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Back to the Dawn News

[v2.0.0.22 Update] Black Panther Route Difficulty Adjusted

[p][/p][p]Hello, fellow inmates! [/p][p][/p][p]We've been collecting feedback from you all, and we may be a little slow in responding because we're busy with bug fixes, game improvements and general gamedev-ing, so please bear with us.[/p][p][/p][p]In the new version, we've upgrading the Black Panther Arc experience and updated the following: (spoiler warning on the mission flow!)[/p][p][/p][h3]Optimizations and Tweaks[/h3]
  • [p]Optimized the logic of releasing water from sluice gate \[002] at the sewer cave-in when Bob is the protagonist, so that the water will all be released on the same night as opening the sluice gate, and there is no need to release sluice gate \[001] again;[/p]
  • [p]Adjusted the rapport requirement for real-time display of prisoner location, now you can see the real-time location of the prisoner from the Relationships screen after befriending;[/p]
  • [p]When using Bob as the protagonist, even after getting to know Thomas in-depth, subsequent weeks can still trigger the Find Wallet dialog;[/p]
  • [p]With Bob as the protagonist, if the skill “Clue Hunter” has already been acquired, finding wolf fur will no longer trigger the skill discovery pop-up box;[/p]
  • [p]When Bob is the protagonist, if you enter the boiler room in the reverse direction, the first time you complete the sewage pipe mini-game, a success message will not pop up;[/p]
  • [p]Added clue hints for relevant interactions that need to be triggered in order to travel to the boiler room from the pipe area in Cell Block B;[/p]
  • [p]Adjusted the number of side dishes required to work as a cover in the Cooking Room, reducing the requirement to 1 side dish;[/p]
  • [p]Adjusted the difficulty of the Sewer Jumps by lowering the Agility attribute of all jump points by 2 points, and simultaneously lowering the Challenge Point requirement by 2 points;[/p]
  • [p]Adjusted the completion requirement of the Captain Bruce's mission “Pay Phone "Bugging"”, and reduced the number of eavesdropping to 6;[/p]
  • [p]Adjusted the cost of bribing Fernando to provide the surgery room with electricity to 200 dollars;[/p]
  • [p]In the first week with Bob as the main character, if the progress of the main line is not reached, the player will be temporarily prevented from changing cells;[/p]
  • [p]Optimized the unlocking of the door in the upper left corner of the recreation area, so that Bob will automatically open the deadbolt to unlock the door when he reaches the designated area;[/p]
  • [p]Adjusted the trigger conditions for thinking about crate puzzles in the Sewer's Electrical Room, reducing the number of crate pushes required and lowering the intelligence requirement for Thinking to 4;[/p]
  • [p]Added a camera prompt after starting the electricity in the electrical room to trigger a shortcut to the cistern;[/p]
  • [p]Adjusted the number of times the item "Corrosive Solution" can be used, increasing it to be usable 4 times;[/p]
  • [p]Optimized the art and audio performance of characters and scenes related to the Black Panther Arc.[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Fixed the issue where the first arrival action to reach the sewers from the north corner of the sewers could trigger twice;[/p]
  • [p]Fixed the issue where the Tiger Combo triggered by a Rush action causing a critical hit that cannot be covered by the Pelican;[/p]
  • [p]Fixed an issue where trash cans remained closed when prisoners have rummaged through them.[/p]
[p][/p][h3]\[Prison and Power] Bundle is now live![/h3][p][/p][p][/p][p]The Sultan's Game x Back to the Dawn bundle is here! Get 10% off your purchase with this adrenaline-filled deal![/p][p][/p][p]Will you stay imprisoned or come to power? It's up to you![/p][p][/p][p][/p][p]If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.[/p][p][/p]

The prison breakout RPG where you can be a fox or a panther has left early access




fter more than a year spent bribing guards, climbing walls, shivving rivals, and digging a tunnel with a sharpened spoon, Back to the Dawn hit version 1.0 this month. If you're not familiar, it's a time-management RPG where you have 21 days to escape a high-security prison and can spend your time inside getting to know other inmates, building your stats, and finally finding one of multiple escape routes to break free...
Read more.

Beloved prison escape RPG Back to the Dawn finally hits 1.0 with a new character

Boasting a 92% rating on Steam from nearly 5,000 user reviews, choice-driven RPG Back to the Dawn 1.0 is out now. With shades of A Way Out and Prison Architect, the early-access version of the game has grown exponentially, with myriad decisions for you to make and paths to take. So if this is the first you're hearing of it, or you've been waiting for the full launch, now's your chance to give it a try.


Read the rest of the story...

【v2.0.0.21】Improvements and Bug Fixes

[p]Hello inmates![/p][p][/p][p]Thank you everyone for your support and feedback![/p][p][/p][p]Here are the details of this update:[/p][p][/p][h3]Improvements and adjustments:[/h3]
  • [p]Adjusted the combat skill "Disarm Stance", which will give an additional 8% dodge chance during its effect; [/p]
  • [p]Adjusted the combat skill "Riot Control", which will hit the target when used and will deduct an additional 10 points of the opponent's energy; [/p]
  • [p]Adjusted the recipe for the "Hang Glider Keel", reducing the required 9 dowels to 6; Using \[Snap Gun] to pry the second lock of the double wafer lock on the side door of the pipeline area will not consume an additional focus point; [/p]
  • [p]Added task clues for how to approach the dining cart to hide the watch;[/p]
  • [p]Added floating highlight and interactive white label prompts for the interaction of the wooden board at the railing of the sewer; [/p]
  • [p]Adjusted the location arrangement of Phil the Otter on the third morning, so that Bob has the opportunity to "talk" with Phil alone; [/p]
  • [p]Adjusted the objective hints for the main quest related to the Cistern.[/p]
  • [p]Reduced the attribute requirements of the high platform jump action at the lower position of the sewer ventilation area from 10 to 8, and the completion points were also reduced by 2 points; [/p]
  • [p]Optimized action trigger that will lead to a route to the nameless open space. Now after checking the iron mesh, the player will be directly prompted how to go there; [/p]
  • [p]Added prompts for the hidden tool mission stage, and Bob will mark the suspected location on the map; [/p]
  • [p]Bob’s 1v3 ambush will now affect the actual combat based on his Strength attribute.[/p]
  • [p]Adjusted the initial acquaintance status of Lin the Pangolin when Bob the Panther is the protagonist.[/p]
  • [p]Adjusted the unarmed attack type of the Pelican and Swan from blunt to slashing.[/p]
  • [p]Reduced the Swan’s maximum HP by 10.[/p]
  • [p]Updated the performance point deduction rules for moving prison cells. After moving a cell once, subsequent moves will no longer consume performance points.[/p]
[h3]Bug Fix:[/h3]
  • [p]Fixed the issue that the player get stuck on the ladder when the player interacted with the prison roof and ladder to view the iron barrel;[/p]
  • [p]Fixed the issue that the gray cat could not be beaten on the fifth night when Black Panther was the protagonist.[/p]
  • [p]Fixed an issue where invisible walls could occasionally appear in the cafeteria.[/p]
  • [p]Fixed an issue where completing the underground waterway route could sometimes prevent the first objective of the “Breakout” mission from being completed.[/p]
  • [p]Fixed a misalignment issue with the Fox's bathing position on Day 11.[/p]
[p][/p][p]If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.[/p]

【v2.0.0.20】Bug Fix

[p]Hello inmates! [/p][p][/p][p]Thank you for your support and feedback![/p][p][/p][p]Here are the details of this update:[/p]
  • [p]Fixed the bug where after retrieving "Wesley's Recording Watch", there is a chance that the subsequent actions cannot be triggered, causing the progress of the main quest to be stuck. (For players who have already encountered this issue, subsequent actions for the main quest will be triggered after leaving the cooking room or actively interacting with the prisoner crafting table.)[/p]
[p][/p][p]Additionally, due to a Steam technical issue, there are currently two purchase options showing on the store page. Please make sure to choose the one with the discount! We’re urgently working to resolve this and apologize for the inconvenience.[/p][p][/p][p]We would also like to address an issue related to the support packs: the Back to the Dawn Concept Art Collection is currently only available in Simplified Chinese due to scheduling and typesetting challenges. We plan to add other languages at a later date and hope for your understanding. Thank you for your patience![/p][p][/p][p]If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.[/p]