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Quick Tips & Tricks!

Hello brave explorers!

We hope you are enjoying the game thus far, and to all of you jumping into it for the first time, welcome!

We have gathered some tips and tricks that will help you along your journey, and if you think of any other additional tips and tricks, make sure to share them with us in Discord!

But for now, lets get into it with basic, weapons/upgrades and advanced tips and tricks!

[h2]Basic[/h2]
Your overall goal is to head upwards through the map. However, later areas become much more difficult if you haven’t collected many upgrades early on. Try exploring off the beaten track to build your character before trying out the later areas.


If you are struggling to see enemies or would like to make them more visible, make sure to enable the option in the settings menu!

Question marks are always good and contain various ways to improve your build, so prioritise reaching these first.


You’ll need to be wary of the storm - a red corrupting force that spreads through the map.

The storm will chase you as you explore, so try to keep an eye on where it is and judge if you have enough time to explore a particular path if you need to be more careful; it is very easy to get trapped by a dead end when exploring.

You can see where the storm has spread to in your map - look for rooms coloured in red.



Beyond the Long Night is a game about discovery, as such, you may encounter a challenge or puzzle and need help knowing how to proceed. Don’t worry about this; rooms teaching mechanics are scattered throughout the game, and you’ll often find these out of order. If you don’t know something in one room, you may discover the solution in a later one.

Pickles will always give you a Superpower at the start of every run for free, so speak to them.

Superpowers recharge by landing hits on enemies and chests from your bullets or thrown torches. They recharge quickly, so use them liberally.

Torches are best used on a group of bunched-up enemies. You can also save them to give to Bobbins for a free upgrade.

If you need bombs, Umpa always has a few stacks on them.

Umpa can be summoned once per run, so choose wisely when you need a shop.

The Pilgrim will show you where the entrance to the next area is if you ask them to point you towards the overworld.

Your bullets can trigger dart traps.

[h2]Weapons/Upgrades[/h2]

After you have gained a few random Upgrades, you’ll want to hone in on building synergies.
There are a lot of upgrade combinations that work well together, such as:

Passives that trigger effects when you come into contact with enemies work incredibly well with Upgrades that make you immune when acting, such as Spirit Dodge or Bodyslam.

Superpower Parry will let you parry back enemy bullets. This works exceptionally well with Superpowers that have a large area of effect (such as Storm Cannon or the Toxic Vortex.

Increased fire rate is potent and allows you to recharge your Superpower faster. Combining this with Splitting and Bouncing bullets can quickly fill a screen with many bullets.

Immunity damage increases can scale highly. There are several ways to trigger and extend your immunity, from Superpowers to Passives.

Buddy Upgrades tend to affect all buddy attacks, not just their primary bullet weapon.

Stacking a buddy with the Voice of Deva upgrade can lead to a powerful ally that can clear your rooms.

You can stay at low or high health for longer by using protection upgrades, such as Second Chance, Glass Heart, or Shields.

[h2]Time for some Advanced tips![/h2]

Toxic enemies take more damage from fire, while fire enemies take none.

Falling icicles can be parried away or destroyed with Barricade.

A hit from a laser will not destroy a shield.

You can extend the life of a shield by recharging your Superpower.

You can permanently reveal points of interest on the map by buying map markers
from Archie. The best one to buy first is the marker for Archie themself. Save up your
shiny stones, though, as these markers are pricey!

Superpowers are much rarer than Upgrades. If you want to switch your Superpower, look for shops or the Mushroom Memory Upgrade.

A door controlled by a switch will stay open longer if you shoot it multiple times.

Smaller enemies can often be more dangerous than larger ones - focus on taking out the Bees and Bunnies early.

If you pet a cow, you’ll heal 1HP.

Birds sitting on eggs will spawn an Upgrade and a powerful miniboss to fight. The Upgrade category can be seen on the front of the egg.

Monuments offer Upgrades for a low price. The type of upgrade on offer is related to the name of the stone - for instance, the Blade stone will give an upgrade that either deal severe damage or increases your damage.

Enemies will trigger traps too.

Imp enemies can only be hit when close to you or if they are in the light. You can use a torch to hit an Imp enemy lurking in the dark.

If you’re stuck finding an Unfolding Story in the journal, you can see which other stories are related by pressing the “Show Connections” button. The text highlighted in yellow is essential for solving the game's mysteries.

[h3]In the end...[/h3]
As long as you enjoy yourself, no matter how many times you die, get killed by those pesky bees, trapped by the storm, cannot figure out the puzzle, then we are happy.

We hope these tips and tricks help you in your journey, but for now, have a motivational moo!



Beyond the Long Night - Out Now!

Today is the day!

[h2]Beyond the Long Night has officially launched! - with a 20% discount![/h2]


Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.

with the official launch, You can now experience everything the Dark Mountain has in store, a whole host of new enemies, upgrades, superpowers and more branching narratives from the colourful mountain folk who call the dark mountain home.

You can see a taster of some of the new content we have added in our launch trailer linked below!

[previewyoutube][/previewyoutube]



You can pick up Beyond the Long Night with a fantastic 20% discount! Not only that but you can also buy the Yogscast Games Adventure Bundle complete with both Beyond the Long Night and recently updated Aces & Adventures for a further discount! You can find this bundle and more on the Yogscast Games Spring Sale page! - Going live in 1 hours time!

https://store.steampowered.com/publisher/yogscastgames/sale/yogscastspringsale

Please feel free to let us know about any issues you encounter. We will be checking in on the Steam forums and Discord for any feedback and bug reports and will be working away at fixing any issues that come in.

https://discord.gg/j3czAmmvtb

We would love to say a big thank you to the Kickstarter backers, the playtesters, those who have provided valuable feedback and those who wishlisted the game and shared it with their friends. We really could not have done this without your support!

The final Beyond The Long Night playtest ahead of launch is now live!

The Final Beyond The Long Night Playtest is now live!

The time has nearly nearly upon us for our full launch! But you still have one final chance to enjoy the game before then! Simply head to the Beyond The Long Night store page and sign up to the final playtest ahead of the April 17th launch!

Everyone who has signed up will automatically have access to the playtest. If you have not signed up and would like the chance to participate, simply go to the store page and click the "join playtest button"

https://store.steampowered.com/app/1730080/Beyond_the_Long_Night/



you will find a whole host of new content in this playtest, from bug fixes, balance changes to a new map area and new enemies and upgrades! Keep reading to the end for a full breakdown of what has been added.

We hope you enjoy the playtest and are happy to receive your feedback on the Steam forums or Discord. And remember to Wishlist the game to be notified the moment it launches!

Discord link - discord.gg/j3czAmmvtb

Thank you to everyone who Wishlisted the game and participated in the playtest to help us shape and improve the game throughout development, we hope to see you all on April 17th!

Full patch notes as follows:

[h3]MAP[/h3]
  • New area unlocked - Hope's Peak
  • New enemies
  • New environmental hazards
  • New rooms in every biome
  • Made one of the Temple egg rooms easier to move through
  • Updated the layout of Eebi's farm
  • New Kickstarter cows


[h3]UPGRADES[/h3]
  1. New upgrade theme Smelly Cow - upgrades themed around toxic gas
  2. New upgrade theme Pocket Healer - upgrades themed around healing
  3. New upgrade theme Suspicious Mushroom - upgrades themed around randomness
  4. Buff: the flame thrower now shoots further
  5. Buff: Self Destruct spawns a Bullet Storm effect on the exploding balloon, in addition to the explosion
  6. Buff: Shield Generator shields now last longer
  7. Extra life will no longer kill the player if they only have one max health left
  8. Fix for weird behavior when using Body Slam whilst holding a weighted cube


[h3]GAME MODES[/h3]
  • Iron hat mode no longer spawns dud health collectibles from chests and enemies
  • Made upgrades spawn much more frequently in Iron hat mode
  • You now have to complete an encore run to unlock Iron Hat mode


[h3]AUDIO[/h3]
  • New ambiences
  • New sounds when the player activates an extra life
  • New sounds for the little bird on the egg
  • New sounds on worms
  • New sounds on bumbleflys
  • New sounds on toxic and fire enemy projectiles
  • New sounds on throwable bombs
  • New UI sounds
  • New sounds when a shield recharges
  • New music behavior in the player death sequence
  • Fixed the sync on the player death sounds
  • Fixed music transition bugs in the first few rooms of the Temple and Ice biomes
  • Mixing


[h3]MISC[/h3]
  • Fix for map icons sometimes appearing extremely large
  • Removed trailer at the end of the game

Missed the last Beyond The Long Night Playtest? - Join the bonus playtest now!

The Beyond The Long Night bonus Playtest is now live!

We are running a bonus playtest ahead of our April launch date, for everyone who wants to play some more and all those who missed the previous playtest!

Everyone who has signed up will automatically have access to the playtest. If you have not signed up and would like the chance to participate, simply go to the store page and click the "join playtest button"

https://store.steampowered.com/app/1730080/Beyond_the_Long_Night/

This update addresses bug fixes and feedback from the original playtest, as well as 2 new enemy variations for you to contend with - the fire and poison bats! Keep reading for the full patch notes.



We hope you enjoy the playtest and are happy to receive your feedback on the Steam forums or Discord.

Discord link - discord.gg/j3czAmmvtb

PATCH NOTES

Map
- Duplicate rooms are now much rarer, the map generation system will always try to use an unused room type if it can
- Updated the colours of the pick from 3 shrines so it's clearer at a glance that the two are different and have different effects
- Added a torch to one of the forest rooms to help out in rare situations where the player's bullets are too wonky to hit the switches properly
- Tiles in front of sara's altar will now distort during the storm

Enemies & Hazards
- New enemy variations added - small poison bats and large fire bats
- Removed explosion damage on player from bomb bees
- Slowed down the projectiles that fire out from Bomb Bees
- Fixed issue where the Imp enemy could teleport to an unreachable part of the map in one of the temple rooms.
- Fixed a bug where lasers would trigger switches every frame they hit them

Upgrades, Superpowers & Throwable Items
- Spirit bullets now applies to lasers as well as walls and enemies
- Barricade (shield bullet upgrade) now works on the bullets that fly out of toxic enemies on death
- Spirit bullets now takes priority over bouncing bullets
- After you use a throwable item (torch, bomb, etc), the next time you toggle your held item you will automatically go back to your main bullet weapon
- You can no longer toggle your held item while shooting or using your superpower
- Decreased the mouse scroll wheel sensitivity when toggling your held items
- Fixed spirit protectors destroying on objects that don't deal damage
- Fixed a bug where the thrown bird would get stuck in certain rooms and not be able to escape
[13:29]
UI
- Allow players to quickly start a new run from the end screen and skip the animations
- Fixed bug where the pop up UI would flicker on and off without showing the popup text after dialogue
- Fixed pick from 3 menu occasionally updating to show a higher level than your current upgrade level if you moused over the button during the selection animation
- Reduced the range of the brightness setting in the options menu to avoid players getting a pitch black screen

Characters
- Fixed a bug where the first item in Eebi's shop after finding and engraving all of the moo-tivational quotes wouldn't be free
- Cows that spawn in the wild will always be one you haven't discovered before now (unless you have discovered all of them, when it will be random)
- Fixed a bug where the player was able to move and open menus during the cow petting animation
- Fixed the cow shaun having the wrong hat in their dialogue box

Audio
- Fixed the mole sleeping sound getting stuck on after the mole was destroyed
- Fixed the wrong biome music playing in the first room of a new biome
- Fixed the wrong layer of the temple combat music intro being ducked when the storm is nearby
- New emotes for the Pilgrim
- Tweaks to annoying child's loud shout emote
- New sound when shields recharge
- Mix tweaks

The Beyond The Long Night Playtest is now live!

The Beyond The Long Night Playtest is now live!

Everyone who has signed up will automatically have access to the playtest. If you have not signed up and would like the chance to participate, simply go to the store page and click the "join playtest button"

https://store.steampowered.com/app/1730080/Beyond_the_Long_Night/

Secret hunting challenge!

A new secret has been added to the game, and the first 5 people to discover it can win a free key for the game. Simply find the secret, take a screenshot and let us know in the "Secret Hunting Challenges" channel in our Discord. Look for the text that says "You found a secret". If you get stuck, remember that the Unfolding Stories section of your journal may help guide you to the answer.

Discord link - discord.gg/j3czAmmvtb

We hope you enjoy the playtest and are happy to receive your feedback on the Steam forums or Discord.

Please keep reading for the patch notes for this playtest.



PATCH NOTES

New Features:
- Added the Forbidden Temple
- Added new NPC - The Pilgrim
- Superpower: Short-lived Immortality has changed to - "Become immune for a short period of time. While this effect is active, your bullets are additionally affected by your Superpower upgrades."
- Added new unfolding stories to the Journal

The storm system has been tweaked to try to reduce situations where you get completely cut off with nowhere to go. The following changes have been made:
- The storm will no longer spread into a room containing Bobbins unless the player has discovered that room.
- The storm will no longer spread more that one room's height above the player
- If the storm is between 3 and 8 rooms away, it will only spread to rooms in the player's direction.
- Slightly increased the maximum spread rate of the storm to balance out these changes.

Polish and bug fixes:
- Gave every entry in the Unfolding Stories section of the journal a unique icon
- Updated and polished upgrade descriptions & titles
- Fixed a bug where save data would get corrupted
- Balance pass on the cost of items in the shop
- Updated the font on Tutorial boards
- Updated the appearance of button prompts
- Updated the colour of the highlight enemies mode to be more friendly on the eyes for people with colour blindness
- Fixed bug where the blurred background in menu screens would show an old room the player had been in
- Shiny stones will now automatically travel to the player if there are no enemies in the room when they spawn
- Fixed some tiles being on the wrong layer in the Temple
- Buffed the health of Imps
- Bees now slow down when they inflate
- Added singing voices for the dreamy text in the start of run sequence
- Increased the volume of combat music
- Spelling error fixes