimson City ablaze. [/p][p]For Fans Of: Pyromania.[/p][p]Top Tip: No need to get too close—ranged fire attacks are deadly enough.[/p][p][/p][h2]Spellbinder[/h2][p][/p][p][/p][p]Spelbinders wield dark magic and use Relics to tap into new and devastating Spells. While not as hardy as Vanguards (they have the lowest health of any Class), this powerful caster Class relies on their high mana pool.[/p][p]For Fans Of: Bubble, bubble, toil and trouble.[/p][p]Top Tip: Remember to refill Health Flasks to cancel out low HP.[/p][p][/p][h2]Nightshade[/h2][p][/p][p][/p][p]Stick to the shadows as a Nightshade, executing swift eliminations with poison and dual-wield daggers. This assassin Class uses cunning, stealth, and the element of surprise to inflict maximum damage.[/p][p]For Fans Of: Hemlock tea.[/p][p]Top Tip: Make use of teleporting to avoid sticky situations.[/p][p][/p][h2]Wyldwarden[/h2][p][/p][p][/p][p]Natural forces beckon the Wyldwardens. This druidic Class uses wild abilities to strike down their foes, taking advantage of environmental powers like lightning to defeat targets. Wyldwarden can also summon spirits for help in a bind.[/p][p]For Fans Of: Tornado-chasing.[/p][p]Top Tip: Root targets in place to deal mass crowd control damage.[/p][p][/p][h2]Vindicator[/h2][p][/p][p][/p][p]Finally, the Vindicator Class is ideal for budding paladins who want to balance melee and magic. Combine strong melee attacks and supportive spells to smite enemies with weapons and curses.[/p][p]For Fans Of: Having your cake and eating it too.[/p][p]Top Tip: This hybrid style means hybrid attacks—use both to defeat tough foes.[/p][hr][/hr][p]Stay up to date by following us on Facebook, X, and Instagram, and join our Discord server to connect with fellow Inquisitors[/p]