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Requisition VR News

Update #14: Improving zombies

[h3]#ZOMBIES[/h3]
Fixes
  • Fixed an issue where a zombie's visual would sometimes not match its hitboxes.
  • Fixed a bug due to which, after interrupting the run-attack animation, the zombie stopped in place, losing momentum.
Features
  • Added stabs (the ability to pierce zombies with sharp weapons).
  • Added interruption of hit reactions of zombies. You can now interrupt zombie attacks.
  • Added an additive layer of animations when shooting at zombies (now they react to hits with animations).
  • Added repulsion of zombies when shooting at them (the repulsion force depends on the specific weapon).
  • Added interruption of attacks, and run-attacks of zombies. Now, if he tries to hit you, but realizes that the distance is too large - he will smoothly cancel his attack and again try to get to the distance necessary for the attack, and not hit the air.


[h3]#FEATURES[/h3]
  • Added an icon indicating that the backpack is full
  • Removed Christmas items and Valentine content


[h3]#FIXES[/h3]
  • Fixed a bug with heroic holograms.
  • Fixed a bug where during despawn zombies blood would appear even if it was disabled in the game settings.
  • Disabled hand collision for dead players (now dead players can't push zombies or objects).
  • Fixed network bugs that could lead to the removal of quest items when one of the players (not the host) left.
  • Fixed a bug that caused some activated items to be enabled after linking, and were enabled until the moment of first use.



Survival Mode [BETA] is OUT!

Hey Nevermonsters! The open beta for arcade survival mode is here! :requisition_toaster::requisition_piston:

[previewyoutube][/previewyoutube]

The mode includes:
  • A big map
  • 3 quests
  • A possibility to join groups
  • A fortification of shelters
  • A hunger mechanic


You can find it in the beta branch: Requisition VR properties -> beta - beta.



Here’s the list of known bugs:
  • Zombies may appear in front of the player.
  • One text can overlay on the other in the notepad.
  • Hunter quest: different number of required kills on the PDA and in the Notepad.
  • Hands can tremble a bit when the player grabs handles on some furniture.
  • The button for opening the bunker in the house doesn’t work.
  • The megaphone only works for one player.
  • In some cases the object can start flying from the hand on some distance
  • Zombies can die at the start of an aggressive fog phase by themselves.
  • The furniture can load in front of the player.
  • A long map loading.
  • 2 small delays at the start of the game on the map.


❗ ❗ Please leave us feedback using this questionnaire: ❗ ❗
https://docs.google.com/forms/d/e/1FAIpQLScHrp4X8RM53KYk2n4mHHXF6gh_D--yJNj2Fr5obbk_dQbmNg/viewform

Thank you in advance and have fun!

NEW MODE IS COMING IN TOWN

Hey Nevermonsters!

We’re cooking something special for you - a brand new mode that you’ve been waiting for!

Right now we are adding finishing touches and preparing the big announcement that will be later.

Are you excited? Because we are! :requisition_toaster: :requisition_toaster: :requisition_toaster:


New Broadcast

New Broadcastːrequisition_toasterː

https://store.steampowered.com/app/1730650/REQUISITION_VR_Home_Alone/

New Broadcast

Enjoy the new broadcast ːrequisition_toasterː

https://store.steampowered.com/app/1730650/REQUISITION_VR_Home_Alone/