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Cool Water Alert: Watch water drain from fish tank bullet holes in Phantom Fury




Every once in a while PC Gamer's Chris Livingston will post something in the site's slack channel with the tagline "COOL WATER ALERT" and I love it when I'm around for those posts. Why, you might ask? Because cool water is always good. It is good when a videogame does something cool with water...
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Phantom Fury - Dev Blog #1 - The Concept by Daniel Hedjazi

Hey everyone,

This is Daniel Hedjazi, the director of Phantom Fury.

The idea for this game has been a shared dream of mine and Frederik Schreiber for a long time, and seeing the game come together over the last few months is a wonderful experience for all of us.
Sometimes it’s easy to lose sight of a project’s core creative goals, but for Phantom Fury, we had one specific vision that we stuck to throughout the whole development: Making an interactive action road movie.

Ion Fury took place almost completely in Neo D.C., but for this one, we wanted to take our protagonist Shelly out of her familiar surroundings.

A lot has happened in Shelly’s life since Ion Fury. She lost her arm and her squad in a tragic accident, and as we enter the world of Phantom Fury, Shelly fights with feelings of guilt and anger.



Shelly’s journey is about dealing with the past and moving forward, and we wanted to reflect that also in the way the world is structured. Albuquerque, the Grand Canyon, Chicago… Each place has its own story to tell and plays an important role in Shelly’s adventure.

The variety in locations also gave our development team a great playground to come up with different ideas. Depending on which area you would talk about, you would hear people making references to Aliens, From Dusk Till Dawn or even Twin Peaks. But nevertheless, the road movie concept tied to Shelly’s motivations helped us make sure that it doesn’t just become a random mishmash of ideas, but actually works together in a cohesive way as part of Shelly’s journey.

This is also where the importance of interactivity comes into play: Even in a more story-driven, linear game like Phantom Fury, we wanted to make sure that the world feels alive. And the high amount of interactivity present in our game is perfect for that. Each level has a variety of objects players can interact with. From small details like edible pizza leftovers, to puzzle-solving devices like cranes or minigames, there is a lot to discover in Phantom Fury’s world.



Everyone in the development team has a chance to chime in with ideas for interactive content. I’m happy to say that many of the cool details in the game are the result of all our developers working together to get as many surprises as possible into the game.

Now obviously we are first and foremost an action game, and making the combat feel good is one of our highest priorities. But this is also a point where we come back to the game’s road movie structure again. Many of the locations directly influenced how we set up the various combat encounters and action-packed events throughout the whole game.

In summary, I believe having strong pillars that everyone in the development team can follow is important for a project to stay on track. So with that said, I can’t wait till all of you get your hands on our interactive action road movie journey.

So what are you waiting for? Wishlist Now.

[previewyoutube][/previewyoutube]

Phantom Fury - OST: Motherflakker

[previewyoutube][/previewyoutube]
You heard a teaser in the trailer, now experience the first, full track in our PHANTOM FURY visualizer.

"Motherflakker"

The perfect sound for a roadtrip, be it to your family's Thanksgiving dinner, or to save mankind's future.

Wishlist PHANTOM FURY!

https://store.steampowered.com/app/1733240/Phantom_Fury/

Phantom Fury concept art - The Crater

The Crater - a known hangout for GDF soldiers - sits next to the White Sands Test Facility in New Mexico. Rumors say that a hidden mine connects the bar to the facility where failed test subjects may still wander.





[h3]Wishlist Phantom Fury now![/h3]

https://store.steampowered.com/app/1733240/Phantom_Fury/

Phantom Fury - Official FAQ



[h3]What is Phantom Fury?[/h3]
[hr][/hr]
Phantom Fury is a story driven FPS with a strong focus on interactivity and intense combat. The game’s road movie-like structure leads our protagonist Shelly “Bombshell” Harrison through all kinds of different locations across the USA.

[h3]What is the story of Phantom Fury?[/h3]
[hr][/hr]
Phantom Fury takes place many years after Shelly’s fight against Jadus Heskel.
After an accident that almost cost Shelly her life, she wakes from coma with a new bionic arm.
Tasked with securing a highly dangerous artifact, the legendary Demon Core, Shelly embarks on an intense journey around the US, as she tries to overcome her own past to save mankind’s future.

[h3]How is Phantom Fury connected to Ion Fury? Is this a direct sequel?[/h3]
[hr][/hr]
Phantom Fury is not a direct sequel to Ion Fury, however, both games share the same universe. Phantom Fury takes place many years after Shelly’s fight against Jadus Heskel, where she awakes in a new world, pulled out of a coma at the behest of an old colleague.

[h3]Do I need to play Ion Fury first before jumping into Phantom Fury?[/h3]
[hr][/hr]
No, you don’t. Both games might take place in the same universe, but they have a different story and characters.

[h3]Who is making Phantom Fury?[/h3]
[hr][/hr]
Phantom Fury is being developed by Slipgate Ironworks, 3D Realms internal development studio. Slipgate Ironworks, formerly known as Interceptor, established the Bombshell franchise in the first place and is behind many titles published by 3D Realms for the past decade, including being the producer of Ion Fury (developed by Voidpoint).

The studio has grown and changed significantly since the days of Bombshell. The team has expanded with a lot of new talent, people with years of experience in the industry in all areas of development. Several original 3D Realms developers are involved, such as Chuck Jones and Dirk Jones. The game director is Daniel Hedjazi (also known from Tokyo Underground Killer), whose company Phoenix Game Productions is also involved in the development.

[h3]Is the development of Phantom Fury going to affect the release of Ion Fury: Aftershock?[/h3]
[hr][/hr]
No, it will not. Phantom Fury is a project developed by Slipgate Ironworks while Ion Fury and Ion Fury: Aftershock are developed by Voidpoint. Two different, independent studios working on each game.

[h3]Will Phantom Fury have Multiplayer?[/h3]
[hr][/hr]
The game will not feature a Multiplayer mode.

[h3]Which platforms will Phantom Fury release on?[/h3]
[hr][/hr]
Phantom Fury will be available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.

[h3]How long is the game going to be?[/h3]
[hr][/hr]
The core campaign is going to be around 15+ hours. With that being said, if you explore the game’s world and the countless options for upgrades and modifications, playtime will be longer.

[h3]How many levels and different locations will the game include?[/h3]
[hr][/hr]
Shelly’s journey will take you through 15+ levels, divided into a variety of different locations, such as Albuquerque, the Grand Canyon and the streets of Chicago.

[h3]Is Colonel John Blade from SiN going to be in Phantom Fury?[/h3]
[hr][/hr]
While this is first and foremost Shelly’s adventure, don’t be surprised if Colonel Blade stops by during her journey to lend a hand.

[h3]Are you planning to release the game in Early Access?[/h3]
[hr][/hr]
There are no plans for releasing the game in Early Access.

[h3]When is the game coming out?[/h3]
[hr][/hr]
Phantom Fury will launch on PC on April 23, 2024. Mark the date on your calendars!

[h3]How much is the game going to cost?[/h3]
[hr][/hr]
The price will be $24.99 USD.

[h3]Which languages is the game going to support?[/h3]
[hr][/hr]
English, French, Italian, German, Spanish, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese.

[h3]What is the game engine that is used to develop the game?[/h3]
[hr][/hr]
The game is developed in Unreal Engine 4 featuring a retro visual style, while employing several modern features and characteristics as well.