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OST Music Revision

  • [p]Added a new track: "Eyes on the Screen – Battle Mix"[/p]
    • [p]Replaced the track: "Gambling"[/p]

【v2.0.0.25】Optimization for convenience

[p]Hello Inmates![/p][p][/p][p]Thank you everyone for your support and feedback![/p][p][/p][p]Here are the details of this update:[/p][p][/p][h3]Optimization and adjustments:[/h3]
  1. [p]Soda can now be consumed in batches; [/p]
  2. [p]A new prompt for the steps to claim the Supporter Pack DLC has been added to the main menu; [/p]
  3. [p]The option to apply for a psychiatric evaluation from Dr. Beth has been adjusted, and it has been moved to the same floor as the injection. It will no longer disappear after chatting; [/p]
  4. [p]The use of the inspection doors on both sides of the pipe area has been optimized. You can now unlock and enter and exit freely from the Recreation Yard; [/p]
  5. [p]Changed the jumping conditions of the jump point at the Recreation Yard's sewers. Now you can perform the jump challenge when the power is off;[/p]
[h3]Fix[/h3]
  1. [p]Fixed the issue where the rooftop jailbreak might fail to trigger the action of hiding the glider component;[/p]
  2. [p]Fixed the issue that Black Panther did not receive the betting point bonus after buying 10 lottery tickets; [/p]
  3. [p]Fixed the issue that the infinite mode of "Mineworld" could not be played in segregation; [/p]
  4. [p]Fixed the issue that Thomas and Bill behaved abnormally when bathing in the bathroom at night on D19; [/p]
  5. [p]Fixed the issue that the seating arrangement of prisoners in the church was wrong in the afternoon on D19; [/p]
  6. [p]Fixed the issue that there was a chance that the animation could be triggered and the opponent could not fall to the ground after being defeated in battle;[/p]
  7. [p]Fixed an issue where the "Not enough time" dialogue would still trigger even if the player completed the action within the required time limit.[/p]
[p]If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.[/p]

【v2.0.0.24】Bug Fixes

[p]Hello inmates! Thank you all for your support and feedback![/p][p]Here are the details of this update:[/p][p]Fixes:[/p]
  • [p]Fixed an issue where players could get stuck or clip through the environment when interacting with the doors of the Chapel Lounge and the Staff Block Cleaning Room.[/p]
[p]If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.[/p]

【v2.0.0.23】Balancing Adjustments

[p]Hello Inmates![/p][p][/p][p]Thank you once again for all your support and feedback! [/p][p][/p][p]Here are the details of this update:[/p][p][/p][h3]Improvements and adjustments:[/h3]
  1. [p]Removed the reputation level requirement for choosing the "Persuade him to let go" option when Crunchy blackmails Thomas at the cafeteria door on the first and seventh afternoons, and appropriately lowered the challenge point requirement;[/p]
  2. [p]Bob can now go to the mental rehabilitation unit at night to use "hacking skills" to crack the "consultation room door" and "pharmacy door" after performing "Dr. Harry's psychological treatment".[/p]
  3. [p]If Bob now asks Richard and Franklin to make "special tools" during the day and completes their request before the evening arrives, he can get the "special tools" that night. (If the requirements are completed at night, you still need to wait until the roll call tomorrow morning to get the tools);[/p]
  4. [p]The width of the "green success area" for the "cutting vegetables" task in the kitchen helper game has been widened; [/p]
  5. [p]The speed of the red progress bar after the stewing timeout has been slowed down, so that the stew is less likely to be "burnt"; [/p]
  6. [p]The time required to complete a "grinding" task has been shortened;[/p]
[h3]Bug Fix[/h3]
  1. [p]Fixed the issue with duplicated psychiatric evaluation certificates being obtained.[/p]
[p][/p][p]If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.[/p]

[v2.0.0.22 Update] Black Panther Route Difficulty Adjusted

[p][/p][p]Hello, fellow inmates! [/p][p][/p][p]We've been collecting feedback from you all, and we may be a little slow in responding because we're busy with bug fixes, game improvements and general gamedev-ing, so please bear with us.[/p][p][/p][p]In the new version, we've upgrading the Black Panther Arc experience and updated the following: (spoiler warning on the mission flow!)[/p][p][/p][h3]Optimizations and Tweaks[/h3]
  • [p]Optimized the logic of releasing water from sluice gate \[002] at the sewer cave-in when Bob is the protagonist, so that the water will all be released on the same night as opening the sluice gate, and there is no need to release sluice gate \[001] again;[/p]
  • [p]Adjusted the rapport requirement for real-time display of prisoner location, now you can see the real-time location of the prisoner from the Relationships screen after befriending;[/p]
  • [p]When using Bob as the protagonist, even after getting to know Thomas in-depth, subsequent weeks can still trigger the Find Wallet dialog;[/p]
  • [p]With Bob as the protagonist, if the skill “Clue Hunter” has already been acquired, finding wolf fur will no longer trigger the skill discovery pop-up box;[/p]
  • [p]When Bob is the protagonist, if you enter the boiler room in the reverse direction, the first time you complete the sewage pipe mini-game, a success message will not pop up;[/p]
  • [p]Added clue hints for relevant interactions that need to be triggered in order to travel to the boiler room from the pipe area in Cell Block B;[/p]
  • [p]Adjusted the number of side dishes required to work as a cover in the Cooking Room, reducing the requirement to 1 side dish;[/p]
  • [p]Adjusted the difficulty of the Sewer Jumps by lowering the Agility attribute of all jump points by 2 points, and simultaneously lowering the Challenge Point requirement by 2 points;[/p]
  • [p]Adjusted the completion requirement of the Captain Bruce's mission “Pay Phone "Bugging"”, and reduced the number of eavesdropping to 6;[/p]
  • [p]Adjusted the cost of bribing Fernando to provide the surgery room with electricity to 200 dollars;[/p]
  • [p]In the first week with Bob as the main character, if the progress of the main line is not reached, the player will be temporarily prevented from changing cells;[/p]
  • [p]Optimized the unlocking of the door in the upper left corner of the recreation area, so that Bob will automatically open the deadbolt to unlock the door when he reaches the designated area;[/p]
  • [p]Adjusted the trigger conditions for thinking about crate puzzles in the Sewer's Electrical Room, reducing the number of crate pushes required and lowering the intelligence requirement for Thinking to 4;[/p]
  • [p]Added a camera prompt after starting the electricity in the electrical room to trigger a shortcut to the cistern;[/p]
  • [p]Adjusted the number of times the item "Corrosive Solution" can be used, increasing it to be usable 4 times;[/p]
  • [p]Optimized the art and audio performance of characters and scenes related to the Black Panther Arc.[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Fixed the issue where the first arrival action to reach the sewers from the north corner of the sewers could trigger twice;[/p]
  • [p]Fixed the issue where the Tiger Combo triggered by a Rush action causing a critical hit that cannot be covered by the Pelican;[/p]
  • [p]Fixed an issue where trash cans remained closed when prisoners have rummaged through them.[/p]
[p][/p][h3]\[Prison and Power] Bundle is now live![/h3][p][/p][p][/p][p]The Sultan's Game x Back to the Dawn bundle is here! Get 10% off your purchase with this adrenaline-filled deal![/p][p][/p][p]Will you stay imprisoned or come to power? It's up to you![/p][p][/p][p][/p][p]If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.[/p][p][/p]