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Stones Keeper News

Stones Keeper Hotfix #3 Polishing and balancing has arrived!

Glory to the Order of the Griffin, Acolytes!

We are pleased to announce another round of fixes and updates based on comments from the community. All of the helpful ideas we receive from the community are implemented by our developers around the clock. Testing and polishing takes time but we are finally happy to present you with the Hotfix#2.

General

- Buffs and debuffs have been added to the character description window. There is a new tab there now. The mini-icons will remain for now, until we receive more feedback from players.



- The Blood Bond ability of the vampire has been fixed. The visual effect will now indicate which target was affected.



- The character buttons in the castle menu now display a description window with the character's current characteristics when clicked.

Base difficulty balance

- Enemy units attack the paladin and other support units with the same priority as other units in your army. It will prevent your key units from being over-focused.
- Enemy equipment has been weakened, particularly shields and armor.

Let us know about your impressions from the game so far over our Discord channel we are always happy to chat. Also, please don't forget to leave a feedback review on Steam.
See ya!

Stones Keeper Hotfix#2

Hail Clerics of the Order,

Today we bring you the news about an upcoming update that is entirely based on user feedback received through steam discussions. We feel that working closely with our community is the right way to make the game better and more accessible for everyone. We hope everyone enjoys the quality of life improvements this new patch brings. So here goes:

Quality of life improvements

- Unit evasion chance now being calculated differently. The dodge chance is now calculated randomly, without taking previous values into account. Purely based on the character's dodge parameter,
- The info icon above characters has been removed, to prevent misclicks. Now you can open the information window by clicking the right mouse button while hovering over the character model.
- Screen edge scrolling. The settings menu now offers the option to disable auto-camera movement when the cursor moves to the edge of the screen.
- The mini-icons of character abilities can now be turned off in the settings to prevent misclicks when hovering over movement tiles. However, translucent icons were still left for your convenience, to indicate the locations from which you can attack the enemy.
- Stoneskin Elixirs, Healing Elixirs, Ironskin and Teleportation Elixirs will no longer be given to AI enemies on base difficulty.

Thank you for playing the game and taking the time to give feedback. We hope you enjoy unraveling the plot twists and overcoming the challenging combat encounters. Please leave reviews, this helps us a lot, and don't forget to join our Discord to share your war stories.

Stones Keeper the localization update

Salute, Paladins

We are happy to announce that Stones Keeper received a localization update today.

- Portuguese (PTBR) localization added

You are very welcome to join our Discord server to discuss more about the game. Don't worry if you don't have anything specific to talk about just yet! Join anyway! Also, please don't forget to leave a review of the full game once you're done playing, it really helps us bring more updates.

Stones Keeper Hotfix#1 just landed!

Hello, Riders of the Order

We are happy to announce the first hotfix for the Stones Keeper is now live!

While the changes in this Hotfix may seem minor, this is just the first portion of content we are working on right now. Following discussions with our players on forums, we heard many interesting ideas, and decided to implement some well-requested quality of life improvements that we will let you know about very soon.

Until then, we hope you enjoy the game and will like what we have in store for you.

Changelog:

- Hotkey description bug fixed
- Added switching between units using the Tab key when equipping and leveling
- Unit description window during leveling has been changed. It shows now current characteristics, taking into account equipment, talents and character's level

We look forward to receiving your feedback on our forum and Discord community. And, please leave a Steam review of the game if possible, this will be extremely helpful to us

Thanks in advance and see you on the battlefield!

Stones Keeper: Quick Tips for the beginner adventurers

Greetings, Griffin Riders

Having the basic mechanics guide of Stones Keeper might be handy for reference, as this is a complex game. So we decided to make one for you, please let us know if you would like to get more Tips and Tricks straight from developers.

We recommend that anyone experiencing difficulty managing their castle or navigating the combat consult the following guide. Please remember that this is just a summary of mechanics and basic tips and tricks, and it certainly doesn't constitute "the most effective strategy" - there is simply no such thing in the game. Please share your own approach to the game in the comments below or on our Discord, we are looking forward to hearing it.

[h3]Stones Keeper: Quick Tips for the beginner adventurers[/h3]

Make sure your support units are protected from enemy attacks whenever possible. The Paladin unit is one such unit throughout the Order of the Griffin campaign. Putting him at the frontline, among the warriors who are first to enter battle, is undesirable. It is best to keep him behind, placing units with stronger armor, such as Knights and Griffin riders, in front of him.



The two-handed weapons wielding units have an advantage over the others, since they don't take damage from counterattacks while attacking. The Rider will not receive a counterattack if he attacks a unit equipped with a one-handed weapon (1-tile attack radius), for example, a Banshee, while using a two-handed spear (2-tiles attack radius). Using the Q hotkey, you can view your unit's melee attack range.

You need to position your strong “ranged” units properly. Remember, they cannot shoot through other units or objects on the map, with the exception of Archers. The Ranger of the Order of the Griffin, is a good example of one such unit. By pressing the E hotkey, you can see your unit's ranged attack range.



Please note that your offensive abilities have negative effects on both enemy units and your own, if they fall within the radius of this ability. An ally may be damaged by a Rider’s weapon perk that deals 50% damage to a second nearby enemy if the enemy is not within range.

Standard bombs destroy 2 tiles in their radius. Keep this in mind when placing your units next to it. It may cause a lot of damage if you are not careful. The explosion occurs when the character who planted the bomb takes his next turn.

It is common for each unit to take more than one action per turn, so keep an eye on their action points. Units have abilities that increase or decrease their action points. For instance - a Paladin's ability - [Relentless Fortitude] - will provide your unit with an additional full-time action for two turns.



There are some units with a [Multi-attack] ability, which, evidently, allows them to attack multiple targets at once.You should take advantage of this ability by using Griffin Rider, for instance, if you have one that is.



[h3]Some more general tactics tips:[/h3]

Knights have the ability [Protective Mark], which temporarily increases their health. If you use it before bringing the Knight on the frontline (you bring him forward at the beginning of the battle for example), this ability will allow him to withstand most of the damage dealt by enemies.



With [Slow Grenade], the Ranger may significantly slow down the target. Do not underestimate this ability; use it before firing if you want to keep your Ranger out of your opponents range.



Don't forget to equip your Paladin with elixirs of healing and haste to be able to get out of the encirclement and restore the health of your key units.

Rider is usually the most aggressive unit that deals the most damage. You can use [Dash] on an enemy support unit and follow up with a normal attack to pin them down and prevent them from escaping.

Using the Griffin is handy if you manage to get some enemies close by because of its multi-attack abilities, but don't forget to use [Fly] to quickly get to your targets. It is especially useful if you are about to chain your enemy with a Rider, so plan your attack in advance in a way that the Griffin can provide assistance and take away the enemy unit's support effectively.



Thank you all and see you soon!