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The Pioneers: surviving desolation News

Patch notes 0.36.02 | Recycling

Dear Pioneers,

Thank you for playing the latest build. We know it's far from perfect, but we'll be improving the player XP and trait systems as we work on the next update. In this week's push, expect some interesting changes, fixes and new features. Please read this note for more details.

Patch notes 0.36.02


[h3]Gameplay[/h3]

  • Added new feature: Recycle. You can now dismantle existing machines and modules. Use the construction terminals to start the recycling process and recover half of the invested resources. This feature has been requested by many of you. We hope it will help!
  • At start of each day, average temperature increase is now displayed


[h3]Graphics[/h3]

  • New VFX: Camera particles before storms
  • New VFX Cascade before storms
  • New VFX: Psschhhhhhh psschhhhhhh when you open a life pod
  • New VFX: Foot steps dust
  • New shader: Liquid/solid sulfur lakes
  • New camera shot at game launch


[h3]UI[/h3]

  • Improved traits selection system: animations, VFX, SFX has been added to make the feature smoother
  • Improved a lot of tooltips, especially on machines
  • Added new tips in the loading screen


[h3]Twitch extension[/h3]

  • Fixed subs/bits calculation
  • Improved viewer overlay usability


[h3]Bug fixes[/h3]

  • Fixed a rare bug that prevented some new games to be started
  • Fixed a pathfinding bug that caused some navigation problems in fully installed modules
  • Fixed cave entries that were sometimes unselectable
  • Fixed decals in the station's hub
  • Fixed some loading issues
  • Fixed terrain colliders
  • Fixed score panel button
  • Fixed reward panel


https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

MAJOR UPDATE #1 | Player XP, traits, game modes, Twitch Extension and more...

Dear Pioneers,


We hope all has been well for you. At Supercube, we are super proud to release the first major update for The Pioneers. According to the roadmap announcement, this is the first game changing patch from a serie of six that will lead us to the 1.0 release

[h3]Let's have a quick overview of what is new here[/h3]

[h2]Difficulty settings[/h2]
Game setup now has options to adjust the mission's difficulty. Play with different parameters or use a preset to fit your skills and overall challenge. Just note that harder games lead to higher scores



[h2]Player XP[/h2]
The end-game score has been changed to include the missions difficulty. You should now see a larger spread of scores between different players and runs. The score is also converted into player XP, to progress through player levels. For each level you gain, you unlock a unique reward that will offer you to replay the game in a different setting



[h2]Game modes[/h2]
Based on your player XP, you will unlock new game modes to choose from. At the moment, we have implemented two modes, but this system is going to evolve in the future to offer a lot of new scenarios and challenges. Here are the modes available now:

Survivor mode: enjoy the vanilla experience of the game with only... one survivor.
Apocalypse mode: start the game with an active volcano...



[h2]Traits[/h2]
Based on your player XP, you will also unlock personality traits to customize your characters. Before launching a mission, you can add positive and negative traits to your selected survivors. For each positive trait you must have a negative trait, but you can have more negative traits than positive overall. :)



[h2]Characters[/h2]
You now have to unlock characters through the progression system if you want to select them at the beginning of a mission



[h2]Twitch Extension[/h2]
We are very excited about the beta version of The Pioneers Twitch Extension (Chat Revenge).
We hope you will enjoy it as much as we had fun to design it. Do not hesitate to ping your favorite streamer to try it.

[h3]How does it work?[/h3]
In this game mode, you can influence the environment to ruin your streamers life and prevent them from achieving their survival goal

[h3]Community votes[/h3]
Each round lasts between 6 and 12 minutes. During this phase of the game, you can vote for the penalty you want to inflict on your streamer among the 6 random disasters proposed, using the interface of the extension. You can change your mind, but only your last vote is taken into account. The votes of the whole chat are counted and sorted by popularity at the top of the streamers screen

[h3]Subs/bits[/h3]
During each round, you can increase the difficulty of the game by using subs or bits. Each contribution raises the difficulty and triggers more penalties among those chosen by the community

[h3]End of each round[/h3]
At the end of the round, all the penalties are activated and the streamer faces the disasters that the chat has chosen. The added difficulty from bits will expire, and a new round of suffering begins

[h3]Note[/h3]
If the difficulty level maxes out, extra subs/bits roll over into increasing the difficulty of the next round.
Of course, subs and bits work as usual and only go to the streamer



[h2]OTHER CHANGES (v 0.36.01)[/h2]

[h3]Gameplay[/h3]
  • Since many of you asked us to rework the end-game, seismic activity and heat system have been balanced to avoid soft-locking situations. You will now have more occasions to explore the map, even if the seismic activity has raised to a very difficult point
  • Reworked EVA cooling module. It slows heat increase instead of cancel it
  • Added new possible spawn points for radioisotopes
  • Added new possible spawn points for crew life pods

[h3]UI[/h3]
  • Added station inventory button in the left HUD

[h3]Graphics[/h3]
  • Added a burn shader effect when a character walks in sulfur lakes
  • Added a transparency shader effect on characters

[h3]Balancing[/h3]
  • Increased fruit farm cost (from 7 carbon nanotubes to 15 carbon nanotubes and 2 electronic parts)

[h3]Bug fixes[/h3]
  • Fixed character XP system that was sometimes buggy
  • Fixed panic attacks that could be canceled if mental health is higher than zero


[h3]All the team thank your for your support and hope you will enjoy those additions. Do not hesitate to join us on Discord and share your feedback![/h3]



To celebrate this update, we are participating in the spring sales and offering a 15% discount for one week.

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

Patch notes 0.35.05 | Language pack

Dear Pioneers,


As promised, we have started to expand the localization of the game. In this first batch, we added German, Russian and Swedish languages. They can be selected in the settings menu.

We also worked with 2 amazing American translators to rework/polish the existing English localization. Since the previous version had many translation flaws, this new one should improve your overall experience of the game, especially if you are a native English speaker.

People involved have joined us in the game credits. A big thank you to the whole localization team!

We hope you will enjoy this patch!

[h2]Patch notes 0.35.05[/h2]

[h3]Localization[/h3]

  • Added new localization: German
  • Added new localization: Russian
  • Added new localization: Swedish
  • Revamped English localization (USA)


[h3]Gameplay[/h3]

  • Added new spawn locations for crew life pods
  • Added new action on crew life pods: steal oxygen


[h3]Bug fixes[/h3]

  • Fixed various missing terrain assets
  • Fixed resource quantity display
  • Fixed a bug in the crafting menu that prevented some recipes from being completed if they had a prerequisite
  • Fixed station inventory UI
  • Fixed long text strings display
  • Fixed a small bug in the save system that could prevent some games from loading correctly
  • Fixed Jonas Winter biography

Patch notes 0.35.04 | Carry your mates

We've all experienced that strange feeling, somewhere between disappointment and anger, of watching your friend choke a metre away from the station because he forgot his EVA suit.
That is finally over. Download the 0.35.04 update and help him out!

[h2]Patch notes 0.35.04[/h2]

[h3]Gameplay[/h3]

  • New feature: carry a crew member. This is a very rough first version of the feature that the whole community has been waiting for. This one will certainly save many lives!

  • Characters now start a mission with a personal item
  • New way to interact with lost life pods
  • New zipline positioning system
  • Storm alert is now triggered when the electric charge VFX appears


[h3]Balancing[/h3]

  • We tried to give you more breathing room between two earthquakes without reducing the overall difficulty curve of the current game by balancing two values:
    - average time between seismic period slightly increased
    - average speed of magnitude rise slightly increased


[h3]Other additions[/h3]

  • New buttons in UI left bar: station inventory shortcut & placeholders for future updates
  • Improved video settings: you can now switch between several monitors


[h3]Bug prevention[/h3]

  • Improved zipline system to prevent major bugs (End of task)


[h3]Bug fixes[/h3]

  • Fixed displayed amount of collected resources by automation upgrades

Patch notes 0.35.03

Dear Pioneers,


Once again, this regular update focuses on improving the overall playing experience: new video and accessibility settings, bug fixes and UI improvements have been implemented to make the game run more smoothly to everyone. In parallel, we have started working on the major gameplay update that will arrive in March.

Enjoy the game and see you soon!


[h2]Patch notes v0.35.03[/h2]

[h3]Gameplay[/h3]

  • Jetboots now improve move speed


[h3]Balancing[/h3]

  • Decreased oxygen leakage on large breaches (10/sec -> 5/sec)
  • Reversed last change on starting food rations (7 -> 9)


[h3]Other additions[/h3]

  • Updated building UI for better understanding of what what can be built
  • Improved game settings: temperature units. Default unit for US/UK configurations is set to °F
  • Improved accessibility settings: UI rescaling
  • Improved accessibility settings: zoom with keyboard instead of mouse
  • Improved video settings: gamma adjustement
  • Improved video settings: brightness adjustement
  • Improved video settings: FOV (very helpful for 32:9 screen resolutions)
  • New localization system to prepare future language additions (Russian, German and Swedish are coming soon)


[h3]Graphics[/h3]

  • Added a visual effect when travelling in jetboots


[h3]Bug prevention[/h3]

  • Language fallback to display the english string if a localization is missing
  • Improved zipline system to prevent major bugs (WIP)


[h3]Bug fixes[/h3]

  • Fixed loading bug where a character could appear on the roof of the station
  • Fixed task queue which could sometimes cause a character to run in a straight line for no reason
  • Fixed main UI character panel. Action icons are now correctly removed when a character exits an action
  • Fixed various notifications and localizations