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Mandragora: Whispers of the Witch Tree News

Dev Diary #1 - Gear Progression

Welcome to the world of Mandragora! This series of ‘Dev Diary’ posts will take you behind the scenes and give you a more in-depth look at all the cool features you can expect from our game as we get closer to release.

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Hi everyone!

We hope you enjoy this first post in our brand-new Dev Diary series where we’ll be highlighting various key aspects of our upcoming game to help you gain extra insight into what to expect from Mandragora.

[h2]Today’s topic: Gear Progression![/h2]

Your character power in Mandragora comes from 3 different systems: unlocking Talents in the Talent Tree, learning and upgrading Active Skills, and last (but certainly not least!) from equipping gear.

Items are a huge part of the game: you can find, earn, or craft over 350 items and 110 consumables & enchants during your adventures.

And with all that in mind, it’s time to talk about Gear Progression in Mandragora!

[h3]How does gear work in Mandragora?[/h3]



There are multiple Character Item slots where you can equip gear:

  • Main and Offhand slot for Weapons, Shields, or Relics (2 weapon sets)
  • Body, Head, Hands, Leggings, and Back slots for Armor Pieces
  • 4 Ring slots
  • 1 Flask + 9 Consumable Slots

There are various Weapon and Armor Types available for you to equip:

  • Main Hand: 1H Mace; 1H Sword
  • Both Hands: Dual-wield Daggers; Greathammer; Greatsword
  • Offhand: Light and Tower Shield; Fire, Astral, Chaos and Wyld Relics
  • Armor Types: Cloth; Leather; Mail; Plate

Each class has a default starting weapon setup - but all classes can learn to use any of the weapon types, so you can wield what works best for your playstyle.

Now, let’s look at the stats on a Weapon:



  • To equip a certain item, you need to have enough Equip Load. The Weight of all equipped items are added together to calculate this value.
  • Speed indicates the attack speed of a weapon in Hit/Seconds.
  • Stagger is the amount reduced from an enemy’s Poise with 1 hit. When it reaches 0, the enemy is Staggered. Maces are usually slower than swords - but they also have higher stagger values.
  • Stamina Cost is a multiplier of the base stamina cost of an attack. In general, heavier weapons use more stamina.
  • Damage indicates the different damage value and types of a weapon. In this case, the Flanged Mace deals 50 Physical and 50 Fire base damage. In brackets, you can see the total damage of the weapon which is Scaled by the stats indicated in the last line: Strength and Power.


And here’s a look at an Armor piece:



This is a Plate Chest armor. Just like weapons, it also has a Weight stat.

It also has a Poise attribute which increases your total Poise, making you more resistant to enemy stagger attacks.

Each Armor piece has an Armor value as well, which reduces incoming Physical damage.

The rest are Attribute bonuses: Constitution increases Health, Defense increases Physical and Magical resistances, and Vigor increases Equip Load.

All of these attributes have secondary effects as well, which you can check in the Glossary:



[h3]How do I get cool gear?[/h3]

There are 3 ways to acquire new gear in Mandragora:

  • Crafting
  • Killing enemies
  • Exploring and Completing Quests

Crafting requires a lot of materials, but this is the most reliable way to get a certain weapon or armor piece. Crafting and teaching new diagrams to vendors increases their level - and the higher their level, the better gear they can craft.

You will also find items dropped by certain enemies. Some enemies can drop their full armor sets and weapons.

So if you really want to look like a Hollowplate Sentinel, you can defeat them and take their armor:



Exploring the world, opening chests and completing quests will also provide you valuable items. So always make sure you bring some lockpicks with you!

[h3]Sweet, I’ve got some new gear. How do I decide what to equip?[/h3]

As you progress and acquire new items, you can compare them to your currently equipped ones:



You can see the new item on the left, and the currently equipped item on the right.

Green numbers indicate that the new stat is better than the current one. A plus (+) sign before the number indicates that the currently equipped item doesn’t have that stat.

Always look for stats that support your character build, and item types that match your playstyle. If you have a weapon which scales with Dexterity and Spirit, then it’s better to keep an item with Dexterity attribute, than to replace it with a Strength one.

And it’s always a good idea to keep items with special (Non-Attribute) bonuses (like Armor Penetration or Move speed) on them, which you might want to use later or in certain Boss fights.

Keeping all that in mind, let’s compare 2 late-game 1H Maces:



As you can see, Emerald Dream has better base stats (45+170 damage), but for our build it is overall weaker than Pandemonium (240 total damage vs 306 total damage).

However, if we use a different build, it might actually be the better choice, regardless of its slower speed and higher stamina consumption.

When you switch to a new weapon, always hang on to your old one for a little while - just to make sure you definitely like your new weapon better.

[h3]Can I make my gear even more powerful?[/h3]

If you acquire a new enchantable item - a Helm, a Chest Armor, or a Weapon - it is always a good idea to apply an enchant on it provided you have the materials.

Enchanting makes items even better and can mean the difference between victory and defeat!

You can enchant items at the Occultist. The higher his level is, the better the enchant he can craft for you.

Let’s take a look at an early-game Chest Armor enchant:



As you can see, the increase is quite significant, as it provides a +4 level up worth of attributes.

Now, let’s look at a late-game weapon enchant:



Applying this Astral Runestone to the right weapon makes it way more powerful. It also has negative effects on many weapons, but as you can see, the Starburnt Scepter has no Dexterity and Strength Scaling: so only the positive effects apply.

Don’t be afraid to experiment with enchantments to find the one that works best for your character!

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[h2]And that’s a wrap![/h2]

We really hope you enjoyed this more in-depth look at a very key aspect of our game.

Items are hugely important in Mandragora, and we hope a lot of you are excited to be able to find, craft, equip, and enchant all this epic loot.

And as we get ever closer to release, we’re looking forward to sharing even more details with you, so please stay tuned!

Of course, as always, we want to hear from you! Please let us know your thoughts in the comments or over on our Discord!

We’re at Gamescom!

Hi everyone!

[h2]Mandragora is at Gamescom 2024![/h2]

If you’re also attending Gamescom this year, be sure to drop by and check out our booth: Hall 10.1, Booth E021.

All visitors will be able to take a selfie with our huge Matron Layla werewolf statue as well as have the chance to play a little Mandragora!



Matron Layla is really excited to eat– I mean, meet you all!

Development Update

Hi everyone!

It’s development update time again! We’re super excited to be able to share another sneak peek into development with you, as well as a bit more info on where we’re at with various aspects of the game.

[h2]Big Bad Bosses[/h2]

We’ve shown a few sneak peeks before of the various enemies you can expect to encounter, and we’re now finalizing the rest of that gallery of villains with plenty of brutal bosses.

Our original plan was to include 10 bosses and 5 mini bosses in the game. However, in the meantime, we realized that there were way more cool beasts and foes we wanted to include to make Mandragora feel even more epic: that’s why we’re now working on including a total of 15 bosses and 19 mini bosses in the full game. Which means plenty more opportunities to try out your strongest loot and face off against challenging foes!

Just make sure you always time your attacks well, prepare your loadout, and get to know your enemy, otherwise it won’t end well… but at least the beast will be well-fed!



[h2]The Fine Folks of Faelduum[/h2]

We talked a little in our last update about where we’re at with the many narrative aspects of the game, including the various characters that populate Faelduum, the world of our game.

Some NPCs you speak to will act as vendors, so you’ll be able to buy and sell useful items and equipment from them. Others will act primarily as quest-givers, often asking for your help in defeating a great evil or simply bringing them a treasured item.

And some will have more mysterious motives…

The localization process is also now well underway, as we work with a professional team of translators to get all that narrative gold (as well as all the less “exciting” stuff, like UI buttons!) skillfully translated into other languages.



[h2]Tricks of the Talent Tree[/h2]

We know many of you love a good Talent Tree (so do we!), so it’s important for us that all the skills available there are fun, balanced, and can be used to create satisfying builds.

You’ll be able to choose which Active Skills you want to have to hand, so remember to customize your current loadout to make sure you use one that best suits the latest challenge you’re facing!

There are also different categories of Skills available - like Astral Skills, which can help you bless your weapon with powerful light to deal even more damage, among other perks!



[h2]Atmospheric Areas[/h2]

Of course, fancy skills are most useful when you can deploy them against enemies, and we all know that it’s also way cooler if you have an epic backdrop to those battles.

That’s why another core thing we’re working on right now is further improving the appearance of our existing levels. That means things like polishing the VFX and tweaking the lighting of environments while still making sure the action is always front and center!

We’ve always wanted to make sure Mandragora is a game that looks super visually appealing, and we’ve been super happy to get feedback from you that we’ve been hitting the mark so far.

And that’s definitely something we want to keep up, regardless of whether you’ll be wandering around a spooky castle or a murky swamp!



In addition to all that shiny stuff, we’re also continuing to work on getting more news to share with you regarding when you can next get your hands on the game.

There are a lot of moving parts that go into decisions on the timing of things like that, especially now as we’re working alongside our new publisher, but as soon as we have any news to share, we’ll be sure to let you know in another update!

In the meantime, we’d just like to thank you for your continued patience and support as we work on making Mandragora the best it can be.

+ In case you missed it: we were highlighted during the Future Games Show showcase, where we also announced our partnership with our new publisher, Knights Peak! If you missed it, be sure to check out the video right here: https://www.youtube.com/watch?v=mpb3BvQazzI

We hope you enjoyed this development update!

Until next time!

Publisher news!

Hi everyone!

If you tuned into the Future Games Show this past weekend, you may have already spotted some big news related to our game.

And now that we’ve all had time to digest all the other epic announcements, we’d like to confirm that big news with you today:

[h2]We are now working with a new publishing partner: Knights Peak![/h2]

[previewyoutube][/previewyoutube]

We’re really excited to be working with the Knights Peak team. We’ve known some of them for years, having worked with them on previous projects, so we’re very confident that this new partnership will be beneficial for Mandragora.

This decision to change publishers was a mutual one between Primal Game Studio, Marvelous Europe, and Knights Peak, as we all feel like this is what’s best for Mandragora, which is always the most important thing for us!

We’d also like to take a moment to just say a heartfelt thank you again for all your incredible support so far.

It’s really exciting for Mandragora to be this close to the finish line, and we’re really glad to have you along with us for the ride.

We’ll be sure to keep you posted whenever we have any more news to share. We’re already working on our next development update, so please stay tuned for that!

The Mandragora Team

Happy Holidays!

Hi everyone!

We hope this update finds you well during this festive season! 🌟 From the entire Mandragora team, we wanted to take a moment to wish you all the happiest of holidays. 🎄


Now that the year is coming to a close, we thought it was the perfect time to look back at the rollercoaster that was 2023!

Here are just a few highlights:

[h2]Gamescom 2023 & New Trailer![/h2]

We were so happy that Mandragora got a chance to shine at Gamescom this year! 🎮 We had a booth on the showfloor (complete with giant werewolf statue, of course) where we were able to provide interested event attendees with a short demo of our game, and the atmosphere was incredible! To top it off, our trailer was selected by Geoff Keighley to be part of Opening Night Live – which was just an absolutely surreal moment for us!

🎁 If you missed out on watching our trailer live, don’t worry! You can still watch it over on our YouTube channel:



[h2]Exclusive First-Try PC Demo![/h2]


We were also able to bring a hands-on demo to Gamescom too. Thanks so much to everyone who played and shared their feedback with us!

Whenever we have a demo available later down the line that’s open to more players, we’ll be sure to let you know here in a news update!

🎁 You can also still check out our gameplay video of the demo right here:



[h2]Team interviews galore![/h2]


Our team is full of amazing people, and we were able to sit down with some of them this year and chat about their careers as well as their work on Mandragora.

If you missed out on any of them, don’t worry!

You can still check them out right here on Steam:

We’d love to continue doing interviews like these, so we want to hear from you!
If you have any requests for specific interview topics, please don’t hesitate to let us know over on our Discord or right here in the comments!

[h2]2024 will be a big year for Mandragora![/h2]

As we confirmed in our Gamescom ONL trailer, we’re looking at a 2024 release for Mandragora - so it’s going to be a big year for all of us! It’s thanks to your support that we’ve been able to continue crafting a game that we're truly proud of, and we can't wait for you to experience the magic of Mandragora.



As the year draws to a close, we're simply filled with gratitude. All your enthusiasm, creativity, and support have fueled our journey, and we're super excited to share more Mandragora with you in the coming months as we make our way towards release! 😊

Wishing you a holiday season filled with laughter, joy, and of course some quality gaming time, too! 🎮

See you next year! 👋