1. Mars Tactics
  2. News

Mars Tactics News

Hooded Horse Strategy Publisher Sale

Hi everyone! Mars Tactics and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out!

Hooded Horse Strategy Publisher Sale

[previewyoutube][/previewyoutube]

Steam Next Fest Demo

Greetings workers and capitalists,

We're excited to let you know that a new demo of Mars Tactics will be available for Steam Next Fest, which starts next week on October 9. The demo will feature three new interlinked missions that showcase the different kinds of battles you’ll be fighting in your war for control of Mars. Each mission highlights a unique aspect of the strategy layer design -- prisoners of war, stealing resources, and battles against large numbers of enemies.



In addition, the demo includes many new features completed in recent months: the full destruction engine, airstrikes, unit traits, smarter enemy AI, an LMG-buddy system, melee attacks, unique grenade-scramble mechanics, and graphical improvements.

Be sure to check it out and stay tuned for more details coming soon on the strategy layer. We won’t spoil too much for now – but we can share that outposts will be a major focus. Your squads are always assigned to an outpost now; from there, you send them out on missions. Supply and logistics will become more important because the further away the mission is, the harder it is to keep your troops supplied unless you devote a ton of strategic resources (like jets).


We can’t wait to show you more!

Check out the destructible terrain in this tactical combat game set on Mars




strike on Mars turns violent, and now the labor force of the colony is engaged in outright rebellion against their oppressive employers. That's the plot of upcoming Mars Tactics, a delicious-looking upcoming tactics game where you run the entire campaign as either the Capital or Labor factions, developing forces and moving them across Mars on a strategic layer in order to fight in turn-based battles across some really deep-looking destructible environments...
Read more.

New Trailer!

Hey guys, just wanted to let you know a new trailer is out! More than a year since the last one so lots of new stuff to check out: airstrikes, new maps, new destruction system, new mechanics, and a cute little robo doggie with a giant gun.

Very special thank you to the two talented artists helping me make this game: ahintoflime and RealShortGuy13. And a big shoutout to the team at Hooded Horse working hard behind the scenes to make Mars Tactics the best game it can be.

June 1st marks exactly two years since I began this project. I keep pushing back the release date, but I think it will be worth it. More cool features added every month (including things not even in this new trailer). Excited to share more so stay tuned!

Discord is by far the most active place where I post updates daily, but going forward I will also start posting to the game's subreddit.

- Yuji Nakamura (manhole)

Dev Log #03: Personality System



Hi everyone! It's been an intense few months preparing a demo for various game festivals, but with that out of the way I'm excited to get back to our usual schedule. This month I'll talk about the unique characters that will populate your squads in every playthrough of Mars Tactics.

I mentioned in the first dev log that creating memorable stories is one of the three pillars of this game. And to me a good story begins with good characters. That's why all members of your campaign -- soldiers, researchers, engineers -- will have unique faces and personalities. And the same goes for enemies and NPCs too.

[h3]There Are Billions[/h3]

Both the Labor and Capital campaigns are procedural, and my hope is you'll play them many times. It would be boring to see the same mugs over and over, so I've put a lot of work into creating visual variety and authenticity in how each character looks.

The result is a procedural portrait system which contextually combines facial features and shades them for each skin pigment. The current pre-alpha build already supports 12 billion unique faces. When adding skin-tone and hair-color variations, that jumps to 1.9 trillion. Of course, a huge number is meaningless if the faces look similar. My hope is you'll feel a tinge of personality in every portrait.

With the click of a button, a hundred souls were born for this dev log.

[h3]More Than Just a Pretty Face[/h3]

Besides unique faces, every character is created with a bio. A Canadian college dropout who came to Mars looking for adventure. A Japanese construction worker hoping to make a quick buck to pay off gambling debts. A South African mercenary trying to escape her past and her demons.

These backstories are more than just window dressing. By default, every character is created with the same stats, but their nationalities and personality quirks will affect their progression and generate unique events during every campaign. Expect more details about this in an upcoming dev log about unit progression.

The allure of adventure and a fat paycheck brought people from all walks of life to Mars.

[h3]Life on Mars[/h3]

Personalities aren't static. Each character will evolve depending on your actions during the campaign. As soldiers get injured, their faces will reflect every bruise, gash, tear, and wound. Over time, some injuries will become permanent scars. What's more, pulling off special achievements will unlock special accessories such as tattoos, hats, jewelry, augmentations and others. And as each unit gains seniority, their looks will upgrade in-line with their rank and occupation.

Life is hard on Mars, and then you die. (Unless you develop augmentations, overthrow the elites and establish a new vision for humanity on the red planet.)

[h3]Tactics RPG?[/h3]

Mars Tactics isn't really designed as role-playing game, but for those who want to follow every character's progress in detail they can do so through the Story screen. Here you can see each person's achievements and jot down additional notes if you want. After each playthrough, you can review stories of your entire roster (both dead and alive) to relive the memories.

This UI is still a WIP. Expect more icons and details in the final design to liven up the Story screen.

And of course I know players like to fill their squads with friends, family and their favorite politicians. Mars Tactics let's you tweak each face, name, nationality and gender to your liking. (However, merit-based accessories and facial features will be limited to characters who have unlocked them.)

[h3]Animations[/h3]

Last but not least, expect each face to be animated. Below is a preview made by manipulating sprite positions and rotations, but the next step is hand-drawn frame animations to bring each character to life.

Faces react to in-game actions (missing a shot, discovering an enemy, etc) but also to your mouse movements.

None of this would have been possible without Han Pham Nguyen, the artist drawing these portraits for me. Working within my tight requirement of just 48 by 48 pixels per profile, Han has created attractive faces that span the globe and cover every race. Check out his Twitter for more of his work.

Well, that's it for this month. Thanks for reading! If you're looking for more regular updates, check out my Twitter and Discord for more WIP screenshots and videos.

Yuji Nakamura