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Dev Diary #4 - Damage Types and Effects

Welcome to the world of Mandragora! This series of ‘Dev Diary’ posts will take you behind the scenes and give you a more in-depth look at all the cool features you can expect from our game as we get closer to release.

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Hi everyone!

We hope you’re excited for another installment of our Dev Diary series, where we’re showcasing different key aspects of Mandragora.

Today’s topic: Damage Types and Effects!


We already mentioned quite a few Damage Types as well as some Status Effects in our previous Dev Diaries. You may have also experienced some of them firsthand when playing the Mandragora Demo!

So in today’s installment, we’ll be discussing all those damage types and status effects in further detail!

In Mandragora, your Weapons, Active Skills, and Talents can cause one or more types of damage.

Each damage type has an associated Status Effect which can be applied based on the corresponding Status Effect Chance when dealing direct damage of that type. Some effects may also directly apply Status Effects.



This is the base damage type of all weapons and Combat Skills.

Physical damage can be increased by either Strength or Dexterity which is indicated in the Weapon or Active Skill tooltip.



In the above case, the base damage of the Broadsword (95) is increased by Strength with a C+ scaling quality that increases its damage to 103.

With better scaling, that value would be higher - and with a worse scaling rank, the final damage value would be lower. To help you rank items by their scaling quality, Mandragora uses a ranking system from D to S+, with S+ being the strongest.

Weapons can also scale with multiple attributes. For example, a Copper Straight Sword scales with both Strength (B) and Dexterity (C).



However, damage scaling has diminishing effects, which are separate for each Attribute. So here, even if Strength scaling is stronger than Dexterity, if you put a lot of Talent Points to Strength, you will reach a threshold when Dexterity becomes a better choice.

You can always check which attribute gives you more damage when selecting attributes in the Talent Tree.



Physical damage is mitigated by both Armor and Physical Resistance and can cause 2 Status Effects: Poison and Bleed. Let’s take a closer look at what these entail:

[h2]Bleed Status Effect[/h2]
  • Bleed can be applied when dealing direct Physical damage.
  • Bleed deals Bleed damage over a short duration and the damage is increased based on the target's maximum Health.
  • Bleeding targets also take increased Physical damage.
  • Bleed effects do not stack.
  • Bleed damage can be reduced by increasing Bleed Resistance.

[h2]Poison Status Effect[/h2]
  • Poison can be applied when dealing direct Physical damage.
  • Poison deals Poison damage over a long duration.
  • Multiple Poison effects can overlap on a target, up to 5 stacks.
  • Poison damage can be reduced by increasing Poison Resistance.


Astral, Chaos, Fire, Wyld, Void, and Frost damage are all considered Magic damage.

All Magic damage on weapons can be increased by the Power or Spirit Attribute, indicated on the weapon’s tooltip:



Duskblade deals 70 Physical base damage, which is scaled by Strength (A). It also deals 65 Fire and 55 Chaos base damage, which is scaled by both Power (B+) and Spirit (C+).





Astral Spells, Astral Talents, and some weapons can cause Astral damage by default. You can also apply Astral Oil (consumable) or an Astral Runestone (permanent enchant) to your weapon to add extra Astral damage to it.

Astral Spell damage is increased by your Spirit Attribute and the Spell Buff Attribute of your Off-hand Item:



Enemies’ Astral Resistance mitigates the Astral damage they receive. (Note: Playable characters don't have Astral Resistance.)

Astral damage can cause the Lightbrand Status effect - and some Astral Spells and Talents can also generate Light Barrier.

[h2]Lightbrand Status Effect[/h2]
  • Lightbrand can be applied when dealing direct Astral damage.
  • Lightbrand lasts a short duration and heals you for a portion of Astral damage taken by the target.
  • Lightbrand effects do not stack.

[h2]Light Barrier[/h2]
Light Barrier is a damage absorption effect generated by certain Astral Spells and Talents. Light Barrier absorbs all incoming damage at 100% efficiency. The maximum amount of Light Barrier you may have at any time is limited to 20% of your maximum Health.



By default, Chaos Spells, Chaos Talents, and some weapons can cause Chaos damage. To add extra Chaos damage to your weapon, you can also apply Chaos Oil (consumable) or a Chaos Runestone (permanent enchant) to it.

Chaos Spell damage is increased by your Power Attribute and the Spell Buff Attribute of your Off-hand Relic:



Enemy Chaos Resistance mitigates the Chaos damage they receive. (Note: Playable characters don't have Chaos Resistance.)

Chaos damage can cause the Weakness Status effect.

[h2]Weakness Status Effect[/h2]
  • Weakness can be applied when dealing direct Chaos damage.
  • Weakness reduces the target's Movement Speed by 25% and increases their Chaos damage taken by 15% for a short duration.
  • Weakness effects do not stack.




For those who want to wield the power of fire, remember that Fire Spells, Fire Talents, and some weapons can cause Fire damage by default.

If you’d like to add extra Fire damage to your weapon, you can also apply Burning Oil (consumable) or a Fire Runestone (permanent enchant) to it.

Fire Spell damage can be increased by your Power Attribute and the Spell Buff Attribute of your Off-hand Relic:



Fire damage is mitigated by Fire Resistance and can cause the Burn Status effect:

[h2]Burn Status Effect[/h2]
  • Burn can be applied when dealing direct Fire damage. Burn deals Fire damage over a short duration.
  • Burn effects do not stack.
  • Burn damage can be reduced by increasing Fire Resistance.







To harness the power of nature, you can cause Wyld damage by default with Wyld Spells, Wyld Talents, and some weapons. To add extra Wyld damage to your weapon, you can buff it by applying Wyld Oil (consumable) or a Wyld Runestone (permanent enchant).

Wyld Spell damage is increased by your Spirit Attribute and the Spell Buff Attribute of your Off-hand Relic:



Wyld damage is mitigated by Wyld Resistance and can cause the Root Status effect.

[h2]Root Status Effect[/h2]
  • Root can be applied when dealing direct Wyld damage.
  • Root snares the target, preventing them from moving for a short time.
  • Root effects do not stack.


Only enemies who gain their powers from Entropy can cause Void damage.

Void damage is mitigated by Void Resistance and it is the only damage type without a Status Effect.



Last but certainly not least, we have Frost damage, which is wielded by those who really want to ice their enemy out.

Stay on your toes when facing an enemy using this, as Frost damage is incredibly dangerous - mainly because it can cause the target to be Frozen in place!

Frost damage is mitigated by Frost Resistance and can cause the Chill and Frozen Status effects.

[h2]Chill Status Effect[/h2]
  • Chill can be applied when dealing direct Frost damage.
  • Frost damage taken is increased by 5% per Chill Stack.

[h2]Frozen Status Effect[/h2]
  • At 5 Chill Stacks, the target becomes completely Frozen for 3 seconds.

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And that’s a wrap!


We hope you enjoyed reading this latest Dev Diary and learning more about damage types. It’s really exciting for us to be able to share even more Mandragora with you, and we hope you’re looking forward to the next one!

And if you’d like to take a closer look at the features highlighted in these Dev Diaries, don’t forget: the Mandragora Demo is live here on Steam right now, ready for you to play!

Have anything you’d like to share on this latest topic? Please let us know right here in the comments below or over on our Discord!

Our Demo will be part of Steam Next Fest, October 14-21!

Hi everyone!

Our public Demo will be featured during Steam Next Fest!


We’re very excited to announce that our demo for Mandragora will be featured during the upcoming Steam Next Fest, October 14-21!

https://store.steampowered.com/app/2423720/Mandragora_Demo/

It’s awesome to have our game be included, and we’re so so happy to have this extra visibility for Mandragora!

If you’d like to help us make the most of this opportunity, here are the best ways to do it:

  • Play! - Every download helps us gain more visibility for Mandragora on Steam!

  • Wishlist! - Please add the full game to your wishlist!

  • Share! - Share the link to our demo with your friends, family, coworkers, cats… anyone you think might enjoy playing Mandragora!

  • Leave a review! - After playing the demo, please consider leaving a review! We’re always happy to hear what you think, and really hope you’ll enjoy playing.

  • Create content! - If you’re a content creator, we’d really appreciate it if you could showcase the Mandragora demo on your platform and help us spread the word! We’ll do our best to share as many videos and articles as possible on our own social media.

  • Follow our socials! - Last but certainly not least, give us a follow on our social media pages, @MandragoraGame! We appreciate every single follow, like, share, and reply, as they all help give our accounts a big algorithm boost!

Thank you so much for all your incredible support thus far! We’re super excited to be reaching all these big milestones alongside you, and can’t wait to share more with you when we can!

Dev Diary #3 - Class Playstyles

Welcome to the world of Mandragora! This series of ‘Dev Diary’ posts will take you behind the scenes and give you a more in-depth look at all the cool features you can expect from our game as we get closer to release.

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Hi everyone!

We’re back again with another Dev Diary focused on a very key element of Mandragora.

Many of you have likely already familiarized yourselves with some of the below while playing the Mandragora demo, but we wanted to provide you with even more details, as the full release will include even more possibilities!

So, without any further ado…

Today’s topic: Class Playstyles!


We can’t include all possible playstyles in this Dev Diary, as the combinations are almost limitless, but we’ll do our best to give you at least a rough idea about the basics.

The basic playstyle of each class is determined by the equipped Weapon and Off-hand Item, its Special Ability, and the selected Active Skills.

In our second Dev Diary, we already mentioned that the Vanguard class can play with 3 different Weapon Setups depending on the types of weapons you prefer to wield, resulting in 3 different basic playstyles to start with:

  • 1H Weapon + Light Shield
  • 1H Weapon + Tower Shield
  • 2H Weapon (Greathammer or Greatsword)

These Weapon and Off-hand Item combos make up your Weapon Set. Each Item held in your Off-hand slot (e.g. Shields or 2H Weapons) also has a Special Ability that you can use while it’s equipped.

And your playstyle also heavily depends on your selected Active Skills, so be sure to choose wisely which ones you add to your Active Skill Set!

To better understand all the above, we’ll be delving into even more detail on playstyles for you in this Dev Diary, using the Vanguard class as our first example.



Playstyles of a Vanguard


First, let’s talk about the basics of how this class works. The Vanguard is a melee class focused on Heavy Armor and Shields or 2-Handed Weapons.

Its main resources are Adrenaline and Stamina:

  • Adrenaline is a resource generated through Light or Heavy Attacks and different Talents, which we went over in more detail in our second Dev Diary. Adrenaline is consumed by most Combat Skills - a subcategory of Active Skills - with the exception of Light or Heavy Attacks. It also decays slowly outside of combat.
  • Stamina allows you to use Combat Skills, and is a quickly regenerating resource used by most attacks and certain movement and evasive actions (like Roll or Evade). While Stamina is depleted, no such actions can be executed until enough Stamina is regained.


And here are some of the Active Skills that you can use as a Vanguard (please note that numbers are not final):

  • Enrage: Enter a barbaric trance, increasing Physical Damage by 15% but also increasing damage taken by 15%.
  • Heavy Attack: Charge up the attack to deal up to 300% Weapon Damage and generate 40 Adrenaline based on charge up time.
  • Uppercut: Uses up all Adrenaline to deal 120% Weapon Damage and apply Bleed. The more Adrenaline is used, the longer the Bleed effect lasts.
  • Whirlwind (requires any 2H Weapon): Channel a continuous whirlwind of cleaving attacks around you, dealing 25% Weapon Damage per second to all nearby enemies and slowly advancing forward.
  • Shield Charge (requires any Shield): Rush forward with your shield, bashing the first enemy hit for 150% Shield Damage and Stagger.
  • Defend (requires any Shield): Block incoming attacks reducing their damage at the cost of your Stamina. Heavier Shields block more damage and drain less Stamina.

So, now that we know about the Vanguard’s resources and Active Skills, let’s see what kind of Weapon Setups we can use to further customize our playstyle!

[h2]1H Weapon + Light Shield[/h2]

With this Weapon Set, you gain an additional Special Ability that can protect you from enemy attacks:

  • Parry: Parry melee attacks and physical projectiles if timed correctly. Successfully Parrying a melee attack damages and Staggers the attacker. Parried projectiles are deflected instead.

You can also Defend when wielding Light Shields, but it is usually better to Parry as it is more Stamina effective – but you must time your Parry right!

This Weapon Set is perfect if you prefer a fast and dynamic playstyle with a focus on quick reactions to your enemies’ movements.

[h2]1H Weapon + Tower Shield[/h2]

With this setup, you can Defend enemy attacks effectively, stun larger enemies with Shield Charge, and you can also use the Tower Shield’s Special Ability:

  • Inner Strength: Using Adrenaline charges up your shield. When it is fully charged you can release its charge to deal Physical damage in front of you.

Using a sturdy Tower Shield is ideal if you prefer a more cautious strategy, allowing you to control the battle instead of simply reacting to your opponent.



[h2]2H Weapon[/h2]

Greathammers and Greatswords are slow but powerful weapons. Their attack range, damage and stagger is bigger than 1H Weapons'. The effective use of 2H Weapons relies on good timing and positioning against enemies.

2H Weapons also have a unique Special Ability that charges them up when using Adrenaline:

  • Resonance: When activated, successful weapon hits create radial shockwaves that expand out from the impact location, dealing damage to all affected enemies.

When wielding 2H Weapons, all Active Skills available for 1H Weapons are at your disposal, but you have to give up your shield abilities. To help you balance that, 2H Weapons let you use Whirlwind to create a continuous whirlwind of cleaving attacks around you.

They also provide some unique and powerful new Active Skills depending on the type of weapon you’re wielding:

  • Impale & Execute (Greatsword): Stabs forward with your Greatsword, dealing 120% Weapon Damage and you can reactivate it again to consume all Adrenaline to do a follow-up strike, dealing bonus damage based on the Adrenaline consumed.
  • Sunder (Greathammer): Leap into the air with a swing of your Greathammer and smash it into the ground in front of you, dealing 140% Weapon damage and sending a shockwave forward for an additional 110% Weapon damage.

While this playstyle doesn’t offer you any additional protection from a shield, that high risk absolutely means high reward, and you can best your enemies from a larger attack range and even stagger them.

We hope you enjoyed getting to know these different Weapon Setups! This is just a taste of the possibilities for playstyles available in the full game.

If you’d like to try your hand at Vanguard playstyles in the meantime, be sure to check out our demo here on Steam and have fun wielding mighty weapons!

Switching Playstyles


[h2]Weapon Sets[/h2]

Your equipped Weapon and Off-hand Item make up your Weapon Set - like a 1H Sword and Shield, for example.

As you continue on your travels, you’ll find plenty more - and cooler - weapons and shields, so it may often feel tough to decide exactly what to use in your next battle. Luckily, you always have the ability to create 2 Weapon Sets, and you can switch between them whenever you feel it’s necessary (even during combat!).



With 2 Weapon Sets available, you can freely choose which to use based on the current challenge - for example, with a 1H Weapon and Shield in one set, and a 2H Weapon in the other, you could:

  • Open with a 2H Heavy Attack on an approaching enemy, then switch back to your 1H Weapon and Shield to Defend and Parry…
  • …or you could start with 1H Weapon and Shield against a Boss, then switch to 2H and use Uppercut to apply a huge Bleed effect on that Boss!

[h2]Active Skill Sets[/h2]

When changing weapons, you might also want to change your Active Skills. This is no problem, as you will get access to 2 Active Skill Sets, too.

In addition, each set can be used freely, so if a combat situation calls for you to combine Weapon Set 1 with Active Skill Set 2, then you can easily do just that!

That makes for a total of up to 6 Active Skills usable at the same time.



And if you prefer to always set your Weapon Set to match the corresponding numbered Active Skill Set, there is an option to do this in settings: “Combine Skill and Weapon Sets”.

Later in the game, you’ll also unlock the skill upgrade system that allows you to further adjust your Active Skills to better suit a different playstyle. This gives you the option to upgrade your Active Skills with enhanced versions of their existing effects - or by adding completely new effects to them!

Playstyles of a Spellbinder


Let’s now take a look at another class, one that isn’t available in our public demo: the Spellbinder.



This is a fragile ranged caster class, focusing on Chaos Magic. Its starting Weapon Setup is 1H Weapon + Chaos Relic Off-hand Item.

If you’re wondering what exactly a Relic is and does: Relics are Off-hand Items that must be held to allow the casting of Spells of the matching element. In order to equip a Relic, the corresponding Mastery Talent must be unlocked in the Talent Tree, which is the Starting Node for each class Talent Tree - which we talked about more in Dev Diary #2.

So in this case, a Chaos Relic would allow you to use Chaos Spells - and also have a Special Ability:

  • Discharge: Using Mana charges your Relic. When it is fully charged, you can Discharge it to stagger all enemies in a large area, and it also applies the Weakness status effect to them.
  • (Weakness reduces the target’s Movement Speed by 25% and increases their Chaos Damage taken by 15% for a short duration. Fun fact: Weakness is not exclusive to Relics, but any Chaos Damage can apply it based on your Weakness Chance.)

It’s not just Relics that you need in order to be able to cast spells. The Spellbinder’s main resource is Mana:

  • Mana is a limited resource, which doesn’t regenerate by default, but you can refill it by using various consumables and it is also refilled at checkpoints, also known as Witch Stones.


Spellbinders also bring some Active Skills to combat. The following Spells can suit almost any playstyle you use (please note that numbers are not final):

  • Chaos Beam (Starting Spell): Channel a beam of chaotic energy that deals 110 Chaos damage per second to the first enemy hit.
  • Chaos Vortex: Channel to rip open the air in front of you, creating a powerful vortex that deals 170 Chaos damage per second to nearby enemies and pulls them towards the center.
  • Splintering Sparks: Open a set of rifts in the air for 8 seconds which fire chaotic sparks at nearby enemies, dealing 42 Chaos damage with each hit. Each rift can fire up to 5 sparks.

As you progress in Mandragora, you can get access to a much wider variety of Spells, and choosing which ones you put into your Active Skill Sets will make a huge impact on your playstyle.

Let’s see how that works out in practice!

[h2]Starting Playstyle[/h2]

At first, you will be limited by Mana, so you’ll need to use your weapon to kill enemies alongside Chaos Beam. As you are wearing Cloth Armor, it is best to peel off enemies from a longer range, then finish them off with your weapon. You really don’t want to get hit!

After a while, you will become more Mana-efficient and less dependent on your weapon attacks and you can even just use Spells to kill enemies and bosses. To get to this point, you will need to learn some key Spells and Talents.

Now we will be showcasing two specializations: going full caster and nuking enemies from afar, and playing more like a mage assassin. And while some Chaos Spells may better fit one of those styles, you can always mix and match any Spell you prefer and create your own playstyle!

[h2]Mage assassin-style[/h2]

This playstyle is great if you prefer to blast your enemies with powerful bursts of magic from short range.

  • Shadow Shards: Release a short-range blast of shadowy shards that deals 107 Chaos damage to enemies and pushes them back slightly. Causes high Stagger.
  • Dark Echo: Leave behind a shadowy echo for 10 seconds. While active, you store a portion of your Chaos damage dealt, releasing it as an explosion around you when the effect ends. Reactivate to trigger the explosion early and teleport to the location of your echo.
  • Shadow Wisp: Rip a shadowy wisp from the nearest enemy, applying Weakness to the target in the process. The wisp follows you and strikes enemies with a beam of energy, dealing 80 Chaos damage. The beam chains to nearby enemies affected by Weakness, dealing 20% reduced damage. The wisp has 12 charges.

With this playstyle, you'll stun your enemies in both senses of the word: with your stunningly quick wave of Spells that lead to their quick demise, and their literal stun effect.

[h2]Full caster-style[/h2]

This playstyle allows you to attack your enemies from afar before they get the chance to strike their first blow!

  • Chaos Dice: Throw a bouncing die that activates on contact with an enemy and provides one of 3 bonuses when collected. The bonus must be collected before a die can be thrown again. The die can grant you either 1 stack of Freecast, 35 Relic Charge, or increase your Spell damage by 100% and your Mana costs by 50% for 10 seconds.
  • Chaos Storm: Conjure a chaotic storm that moves forward and periodically strikes up to 3 nearby enemies, dealing 120 Chaos damage.
  • Dark Orb: Throw a bouncing orb of chaotic energy which passes through enemies and detonates after 5 second(s), dealing 150 Chaos damage in a small radius. Reactivate to detonate the orb early.

These Spells let you master the art of kiting, hitting like a glass cannon while staying elusive and always just out of your enemies' reach.



Further Possibilities


[h2]Chaos Talents[/h2]

Choosing your Talents to best support your Spells is also something that can help you to focus on your preferred playstyle. As a Spellbinder, here are some of the key Talents you might want to consider:

  • Inspiration: Casting a Chaos Spell has a 5% chance to grant you 1 stack of Freecast. This chance is increased by 0,1% for each percent of your missing Mana. Freecast makes your next Spell cost no Mana. Channeled Spells become free for the first 2 seconds instead.
  • Cripple: Increases your Weakness Chance by 5%. The Slow of your Weakness effects is increased to 40%.
  • Chaotic Rejuvenation: Applying Weakness to an enemy restores 10 Mana. This effect has a 1 second cooldown.
  • Unstable Trail: Evading leaves a shadowy mark on the ground for 10 seconds. The mark explodes on contact with enemies, dealing 80 Chaos damage in a small radius. This effect has a 10 second cooldown.
  • Chaos Tentacles: Casting a Chaos Spell has a 15% chance to spawn chaotic tentacles behind the nearest enemy. The tentacles pull nearby enemies toward themselves and deal 10 Chaos damage per second to affected enemies.

[h2]Mixing Elements[/h2]

Last, but certainly not least, with 2 Weapon Sets available, you could even switch to a Fire Relic and use Fire Spells as well, further tailoring your build to your playstyle. The damage of Fire Spells also scales with your Power attribute so you can set enemies ablaze with similar efficiency.

But before you can set everything around you in flames with the help of a Fire Relic, you will also need to know Fire Mastery, which is the name of the Starting Node in the Talent Tree for the Flameweaver class, one of the six included in the full game.

In the meantime, here’s a sneak peek at the key Talents for a Chaos-Fire mixed build:

  • Shadow Burn: Your Weakness effects also amplify the target's Fire damage taken. Applying a Weakness or Burn effect has a 15% chance to also apply the other one.
  • Shadowmelt: Your Chaos damage deals an additional 5% damage as Fire. Your Fire damage deals an additional 5% damage as Chaos.

…and those are just some of the sweet Skills and Spells you can expect to use when you delve further into the world of Mandragora!

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And that’s a wrap!


We hope you enjoyed this Dev Diary entry. We’re excited to be sharing more and more with you as we get closer to release!

And don’t forget: there is also a Mandragora Demo available right now on Steam, so be sure to play and help us spread the word by telling your friends/family/cats!

We really appreciate the incredible support of our community so far, and are grateful for every wishlist, download, like, and follow.

Have any thoughts or questions on playstyles? Please go ahead and let us know in the comments below or over on our Discord!

https://store.steampowered.com/app/2423720/Mandragora_Demo/

New Publishing Label, Knights Peak Interactive



AMSTERDAM, THE NETHERLANDS, June 10th, 2024MY.GAMES, the leading video game developer and publisher headquartered in Amsterdam, announces the launch of its new publishing label, Knights Peak Interactive, with a strong focus on premium PC and console titles. Led by industry veterans Eugenio Vitale, Mario Gerhold, and Jan-Eric Lauble, Knights Peak Interactive aims to elevate gaming experiences through a diverse portfolio of captivating games. The label's commitment to quality, creativity, and player engagement sets it apart in an ever-evolving industry.

Elena Grigorian, CEO of MY.GAMES: „MY.GAMES has gained extensive expertise in free-to-play publishing for mobile, PC and console games over the years, both internal and external. Following our commitment to our players and partners to deliver the best gaming experiences, we will extend our expertise and strengthen our publishing forces in the expanding buy-to-play segment. I'm proud to say we have assembled a very strong team of experts to launch the Knights Peak publishing label and am excited to welcome all our new associates and gamers to our community.“

Eugenio Vitale, Director of Knights Peak Interactive: „We're embarking on an incredible journey. Knights Peak represents a fusion of passion, talent, and boundless creativity. Our team is dedicated to supporting both emerging and established studios in reaching new heights in global markets and brand development. We understand games as portals to immersive stories, offering players a multitude of adventures in a welcoming environment.“

Knights Peak Interactive has already signed initial publishing deals, resulting in a portfolio that currently includes six games: Starship Troopers: Extermination, Nikoderiko, Mandragora, Hela, Pathfinder: Kingmaker and Blast Brigade with more to come.

[h2]The Lineup[/h2]
  • [h3]Starship Troopers: Extermination[/h3]is a thrilling First Person sci-fi shooter set in the iconic Starship Troopers universe. Developed by Offworld Industries, the game immerses players in intense battles against arachnid invaders. Launch date for PC/consoles: October 11, 2024.
  • [h3]Nikoderiko: The Magical World[/h3]is a charming platformer featuring adorable mongooses on a magical adventure. Developed by VEA Games, it promises heartwarming moments and delightful gameplay. Launch date for PC/consoles: late 2024.
https://store.steampowered.com/app/2374190/Nikoderiko_The_Magical_World/?curator_clanid=45229324
  • [h3]Mandragora[/h3]is a game where players become powerful Inquisitors, unravel secrets, battle mythical creatures, and shape their destiny. Developed by Primal Game Studio, it invites players into a dark medieval-fantasy world where magic and danger collide. Launch date for PC, PS5 and Xbox Series X|S: late 2024.
https://store.steampowered.com/app/1721060/Mandragora/?curator_clanid=45229324
  • [h3]Hela[/h3]is a heartwarming 3rd-person open-world adventure inspired by Scandinavian Folklore. Created by the minds behind Unravel, it is the debut title from the studio which consists of industry veterans and bright new talent — Windup Games. The heart-warming debut trailer was released exclusively as part of the Gamescom opening.
https://store.steampowered.com/app/3161310/Hela/?curator_clanid=45229324

[h2]Back Catalogue[/h2]
  • [h3]Pathfinder: Kingmaker[/h3]is a classic RPG inviting players to explore and conquer the Stolen Lands, filled with rich stories and tactical combat. Developed by Owlcat Games, it is available now on PC, PS4, Xbox One.
https://store.steampowered.com/app/640820/Pathfinder_Kingmaker__Enhanced_Plus_Edition/?curator_clanid=45229324
  • [h3]Blast Brigade[/h3]is an explosive action-adventure PC/console game combining metroidvania exploration with thrilling combat and a humorous storyline. Developed by MY.GAMES, it is available now on PC, PS4, PS5, Xbox One X|S, Xbox Series X|S and Nintendo Switch.
https://store.steampowered.com/app/1550760/Blast_Brigade_vs_the_Evil_Legion_of_Dr_Cread/?curator_clanid=45229324
[hr][/hr]More news and updates from Knights Peak Interactive will be available soon at: https://knightspeak.com.

Our public Demo is live here on Steam!

Hi everyone!

We’ve got an exciting update for you today:

Our public Demo is now available for download on Steam!


So if you'd like to get your hands on some Mandragora action and share it with your friends/family/cats, then this public demo is for you!

There’s even a special separate page all set up for the demo, which you can find here:

https://store.steampowered.com/app/2423720/Mandragora_Demo/

Please help us spread the word about Mandragora by playing this demo and liking & sharing our posts on social media!

And, as always, we want to hear from you! Be sure to let us know your thoughts right here in the comments or over on our Discord!